Voxel Object.
by Bill Vee · 12/19/2013 (5:35 am) · 7 comments
I found myself with a little free time and worked on the voxel code I have been messing around with.
The biggest improvement was to the collision code. I also set the ground work for it to be dynamically expanded. What this means is that it starts out as a simple 15 X 15 X 15 cube and can be updated and expanded in real time and the changes are sent to all network connected clients.
I have spent a lot of time on this code over the last year and I am very pleased with the results so far.
As you can see in the video the object can be freely rotated and moved around in real time.
The biggest improvement was to the collision code. I also set the ground work for it to be dynamically expanded. What this means is that it starts out as a simple 15 X 15 X 15 cube and can be updated and expanded in real time and the changes are sent to all network connected clients.
I have spent a lot of time on this code over the last year and I am very pleased with the results so far.
As you can see in the video the object can be freely rotated and moved around in real time.
#2
12/19/2013 (9:35 am)
Ok, now that's awesome...
#3
Animated models like the player? Yes but a lot more would need to be done to incorporate animations, but it is possible.
12/19/2013 (10:17 am)
@J0linar - Static models like vehicles? No problem.Animated models like the player? Yes but a lot more would need to be done to incorporate animations, but it is possible.
#4
12/19/2013 (10:18 am)
you could make a puzzle game out of that. The cube expands over time and your job is to figure out how to get rid of it. So on a level shooting it makes it grow instead of shrink.
#5
12/19/2013 (12:05 pm)
Very nice! I would buy this, if sold as a pack.
#6
@Tim I like that idea could have different weapons that grow or shrink the cubes and it could be a puzzle game where parts of a tower are dissapearing and slowly leaning to fall and it's up to you to deploy a cube and shrink or grow to keep the tower stable as people are evacuated :)
12/19/2013 (2:37 pm)
@Bill this is great work I'm loving it :) so much possibility for this@Tim I like that idea could have different weapons that grow or shrink the cubes and it could be a puzzle game where parts of a tower are dissapearing and slowly leaning to fall and it's up to you to deploy a cube and shrink or grow to keep the tower stable as people are evacuated :)
#7
12/20/2013 (4:41 am)
That's amazing! Really nice work. Do you have plans of open-sourcing this under MIT or GPL so other people can work on it? 
J0linar
on models such as vehicles/ characters?