Game Development Community

dev|Pro Game Development Curriculum

Torque 2D GFX: Not dead yet...

by Paul Jan · 12/24/2013 (11:17 pm) · 1 comments

Much of the work I've done on t2dgfx has been under the surface - removing most of the torque stream classes in favor of stl streams, I'm still working out how to incorporate 3d shapes, and set up a common scene ancestor for both 2d scenes and 3d scenes.

For now I'm treating myself to something fun, something I've been wanting to do since I saw the SoftBodyToy:

img23.imageshack.us/img23/277/yp7t.png
Right now its in a goofy prototype stage - I need to set things up so that the mesh can generate the deformer nodes automatically.

Also builds fine under arm64. :)

#1
12/25/2013 (2:01 am)
Awesome!

I find it very strange that this also the first thing I wanted to try and update when I first played with T2D all those...months ago.