Game Development Community

dev|Pro Game Development Curriculum

T3D Awesomium Integration Pack - Update and on sale for $19

by Stefan Lundmark · 07/22/2014 (3:46 pm) · 24 comments

The T3D Awesomium Integration Pack, which lets you embed HTML/Flash in your games; can now be purchased for $19 until the end of July 2014.

If you haven't heard of the pack before, take a look at the video below!



The pack lets you embed HTML5/Flash in your applications and games. You can use JavaScript to interact with elements in the game which is very useful for ingame terminals like you see in the video featured above.

These are the most recent changes:


  • Sanity checks in AwContext. (Thanks to user Azaezel)
  • URL parsing is now a bit more forgiving.
  • Support for Redo/Undo buffers.
  • Copy/Paste now works between forms, both in (and between) TGE, the O/S and Awesomium.

I would also like to highlight Quinton Delpeche's work. He has used the pack in ways I never imagined.

www.gobbogames.co/screenshots/gameflow/DUI_Login_LowRes.png

Get the pack at:
www.gameinprogress.com
Page «Previous 1 2
#1
07/22/2014 (8:04 pm)
Still looking good - and Quinton is always doing something cool over there....
#2
07/23/2014 (1:07 am)
Ooooo ... new update. 8-}

Do I pay again? Not sure how the updates work. 8-}
#3
07/23/2014 (3:59 am)
@Richard: Thanks, I appreciate it!

@Quinton: Just login to your account and download it. :) All future updates are included when you purchase the pack.
#4
07/23/2014 (4:14 am)
@Stefan: You sir are a gentleman and a scholar. *tips hat*
#5
07/23/2014 (9:23 am)
You sir, got a sale! :) Thanks for the pack on sale.
#6
07/23/2014 (10:09 am)
Thanks guys!
#7
07/23/2014 (5:28 pm)
Hello Stefan,

The zip file is the same exact bit count and name as what I downloaded before this update? Is it the new version or am I being redirected to an older version?
#8
07/23/2014 (6:37 pm)
Hi Andrew,

The zip file has the same name but the files have different sizes (a few more bytes) but it's possible that compression makes it look like it's the same.

Let me know if you have any more questions.
#9
07/24/2014 (10:16 am)
This is just awesome, this Awesomium Integration Pack :) Keep the good work. Is there a demo mission incloud the pack?
#10
07/24/2014 (1:51 pm)
Hi D Fasel,

There's a barebones demo showing a dozen or so screens. You can take a look at the scripts and then use that in your own projects.
#11
07/31/2014 (4:06 pm)
Not sure whats up but when added to the cart this thing is $59 not $19.
Its still July and would like to order this.

Thanks !
#12
07/31/2014 (4:25 pm)
Hi James,

It's August in Sweden, where the site is based. It's an oversight, I should have added a few more hours to the sale but forgot.

I've extended the sale for another 24 hours. If you want a coupon instead, let me know.
#13
07/31/2014 (4:33 pm)
Thanks Stefan, just now ordered it
Appreciate the sale and your contributions to T3D !

Jim
#14
08/03/2014 (5:40 am)
Stefan,
Got the pack, installed into a clean 3.5 T3D, love it but am having some strange problems:

1) The default white cursor does not appear in the browser. The only way I can get a cursor to appear is if I specify: CursorBitmap = "awesomium/screensCursor.png";

2) When the cursor does appear (via above CursorBitmap assign) it moves left when I move down, right when I move up, down when I move right and up when I move left.
It only does it on my objects. I placed your objects in my level and they work fine - so what is it - does it have to do with how the texture is mapped on the object or is there some setting I am missing.

Also wondering if there are some docs that did not come with the download. I have poured thru all the threads and am seeing tid bits of stuff that, well, I would never know they existed unless they were posted. I only got a pdf that walks thru how to get it installed.

Thanks
Jim
#15
08/03/2014 (5:55 am)
Hello James,

Like I've told you in our emails, you have to enable the cursor yourself. Take a look at the example scripts in the demo, which is supplied with the pack, to see how it's done. It's a one-liner and everything is contained in the Awesomium subdirectory.

To be clear: there is no such thing as a "white cursor". It's not part of Awesomium. It's an extra I added to the pack (I felt Awesomium was missing this) which is layered in a separate pass. You can use whatever bitmap you like.

Like any texture, you need proper UVW mapped objects or the texture will appear mirrored. This goes for *any* texture and has nothing to do with Awesomium or the pack. Fix your UVW mapping.
#16
08/03/2014 (6:39 am)
Thanks Stefan,

Actually 2) was caused by not having the model properly oriented in the x,y,z plane in Milkshape 3d. This causes very strange behavior on how the mouse moves in the browser window (my bad, have not done any modelling in a while and got the xyz planes messed up).

Will search the scripts for documentation :)

Jim
#17
08/03/2014 (6:49 am)
Anytime! Let me know if you have any more questions.
#18
10/14/2015 (5:11 am)
Hi Stefan Lundmark. T3D awesomke Integration would like to buy the package. Graduate student at the Institute of Agri Ibrahim Chechen University of Science and Technology.I did not notice that I did not get the 60% discount last year. Can you help with this. Thank you.
#19
10/14/2015 (6:30 am)
Hi Ahmet,

There's currently not enough demand for the pack to justify a sale. Sorry!
#20
10/15/2015 (11:34 am)
Thank you.

How can I integrate package. Can you give me an explanation file? I think if I would much difficulty getting to integrate.
Page «Previous 1 2