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Magic Mancala

by yurembo · 03/02/2014 (5:52 am) · 4 comments

Hello, friends!

I want to show you our casual game for iPad "Magic Mancala". It's not released yet. The base of our game is a desktop game "Mancala" (you can see details on Wikipedia: en.wikipedia.org/wiki/Mancala). The differences between our game and an original are a usage of a magic. So you can use a magic spell to win a game or to bother a computer player or another player (an opponent). If you want to know more about this game, you can ask me.

A group of developers consists of three remotely persons: a game designer, 2D-artist and a programmer (I am). Like independent developers we called our band: "Paradise Development" :) .

Yes, I used Torque 2D MIT to develop this game. This is my first T2D game programming experience. Meanwhile, for a long time I was using Torque 3D to develop a game, however I cannot show this project because there are legal restraints.

Yeah, now I'm looking for a job in a game development on Torque Engines :)

Next you can see screenshots of our game "MagicMancala":
4.bp.blogspot.com/-OOvIc-5j6KA/Uwi6LE70UCI/AAAAAAAACc4/4nSaRmb78iw/s1600/01.png2.bp.blogspot.com/-IZUceXobaC8/Uwi7Mb72U5I/AAAAAAAACdQ/muh99Wl2Vvk/s1600/02.png2.bp.blogspot.com/-vm-AQ0Pfm34/Uwi6LbgoIzI/AAAAAAAACdA/BXRyZ0gL7VY/s1600/03.png
So, next you can see a video of our game "MagicMancala":

#1
03/02/2014 (6:28 am)
I love Mancala! It's one of my favorite table top games. I'm liking the style of this game and I'm happy to see it made in T2D. It this made using the MIT version of Torque 2D? Regarding the game, one of my favorite aspects of Mancala is the complex strategy, despite the simple rules. Anyone can pick up and play, but it takes a lot of practice to become skilled and win consistently, like chess.

With the introduction of magic, the rules are changed, which means strategy has changed. Has your team noticed any imbalances or loss of strategy with this new mechanic?
#2
03/02/2014 (7:02 am)
I glad that you like Mancala!
Yes, this game was developed in T2D MIT.
Our game designer noticed some imbalances but not all features were released yet.
Single player mode is using AI in our game. But it is not hard for a while.
Our main target is playing through the net between two or more players on mobile devices.
#3
03/02/2014 (1:00 pm)
Awesome work, Yuriy!

I remember first playing Mancala in Quest for Glory 3 : The wages of war.

Any Mancala strategy can be completely destroyed with the use of the Magic spells.

Note : The A.I. seems like it uses magic in empty 'squares', though.

Maybe add a spell which 'locks' a tile so that the enemy cannot drop pellets on that square?
#4
03/02/2014 (1:39 pm)
Thank you, Simon!
As I said: AI isn't hard, it's stupid for a while :)
AI doesn't check empty sockets, I'm going to repair this.
I see many other AI's mistakes, and these should be corrected.
Game designer wrote that an usage Ice Spell for an empty socket should make this socket is freezed.
And we prepared some other magic spells but didn't release these yet.