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Touchscreen interface for Torque3D

by Dusan Jocic · 10/29/2014 (1:32 pm) · 12 comments

Hello

It was some time until I posted new blog or talk about something new.

In my new blog I want to present something completely new and different. I always wanted to make Torque3D something completely different then other engines what are currently on market, mainly Unity, CryEngine, UE ... etc.

Youtube video


Only imagination is limit :)

Whole system is also touch friendly to touchscreen monitors and in that way it bring new experiance to both game users and game developers.

I will show in loaded map/level
(when I feel that I am ready to show new graphical advantages of new shaders/renderers) ;-)

About the author

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• Proper introduction

#1
10/29/2014 (1:55 pm)
Thats probably the best torque related video I have seen in years... and theres not a single piece of eye candy in it. Awesome achievement in getting that working and certainly brings something new to the table. Makes windows tablets spring to mind with something like this
#2
10/29/2014 (7:54 pm)
that's was cool I would like to see something like that

Terry
#3
10/29/2014 (8:52 pm)
sweet.
which OS ?
#4
10/30/2014 (8:19 am)
It's done with Windows SDK version 8.1, tablet is Asus Transformer Book T100. Windows version is 8.1 x64 edition.
Whole GUI touch interface is done via Tangible user interface.

There is a way to run your application on Win 8(.1) tablet what is build with DirectX SDK, but you need to provide several dll files (mainly xdaudio1_7.dll and d3dx9_43.dll) with it.
#5
10/30/2014 (8:48 am)
So, this is a Windows Store application? Thats pretty cool!

T3D seemed to work pretty well with touch when it was a desktop application too though :P
#6
10/30/2014 (9:06 am)
Lukas,



:P

You can build Windows store app without any problem, just you need to be registered developer or use trial (30 days) of course on >VS2012 =]

I believe that for Windows Store applications you need XAML and for their Store app UI.

This what is shown on YouTube video is not done by using Extensible Application Markup Language (XAML), it is done with Tangible user interface (so we can have that for BSD, Mac and Unix OSes also with same library)
#9
10/31/2014 (6:27 am)
Fantastic work, always awesome to see innovation with this engine :)
#10
11/01/2014 (6:49 pm)
Yawn, I already can do that with my Dell touch screen, so what is so new about it?
#11
11/01/2014 (11:37 pm)
@Will, well currently Windows is pretty good at simulating a cursor when using touch.
However this should enable stuff like multi-touch features (pinch to zoom and that stuff) which you can't do with stock Windows drivers. Also this should work on more platforms.

Edit: btw, please try to not sound as rude, keep the tone light :)
#12
11/02/2014 (2:48 am)
Quote: Yawn, I already can do that with my Dell touch screen, so what is so new about it?

I tested this only on Windows OS tablet, if you want I can share with you binaries so you can test that on touchscreen monitor on for example Windows 7 OS, then you will see what is new about that.

On tablet and touchscreen monitors you can use gestures (up to 10 fingers). I don't think that you can do that on your Dell.

I am sorry for not sharing more information's about all this, I will :)