Pacifica: The Ocean Shores And Torque 3D V3
by JR Wilde · 10/03/2013 (10:47 am) · 9 comments
Although the shop isopen and appears to be working with everything in order, I recently got a new job, have another website to build, with a deadline, and a few other things. I will 'officially' or 'publicly' make it known when I finish recording the rest of the video -now its to be mostly version 3 shots that go into it -I like it that much now.
Here are 13 screen shots from the T3D Version 3. I've harped on for a year of what is in it, so I'll let the images speak for themselves... Oh, there is �âïÿýïÿýnew�âïÿýïÿý stuff in here, I'd forgotten all of the things I have in this kit :|













Price list:
In all of these kits, with the exception of Pacifica I: The Ocean Shores, the models are $1.00 each. In Pacifica I: The Ocean Shores, the models are about 65 cents each. There is so much more in this kit that can be considered �âïÿýïÿýfree.�âïÿýïÿý i.e. the terrains, pre-made forests with architecture, skies, seas, atmospherics, post effects and so on. Pacifica was priced on the model count ONLY -the rest is bonus material so far as price goes.
So, here are the prices:
Bilder: ENVIROS
Pacifica I: The Ocean shores. . . $100.00 (all versions)
Wildeflowers, Grasses & Reeds. . .$14.00
The Trees Of Pacifica. . .$26.00
Dead Things Walking. . .$12.00
Bilder: ARCHITECT
Docks System. . .$35.00
The Gazebos. . .$25.00 note: it is entirely possible to create unique gazebo variations with the parts that come within this kit.
I will be adding more Break Outs, essentially different combinations of model packs that are targeted for different purposes. For instance, grasses, reeds & undergrowth, and so on...
Here are 13 screen shots from the T3D Version 3. I've harped on for a year of what is in it, so I'll let the images speak for themselves... Oh, there is �âïÿýïÿýnew�âïÿýïÿý stuff in here, I'd forgotten all of the things I have in this kit :|













Price list:
In all of these kits, with the exception of Pacifica I: The Ocean Shores, the models are $1.00 each. In Pacifica I: The Ocean Shores, the models are about 65 cents each. There is so much more in this kit that can be considered �âïÿýïÿýfree.�âïÿýïÿý i.e. the terrains, pre-made forests with architecture, skies, seas, atmospherics, post effects and so on. Pacifica was priced on the model count ONLY -the rest is bonus material so far as price goes.
So, here are the prices:
Bilder: ENVIROS
Pacifica I: The Ocean shores. . . $100.00 (all versions)
Wildeflowers, Grasses & Reeds. . .$14.00
The Trees Of Pacifica. . .$26.00
Dead Things Walking. . .$12.00
Bilder: ARCHITECT
Docks System. . .$35.00
The Gazebos. . .$25.00 note: it is entirely possible to create unique gazebo variations with the parts that come within this kit.
I will be adding more Break Outs, essentially different combinations of model packs that are targeted for different purposes. For instance, grasses, reeds & undergrowth, and so on...
About the author
see website: http://www.synchronicity3d.com email me at syncyronicity3d "at" gmail.com if you'd like.
#2
Ron
10/04/2013 (12:55 pm)
Looking really good JR. It has indeed come a long way. (I do however HATE the stock road texture but, that is not on you). Really good work brother.Ron
#3
10/04/2013 (1:09 pm)
in the road material turn on AA, it helps with the blurring on the details
#4
Ron
10/04/2013 (5:38 pm)
Andy, am I wrong? I thought AA was auto disabled when advanced lighting was turned on... Just speculating... but I seem to recall an engine message to that effect.Ron
#5
10/04/2013 (10:10 pm)
Ron, you would becorrect on the AA disabling. I too think the road texture is crap... I'll release a new one as a resource (a few probably, we need some cobbles and so on...
#6
10/05/2013 (4:37 am)
lol yea might be right, when i get a chance ill launch mine and double check what i did to sort out my roads
#8
10/14/2013 (6:16 pm)
er, well yeah, only just remembered to have a look at this. Its the anisotropic filtering in the material option... seems to work for me, its not great tho, works better when you make your own mipmaps too, the tickbox is under lighting properties.
#9
10/15/2013 (9:36 pm)
I found the tickbox, and true, I let nVidia take care of the mips. I'll look into doing my own. There is also anisotropic filtering in the post effects if I'm not mistaken; for a global screen effect... at least for V2x, I'll check that out as well (I've had hardly any time to my own as of late...) 
Torque Owner Richard Ranft
Roostertail Games