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I Am The One Percent: Airship Dragoon Ships

by Steve Acaster · 09/17/2013 (9:58 am) · 58 comments

UPDATE 21st Sept 2013:

HOTFIX


www.yorkshirerifles.com/downloads/airship_dragoon_hotfix1.1.exe

And here's a hotfix for an issue where veterans were not being saved properly.

----------------

UPDATE:

Vote for AIRSHIP DRAGOON on STEAM GREENLIGHT!

... pretty please ...

www.yorkshirerifles.com/webpages/images/Greenlight_button_small.png
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Quote:
Today I enter the hallowed corridors of those amateurs, tinkerers, modders and aspirers (aspirers? is that even a word?) who have actually finished and commercially released an indie game. I am the one percent.

After 2 years and 3 months (note to self, we have got to shorten the blinking heck out of development length next time around) of what seems somewhat akin to self-flagellation ... and even more disturbingly -> 5 years and one month after deciding to make some sort of indie game <- I have finally managed to release my first commercial indie game.

www.yorkshirerifles.com/webpages/images/airship_dragoon_box_desura.png

There she blows! A box shot of ... a box which doesn't exist obviously ... because it's a virtual product.

---------------------------------------------

But you can't have a release ... without a trailer .. so here's one of those ...




Also, www.yorkshirerifles.com is now a thing.

Retweet of this, would be appreciated

It's early days on the whole shipping front. I've set up my own site shop with FastSpring (as used by numerous indies including Frozen Synapse's mode7games - and the soon to be released FriendZone American Robot Hand-Egg Simulator ... does that joke ever get old? ... er yes ... :S ).

I am negotiating with Desura at the moment, and once that is sorted out, it's time to mount an assault on Greenlight and spam the gaming press with review copies. Slowly, slowly, catchy monkey - or embarazi as they used to say when I lived abroad.

I have set up an IndieDB for Airship Dragoon, for anyone who may use it.

The whole shipping/e-commerce/desperately seeking attention thing is all a bit new to me ... and like everything else ... in life as well as development ... I'm making it all up as I go along.

Eventually I will get around to doing - what is likely to turn out to be a huge - post mortem of the last 2 years and 3 months of development.

In the meantime, you may want to play Airship Dragoon which of course has a free demo.

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So, amongst all of this, I might actually get around to porting my old Valkyire Chronicles Style Action-Tactics-Hybrid over to the new Torque3D MIT version, and start umming-and-ahhing about which of the various projects whirling around inside my head will be my next game.

Softly softly catchee monkey ...
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#41
09/20/2013 (10:15 am)
Congratulations
#42
09/20/2013 (1:19 pm)
congrats Steve! Been watching your progress for long time now and its inspiring to see what you did the the engine. Also +1 more vote on greenlight for ya
#44
09/20/2013 (7:34 pm)
Steve.... I thought of something.... Maybe it's not as original as I am thinking but, what if you used the Oculus Rift code in 3.0 and pushed that idea on steam? First indie Oculus ready Game on Steam...... might generate more buzz... and I am assuming here.... should be pretty simple to do....well except for your cool menus and such.

Just a thought

Ron
#45
09/20/2013 (8:01 pm)
@Steve,
Up voted and tactfully (mostly) told the sod to shut the hell up. This is a great title and it deserves a place at Steam.
#46
09/21/2013 (5:38 am)
@Ron
Interesting thought, but I don't think Occulus and non-first person would work.

@Demolishun
Quote:
This title certainly breaks the mold of boiler plate junk we see all too often. I am certain this will attract the more cerebral crowd of gamers out there.

:D

To be honest I've found the comments to be alright.

I'm at 8% after 2 days on Steam - which I personally think is rather good, especially as I've had no publicity.


-----------------------------------

www.yorkshirerifles.com/downloads/airship_dragoon_hotfix1.1.exe

And here's a hotfix for an issue where veterans were not being saved properly.
#47
09/21/2013 (7:57 pm)
Congrats! It has been fun watching the development of this game.
#48
09/29/2013 (6:45 pm)
How far are you with GreenLight @Steve?
#49
09/30/2013 (7:09 am)
Airship Dragoon is currently at 19% to the top 100 - though obviously I have had ZERO publicity so far. All things considering it's doing better than I had expected.

Most comments are quite lucid - which after reading through other peoples' Greenlight pages came as a nice surprise. Always get the occaisional one based on the realms of a nonsensical thought process ... usual going along the lines of "it's not as good as <insert game that took 150 people 4 years to develop with a 20 million dollar budget>"

Back to spamming indie game review sites!
#50
09/30/2013 (7:22 pm)
Great job and Congratulations Steve! One more + vote on greenlight!
#51
10/01/2013 (4:08 am)
Looks great Steve. Voted for you.
#52
10/01/2013 (5:23 am)
Available on DESURA on the 14th of October 2013!
#53
10/03/2013 (9:33 am)
I need to purchase a game for vote on Greenlight?
#54
10/03/2013 (3:27 pm)
I guess so, Luis.
#55
10/14/2013 (3:52 pm)
Well done! Congratulations!
#56
10/17/2013 (10:09 pm)
Congrats again and +1 for Greenlight!
#58
11/22/2013 (6:49 pm)
That is very cool Steve! I'd implore you to post that up on Torque3d.net! Something to be proud of bud!
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