VIRUS (Z)ombie
by D Fasel · 06/19/2014 (12:51 pm) · 16 comments
Hello everyone
you maybe remember the first step i made with virus X12. Now i'm proud to present the new and finished version 01 of VIRUS Zombie.
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This game is an round and wave based zombie shooter. When a round is finished, a boss creature spawn. You have 4 different weapons available in the shop.
It also content 5 different play levels like: Cave, Arena, Castle, Village and Swamp.
Every zombie kill give you points and some random cash. The boss mob give you 250 points. All around are some skeleton ghost, they make your live not easy. The goal of this shooter is to survive as long you can, and hit your own old highscore.
All around you can find healt bottles or medicine kits and also a virus capsule, where give you points and money.
Each round in the level spawn more zombies. You have to take care, to not run out of ammo, or get killed. When you die, you lost all your weapons and your money. After revive you get the standart weapons. Take also care about water like river and lakes, they kill you, about your armor is to heavy for swim.
Tech:
This video game content a lot of art packs from GAME3D and it content the Garage Games zombie pack and soldier weapons. The zombies use a own AI controlling, and the other creatures in the game use UAISK.
One of the goals was to show what you can do with art and content pack's. :)
Here a movie:
VIRUS Zombie is available in the GAME3D shop as full version for only $5 and also as free demo version.
The demo version is also available at the website of GAME3D, for fast download!
Here the links:
GAME3D shop : Click Here
Demo : Click Here
Happy zombie killing :)
you maybe remember the first step i made with virus X12. Now i'm proud to present the new and finished version 01 of VIRUS Zombie.
-------------------------------------------------------------------------------------------------------
This game is an round and wave based zombie shooter. When a round is finished, a boss creature spawn. You have 4 different weapons available in the shop.
It also content 5 different play levels like: Cave, Arena, Castle, Village and Swamp.
Every zombie kill give you points and some random cash. The boss mob give you 250 points. All around are some skeleton ghost, they make your live not easy. The goal of this shooter is to survive as long you can, and hit your own old highscore.
All around you can find healt bottles or medicine kits and also a virus capsule, where give you points and money.
Each round in the level spawn more zombies. You have to take care, to not run out of ammo, or get killed. When you die, you lost all your weapons and your money. After revive you get the standart weapons. Take also care about water like river and lakes, they kill you, about your armor is to heavy for swim.
Tech:
This video game content a lot of art packs from GAME3D and it content the Garage Games zombie pack and soldier weapons. The zombies use a own AI controlling, and the other creatures in the game use UAISK.
One of the goals was to show what you can do with art and content pack's. :)
Here a movie:
VIRUS Zombie is available in the GAME3D shop as full version for only $5 and also as free demo version.
The demo version is also available at the website of GAME3D, for fast download!
Here the links:
GAME3D shop : Click Here
Demo : Click Here
Happy zombie killing :)
About the author
Working in the team of Winterleaf Entertainment as an Lead Level Designer and Environmental Artist. Selling content and art packs ready for T3D at my shop www.game3d.ch/shop
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#3
I think this actually looks much more refreshing than a lot of the stuff being greenlit on Steam, even if it's a game about zombies with "Z" in the title :)
The following might sound a bit harsh but it is my honest opinion after downloading and installing the demo.
The final install is almost 1 gig? You shouldn't ship the demo with ALL maps included. Just one map with more polish would help sell the game a lot better.
I'd say it would need a bit more testing. In my opinion, this isn't a demo as much as it is an alpha/early beta.
It runs choppy on a 3.2 GHZ quad-core Win7 machine with a pretty decent Geforce and 8 GB of ram. This rig runs Arkham city and Fallout : New Vegas just fine, Virus Zombie should run at least decently well I think. It also crashed to desktop twice.
I'm still rooting for you but you should really test the game on a few different PC configurations before you can hope to sell this.
06/19/2014 (8:49 pm)
Cool stuff! Congratulations on reaching this milestone!I think this actually looks much more refreshing than a lot of the stuff being greenlit on Steam, even if it's a game about zombies with "Z" in the title :)
The following might sound a bit harsh but it is my honest opinion after downloading and installing the demo.
The final install is almost 1 gig? You shouldn't ship the demo with ALL maps included. Just one map with more polish would help sell the game a lot better.
I'd say it would need a bit more testing. In my opinion, this isn't a demo as much as it is an alpha/early beta.
It runs choppy on a 3.2 GHZ quad-core Win7 machine with a pretty decent Geforce and 8 GB of ram. This rig runs Arkham city and Fallout : New Vegas just fine, Virus Zombie should run at least decently well I think. It also crashed to desktop twice.
I'm still rooting for you but you should really test the game on a few different PC configurations before you can hope to sell this.
#4
@ Simon: Thanks a lot for test the demo. The last days before i finished this version, i only did hardcore tests. I test it on a amd 4core 3Ghz phenom with ati 7770 8gb ram win7 and on a older amd4 core 2.4ghz with small nvidia card 4gb ram win xp. It runs between 25-50 fps at the first system and 15-25 at the 2. system. Ok, when all zombies are spawn, it go a bit low. The main problem is UAISK needs a lot of CPU power, when a lot Ais are spawned. Some of the scripts there should be moved to C++, i think.
I also used T3d version 1.2, about i don't want move it to MIT version about some reason.
