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Progress ... Eventually 7 Day RogueLike Challenge

by Steve Acaster · 03/10/2014 (4:54 pm) · 3 comments

Progress! There has been progress! ...

.. or alternatively I've gone mad and am halucinating it ...

... which could be possible, there was a reason that I'd never done a gamejam thingymajig before and that was for the exact reasons I've encountered.

www.yorkshirerifles.com/random/yorks_7drl2014_map.jpg

Too much to do in too little time and everything going wrong ... so ... just like normal indie dev then! ;)

First up I created a new control system ... and it promptly died on me. This put me way back on my schedule - and that's without annoying IRL to also contend with. Creating an isometric camera system with zoom in/out went easier though, as did knocking up 3 classes of player for stealth, fighter and tank.

Having just pushed the v1.4 release of Airship Dragoon out of the door, I hadn't had any prep time for #7DRL and #proceduralDeathJam so it was very much going in from scratch. Procedurally generating a world/labryinth turned out to be a right old pain le derriere. This was mostly due to getting orphaned sections. Eventually it all came good.

Then there was a few minor problems with my models. Performance was terrible so I LODed it right back ... maybe I just should have LODed it at the start ... and then it's not like they'll all be visible anyhow but hey ...

After a bit of tweaking and realigning pathways I had a 3D representation of the procedurally generated 2D map. It had taken the whole day when I was hoping for MUCH less, but at least it's now done.

www.yorkshirerifles.com/random/yorks_7drl2014_level.png

If you really squint you can see the tiny player front and centre.

www.yorkshirerifles.com/random/yorks_7drl2014_player.jpg

So, next up ... I might go back and spend more time trying to fix or just recode the isometric control system ... or I might just wade on with objects, items and Ai, next. Unfortunately I'm busy tomorrow so aren't expecting to get much done.

#1
03/10/2014 (10:37 pm)
I'm very interested to see how this progresses.
#3
03/11/2014 (10:25 am)
Quote:without annoying IRL to also contend with

...and I hate that!

Can't wait to see what you come up with...