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RPG Engine Addon

by Kevin Mitchell · 01/07/2014 (6:36 pm) · 15 comments

I'm not dead just yet. Took a while to break away from work to work on the issues GG found and to add one more feature I wanted before sending it back.




Above shows the ability to load a mission as your Start menu. This feature can be enabled or disabled via code with a simple true false setting. Along with this change the camera positions for the RPGinema have been changed to allow point to point animation as well as the ability to scrub the time line to see said changes live. Finally the Add and Remove party members has been changed to a dual grid displaying active and waiting party members.

Hopefully this final submission is all that's needed. Hope this can be the start of more upgrades to come with even more features and content!

Thanks for all that has been behind me and the flame to my inspiration!

#1
01/08/2014 (2:32 am)
Kevin, any release date yet?
#2
01/08/2014 (3:06 am)
It's all on GG now. I've submitted it last night i have to wait for testing and admission into the store.
#3
01/08/2014 (3:08 am)
Mind you there are a lot of things to add in the future this is just a starting usable base line.
#4
01/08/2014 (12:34 pm)
Sweet! Good luck!
#5
01/08/2014 (1:12 pm)
Kevin,

Very cool. I have been watching this for a while now. Hope all goes well with the GG testing and stuff. They can be 'picky' but, it's for the betterment of the product. (I spent days re-centering origin points on one of my products.) Good luck and you got me with the basic key-frameing animation control stuff alone.

Grats again

Ron
#6
01/08/2014 (1:21 pm)
Thanks Ron, I like the picky it just makes me work harder also makes me have some respect for the other published products here. Not anything can get in. Also I've been to Indian Gaming Regulatory Agencies now THEY are picky. It's like the mafia looking at your products.
#7
01/08/2014 (7:36 pm)
Cool stuff Kevin; thumbs up!
#8
01/10/2014 (10:30 am)
Do you have this for sale on your own site or anywhere else yet?
#9
01/10/2014 (12:39 pm)
GG Store soon.
#10
01/14/2014 (9:57 pm)
Awesome stuff Kevin, looking forward to the release! Make sure to do a release blog covering everything this monster covers. :)
#11
01/14/2014 (10:16 pm)
im actually trying to figure out how to do that... and where to start exactly.
#12
01/29/2014 (8:41 am)
any updates for us eagerly waiting...
#13
01/29/2014 (4:34 pm)
No response from GG yet, I'm eagerly waiting as well. LOL.
#14
02/12/2014 (4:00 am)
Any news about the release?
#15
02/12/2014 (4:59 am)
Waiting on the paper work while i make all the product description, images, screen shot etc.

Also laying down a learning path for video tutorials.