Some times the engine crash, when you fire bullets, and i'm pretty shure there must be a engine bug some where.
The very bad thing, i'm not a good C++ coder. So is very hard for me to solve that engine bug, nor to find out where the bug is in the engine. This bug happens also in other versions of torque.
I'm more an artist and coding is not realy my good part :) I do everything alone, so i have to code also.
While my tests it only crashed very rare, but i know it is always frustrating, when it happens. I should find some nice person, helping me at the C++ things. But that is not so easy :)
At least, i hope you had some fun wheil testing it.
06/20/2014 (3:57 am)
Thanks to Netwyrm, Kory and Simon.@ Simon: Thanks a lot for test the demo. The last days before i finished this version, i only did hardcore tests. I test it on a amd 4core 3Ghz phenom with ati 7770 8gb ram win7 and on a older amd4 core 2.4ghz with small nvidia card 4gb ram win xp. It runs between 25-50 fps at the first system and 15-25 at the 2. system. Ok, when all zombies are spawn, it go a bit low. The main problem is UAISK needs a lot of CPU power, when a lot Ais are spawned. Some of the scripts there should be moved to C++, i think.
I also used T3d version 1.2, about i don't want move it to MIT version about some reason.
Some times the engine crash, when you fire bullets, and i'm pretty shure there must be a engine bug some where.
The very bad thing, i'm not a good C++ coder. So is very hard for me to solve that engine bug, nor to find out where the bug is in the engine. This bug happens also in other versions of torque.
I'm more an artist and coding is not realy my good part :) I do everything alone, so i have to code also.
While my tests it only crashed very rare, but i know it is always frustrating, when it happens. I should find some nice person, helping me at the C++ things. But that is not so easy :)
At least, i hope you had some fun wheil testing it.
#5
Unfortunately I'm a T2D guy, can't really help you with this one.
06/20/2014 (4:07 am)
Yes I did have fun with it! The feeling you get when you see the skeletons running in the distance is really cool.I really hope you keep working on it!Unfortunately I'm a T2D guy, can't really help you with this one.
#6
Yes, i will kepp the work on that, about i think is fun to kill zombies:) and i got new ideas for more levels, and other things to improve it.
But first i would like to fix the crashing and improve the fps more.
I'm also open, when some one will join developing at this game and share the incoming.
06/20/2014 (4:20 am)
I most like, when you not watch the radar, and some zombie attack you, when you think noting is around you. Always i get a little shock:)Yes, i will kepp the work on that, about i think is fun to kill zombies:) and i got new ideas for more levels, and other things to improve it.
But first i would like to fix the crashing and improve the fps more.
I'm also open, when some one will join developing at this game and share the incoming.
#7
I wanted to finish GG's project with a wave-based zombie shooter + store system, but sadly the game was shelved (which pretty much means dead). That's why I released the zombie demo resource a while back. Did you happen to use that or find anything useful in it to help with the game?
06/20/2014 (7:33 am)
Nice work! I really like what I see =)I wanted to finish GG's project with a wave-based zombie shooter + store system, but sadly the game was shelved (which pretty much means dead). That's why I released the zombie demo resource a while back. Did you happen to use that or find anything useful in it to help with the game?
#8
06/20/2014 (7:41 am)
It is based on that resource :) Just did some improvements to the scripts. Many thanks for this resource! So your old GG project got some revive :)
#9
06/20/2014 (8:44 am)
Cool. Glad it was helpful.
#10
06/20/2014 (11:55 am)
Good job! :)
#11
06/20/2014 (1:06 pm)
Nice work Mr Fasel! :)
#12
Cool stuff.
06/21/2014 (7:25 pm)
Nice. I also like how your spring water looks. So real like :o)Cool stuff.
#13
06/22/2014 (6:55 am)
Thanks, Sorin, Steve and Dwarf King.
#14
06/23/2014 (2:11 am)
Nice work. I do like the ambience of the game.
#15
You have certainly come ALONG way from your first posts! Congrats and you have jumped way ahead of me. (good lord feature creep is a beast!) This really looks interesting and I have to admit, I will take a good long look at this. Good work and please continue to do what you do best! You should be proud of your work!
Ron
06/23/2014 (4:10 pm)
Well D,You have certainly come ALONG way from your first posts! Congrats and you have jumped way ahead of me. (good lord feature creep is a beast!) This really looks interesting and I have to admit, I will take a good long look at this. Good work and please continue to do what you do best! You should be proud of your work!
Ron
#16
@ Ron
Nice to see you post in my blog and to hear from you!
Very thanks for the kind words. I'm pretty sure i will continue to developing at video games or create models. I feel this is some thing i really like to work. Some thing like proud i dont know :) but i be happy when other ppl like what i do. Maybe i can be proud, if i can life from what i do, but atm i be far away from that. Maybe it change some day.
06/23/2014 (5:23 pm)
Thanks Richard.@ Ron
Nice to see you post in my blog and to hear from you!
Very thanks for the kind words. I'm pretty sure i will continue to developing at video games or create models. I feel this is some thing i really like to work. Some thing like proud i dont know :) but i be happy when other ppl like what i do. Maybe i can be proud, if i can life from what i do, but atm i be far away from that. Maybe it change some day.

Torque Owner Netwyrm
Canopic Games