We're all going for a summer holiday
by Lukas Joergensen · 07/17/2014 (3:48 pm) · 5 comments
Except me :(
I've been spending most of my summer working, working and working some more! Lets have a look at the projects I've been working on!
New terrain texture blending
You can read my blog about it here, but this pretty much sums it up:I've implemented a new option for terrain texture blending which uses the parallaxMap for additional information for the blending process, instead of just a linear interpolated blending.
Before/after


The blendDepth can be adjusted on a per-texture basis, see an album of different blendDepth's here
Finally, I added UI integration and PullRequested it. You can find the PR here, feel free to download and test it! I'd like some feedback.
Ribbons
I came up with a half-hearted implementation of Tim Newells ribbons (all credits goes to him), and a lot of folks have already picked it up and used it in their games! You can find the branch here, the ribbons were discussed here where you can find plenty of examples and videos!I also added some new features to the ribbons, which I show off in this video (along with my Nyan shader!)
.. What more, what more.. I'm honestly losing track.. Ah!
Taml
I got Taml working in T3D! Still needs a little bit of work before it's fully integrated, but it's pretty functional already. Supports binary, JSON and XML output!Read the blog here.
DSSDO/SSGI
Unfortunately my DSSDO and SSGI work has been halted by this issue which I'd love some help on!However I had some success with the SSGI shader:

Andrew Mac also tried it out in his game (before after) I just need the above issue solved to fix a lot of my issues with the shader, and basically move onwards.
Ehh was there more.. Hmm.. Oh yeah one last thing!
Wiki
I've been working on an (un?)official T3D wiki on a 3rd party wikifarm. The basic structure is there, but I need a little work on how to design it so that finding the articles you want are intuitive and easy.Anyways you can watch the progress at: http://torque3d.wikidot.com/ I'll keep working on it and port TDN articles to it from time to time. (Admit it, y'all were thinking we needed this).
I think that was it, thanks for reading and happy holidays for those of you who actually takes some days off!
About the author
IPS Bundle available at: https://www.winterleafentertainment.com/Products/IPS.aspx
#2
Cool stuff, Lukas. You have been a busy old fella! :)
07/17/2014 (6:20 pm)
Was not expecting to see Cliff here!Cool stuff, Lukas. You have been a busy old fella! :)
#3
07/18/2014 (2:18 pm)
Hey Lukas, I posted a possible solution to your SSGI issue (www.garagegames.com/community/forums/viewthread/137823/1#comment-859808). Thanks for sharing what you've been working on... looks very cool!
#4
Also hey Ryan, nice to see you around here!
07/19/2014 (1:59 am)
All good stuff, Lukas! You're doing great.Also hey Ryan, nice to see you around here!
#5
07/19/2014 (7:28 am)
Hey Daniel, yeah I'm still here! I haven't been tinkering with Torque for a while, but seeing all the cool things everyone else is doing makes me want to jump back in. :) Good job on your steering committee efforts, btw. Always interesting to hear what's coming down the pike. 
Associate Simon Love
Try to find a way to not think about code and shaders for a few days.