introducing our mmofps project!
by Mquaker · 03/25/2014 (8:45 am) · 12 comments
1. published south korea and brasil.
2. linkage mmo server <-> dedicated server <-> client.
the server has a minimum can accommodate more than 1500 people.
server expansion and can be expanded through distributed processing.
3. using the launcher provided it is possible to update the client files.
4. we provide various game modes.
- Team Death Match
- Capture the Flag
- Search and Destroy
- Destroy Supplies
- Survival
- Capture the operation maps and Interception
you can see more videos.
Visit Out Vimeo Channel!
PS. between video appeared early in the development using the Hakenkreuz will now not be used.
About the author
visit : http://www.quakedev.net
#2
03/25/2014 (12:57 pm)
Very nice!
#3
03/25/2014 (4:25 pm)
That was done with T3D? If so Amazing visuals!..
#4
03/25/2014 (6:14 pm)
Oppa awesome style!
#5
But yeah it looks great! Good works on this!
03/25/2014 (8:51 pm)
@Kory, it definetly smells like T3D visuals tbh, I've always felt like it's somewhat possible to tell what engine a game uses by looking at the visuals lol, kindda like the difference between Cola and Pepsi, it's subtle but it's there.But yeah it looks great! Good works on this!
#6
03/26/2014 (6:25 am)
That looking awesome! good job.
#7
Hey Mquaker - did you ever get those "wetness" shaders working properly?
And I guess it's time to brush up on my Korean....
03/26/2014 (11:56 am)
Very nice!Hey Mquaker - did you ever get those "wetness" shaders working properly?
And I guess it's time to brush up on my Korean....
#8
03/27/2014 (1:17 pm)
This looks pretty professional, I wonder how big your company is and how long you worked on this.
#9
03/28/2014 (3:18 am)
Nice work all.
#10
03/29/2014 (8:50 am)
wow, amazing!
#11
1. out project has small members.
- 1 client programmer.
- 1 server programmer.
- 1 level & environment graphic designer.
- 1 character & weapon graphic designer.
- 1 animator.
- 2 system designer.
- 1 producer.
2. and we dev begin 2 years ago..
3. engine based Torque3D 1.2.
4. used graphic software
- 3D Studio Max 2010
- Maya 2010
5. used coding
- Visual Studio 2008
- Windows Server 2008 R2
- SQL Server 2008 R2
04/01/2014 (10:23 am)
@Duion1. out project has small members.
- 1 client programmer.
- 1 server programmer.
- 1 level & environment graphic designer.
- 1 character & weapon graphic designer.
- 1 animator.
- 2 system designer.
- 1 producer.
2. and we dev begin 2 years ago..
3. engine based Torque3D 1.2.
4. used graphic software
- 3D Studio Max 2010
- Maya 2010
5. used coding
- Visual Studio 2008
- Windows Server 2008 R2
- SQL Server 2008 R2

Associate Ron Kapaun
3tdstudios.com