Happy Halloween!
by Will Zettler · 10/27/2014 (5:59 pm) · 3 comments
Hi again everyone...
Just a short blog to wish you and yours a great Halloween 2014. I have a lot of big news to share with you this weekend. I'm sure some will be disappointed but others will be happy but all in all, it is a life change and where I'm going with my life. I hope you will join me this weekend... I'm getting all my spooks ready to haunt your memories...
I will be doing a home haunt and much more this year. What are you guys doing this year?
I plan on breaking the news this weekend so please join me then!
thanks everyone and stay safe!
Will
Just a short blog to wish you and yours a great Halloween 2014. I have a lot of big news to share with you this weekend. I'm sure some will be disappointed but others will be happy but all in all, it is a life change and where I'm going with my life. I hope you will join me this weekend... I'm getting all my spooks ready to haunt your memories...
I will be doing a home haunt and much more this year. What are you guys doing this year?
I plan on breaking the news this weekend so please join me then!
thanks everyone and stay safe!
Will
About the author
- Ambient sound artist since 2004 - Texture artist since 2001 - Terrain designer since 2006 - Android app design since 2016 - Game design (Sky Fall, A_Clone) 2018

Associate Simon Love
As a professional sound designer, I have to point out a few things. Bear in mind that this is meant as constructive criticism.
How is OGG lower-quality than MP3? From my experience, an .ogg will take less space than an MP3 of equivalent quality. At low (64kbps) or high (192kbps) rates, the ogg will usually sound significantly better than the MP3 equivalent. At 128 kbps, both formats sound pretty similar. Maybe specifying the bitrates would make it easier for people to choose the version they want.
That being said, most online sound libraries offer .wav and .mp3 for every sound; any sound designer would avoid paying for compressed files without a second thought.
Have you made some research which leads you to believe that people want to pay for lower-quality sound effects when the full-quality version is readily available?
Take a look at sound-ideas.com which have been in the business for decades. Any sound, any length is sold at full-quality with a maximum price of 4.99$. 19.99$ for a single sound file doesn't make sense.
The only way I could think that someone would pay for .mp3s or .oggs in their game would be in the form of a genre-specific (FPS, RTS, RPG, etc.) ready-to-use audio pack; by ready-to-use, I mean separated in categories or with the asset files in the case of Torque2D.
Another idea would be a footsteps sound bank with custom code for T3D, making varied-pitch footstep sounds.
Bottom line, as an online sound effects provider, you are competing with free libraries which sound reasonably decent and professional ones which sell top-notch quality for cheaper.