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Torque3D is going multiplatform, thanks to BeamNG

by Luis Anton Rebollo · 02/24/2014 (4:03 pm) · 27 comments

A month has already passed since the announcement of the future crowdfunding to port T3D to other platforms. It has been a quiet time, but there are also some good news.

BeamNG people have offered me to work with them in the port of T3D, i can now work full time to finish the work i've been doing so far. From the beginning they expressed to me their interest to collaborate with the Open Source development of our engine and hope that together we can give a significant boost to the development of T3D.

If you don't know the people of BeamNG...


Quote:

Who we are


BeamNG is a young startup company developing a state of the art real time physics simulation engine. We are currently a team of two programmers and two artists that founded the company in 2011.

Our goals

Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and Operating System.
Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL

Our mission

To have realistic, accurate, destructible and malleable physics everywhere. To make anything possible

Beginning in March, our first objective is to finish the port to OpenGL and prepare a merge with the GG repository. You can follow the development on Github.com/BeamNG/Torque3D and I will be updating the thread on T3D OpenGL Status at least once a week.

I would like to thank all of you who are interested in the project. Your interest has motivated me to continue working.

Also a thank you to the people of "Life is Feudal" for your interest in helping the project.

Thank you BeamNG for offering me this opportunity.

About the author

I'm working on a port of Torque3D to OpenGL and Linux/SteamOS

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#1
02/24/2014 (5:06 pm)
Those are awesome news! Congrats!
#2
02/24/2014 (5:54 pm)
Awesome!!! That's great news! Congrats!
#3
02/24/2014 (6:02 pm)
This is awesome news for the engine, keep us posted!
#4
02/24/2014 (6:49 pm)
Great news to hear a good team using T3D is going to support it in such a good way :-)
#5
02/24/2014 (7:39 pm)
This is so awesome, congrats! And of course thank you Luis and BeamNG!
#6
02/24/2014 (7:58 pm)
Great stuff. Looks like this will be the year of Torque ;).
#7
02/24/2014 (8:01 pm)
AWWWWWW YISSSSSSSSSSSS.
#8
02/24/2014 (10:56 pm)
Great, great, great, simply great! :)
#9
02/25/2014 (3:59 am)
super! that is some great news!
#10
02/25/2014 (4:39 am)
Great news, good to hear. My only concerns-THERE IS NO EL CAMINO IN THERE GAME! THAT NEEDS TO BE FIXED! 1969-1972 would be great :)
#11
02/25/2014 (6:05 am)
Good to hear luis
#12
02/25/2014 (11:19 am)
I am BeamiNG with excitement!
#13
02/25/2014 (11:43 am)
Nice to hear you're getting paid for your work! :D
#14
02/25/2014 (12:29 pm)
@Demo: Ha, I see what you did there... *pun*

But yeah, this is exciting. BeamNG's Drive game is already amazing, and I think putting the work in to get OpenGL working in T3D to allow for multiplatform support would really extend the life of this engine and draw in a larger crowd of developers.
#15
02/25/2014 (1:28 pm)
I would have to agree with you Robert. Getting multiplatform support would help T3D in so many ways. Since every developer is looking for multiplatform engines.
#16
02/25/2014 (1:44 pm)
Congratulations Luis! And thanks BeamNG!

#17
02/25/2014 (2:16 pm)
This is awesome, congratulations Luis :)
#18
02/25/2014 (3:17 pm)
Well done to BeamNG for keeping this part opensource, they could have easily hired Luis and kept it all "in house".
#19
02/25/2014 (8:23 pm)
Ya i concur with Timmy, this is very generous of them to do so!
#20
02/25/2014 (9:54 pm)
omg, vancakes made me choke coffee out my nose, one of the vids i hadnt seen before.

They should rename the 3 wheeler to the clarkson...

great news with the open release of the cross platforming though at the end of the project
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