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I Am The One Percent: Airship Dragoon Ships

by Steve Acaster · 09/17/2013 (9:58 am) · 58 comments

UPDATE 21st Sept 2013:

HOTFIX


www.yorkshirerifles.com/downloads/airship_dragoon_hotfix1.1.exe

And here's a hotfix for an issue where veterans were not being saved properly.

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UPDATE:

Vote for AIRSHIP DRAGOON on STEAM GREENLIGHT!

... pretty please ...

www.yorkshirerifles.com/webpages/images/Greenlight_button_small.png
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Quote:
Today I enter the hallowed corridors of those amateurs, tinkerers, modders and aspirers (aspirers? is that even a word?) who have actually finished and commercially released an indie game. I am the one percent.

After 2 years and 3 months (note to self, we have got to shorten the blinking heck out of development length next time around) of what seems somewhat akin to self-flagellation ... and even more disturbingly -> 5 years and one month after deciding to make some sort of indie game <- I have finally managed to release my first commercial indie game.

www.yorkshirerifles.com/webpages/images/airship_dragoon_box_desura.png

There she blows! A box shot of ... a box which doesn't exist obviously ... because it's a virtual product.

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But you can't have a release ... without a trailer .. so here's one of those ...




Also, www.yorkshirerifles.com is now a thing.

Retweet of this, would be appreciated

It's early days on the whole shipping front. I've set up my own site shop with FastSpring (as used by numerous indies including Frozen Synapse's mode7games - and the soon to be released FriendZone American Robot Hand-Egg Simulator ... does that joke ever get old? ... er yes ... :S ).

I am negotiating with Desura at the moment, and once that is sorted out, it's time to mount an assault on Greenlight and spam the gaming press with review copies. Slowly, slowly, catchy monkey - or embarazi as they used to say when I lived abroad.

I have set up an IndieDB for Airship Dragoon, for anyone who may use it.

The whole shipping/e-commerce/desperately seeking attention thing is all a bit new to me ... and like everything else ... in life as well as development ... I'm making it all up as I go along.

Eventually I will get around to doing - what is likely to turn out to be a huge - post mortem of the last 2 years and 3 months of development.

In the meantime, you may want to play Airship Dragoon which of course has a free demo.

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So, amongst all of this, I might actually get around to porting my old Valkyire Chronicles Style Action-Tactics-Hybrid over to the new Torque3D MIT version, and start umming-and-ahhing about which of the various projects whirling around inside my head will be my next game.

Softly softly catchee monkey ...
#21
09/18/2013 (6:39 am)
Sweet!

Don't feel too bad - I decided to make and release a game something like 11 years ago and I'm only middling close (if I can just find time to work on the damned thing without 6 other game projects spontaneously bursting into existence on my hard drive to distract me).
#22
09/18/2013 (6:56 am)
Mas Chingon!

#23
09/18/2013 (7:25 am)
Greetings from the 99% to your ascension to the 1%
#24
09/18/2013 (8:22 am)
Congrads!
#25
09/18/2013 (9:51 am)
Congrats on the release Steve! Now I'll have something new to play on the plane when I go on vacation tomorrow.
#26
09/18/2013 (10:18 am)
Congrats, Steve! Release Game achievement unlocked.

Once you've navigated through the various sales API's and sites I'd be interested in hearing the pros and cons of each. I would also be interested in hearing how you plan on issuing patches and such.

- Dave
#27
09/18/2013 (11:16 am)
Way to go. You have beat the odds and have ventured passed the dead bodies of many indies before you. Now that you've reached the summit (only to find the marketing summit in the distance) what's better, the destination or the journey?
#28
09/18/2013 (11:49 am)
Congratulation Steve, you are now a proven game developer :o) Awesome!!!
#29
09/18/2013 (3:47 pm)
@Mr Burns
Enjoy your vacation! And remember to hit that "Instructions" button - it's complicated until you get used to some of the systems.

@Mr Wyand
Yeah, each seller/distributer seems a bit different, terms and conditions are fairly similar but execution is quite varied. At least everyone seems helpful and friendly. I'll be making this all part of my eventual post-mortem on Airship Dragoon (but don't hold your breath on that).

@Mr Preisz
Shipping a game seems more of a fuel stop than a destination ...
the journey continues ...

Already thinking of the functionality for creating a new tech demo on a 3rd person roaming brawler RPG ... one of a number of ideas for my next project, but one which I have no tech demo reference for (the other possible ideas I have a basic working explanation for) ... after an in-depth strategy/tactics game I have an initial urge for an in-depth action game ... but we'll see. More on future plans later ...
#30
09/19/2013 (12:24 am)
Congratulations Steve.
#31
09/19/2013 (2:18 am)
I take my hat off to you sir.
#33
09/19/2013 (11:00 am)
yep just did, good move!

Reminds me of my Panzer General days,
those are good memories :)

Edit: I mean Combat Mission!
#34
09/19/2013 (11:43 am)
And voted for you I did. I mean who would not vote on their Torque Script master? :o)
#35
09/19/2013 (12:34 pm)
Congrats, Steve. Upvoted! :)
#36
09/19/2013 (4:15 pm)
Up-voted on Steam.... Got the wife to do it as well :-)

Ron
#37
09/19/2013 (5:22 pm)
Steve, I have witnessed through the years here, so few people with your persistance. May I dare to say that your success in achieving this milestone, mirrors our ilusions as a once flourishing, thriving and prosper community. May those days come back here guided by your good humor!

My hats off to you.

Quote:Shipping a game seems more of a fuel stop than a destination ...
the journey continues ...
Precisely.
#38
09/19/2013 (5:50 pm)
Congratulations!
#39
09/20/2013 (4:48 am)
Download demo - check!
Vote Steam greenlight - check!
Enjoy demo - check!
Buy game - check!
Lose sleep - in progress...
#40
09/20/2013 (8:44 am)
Just voted for you on Steam. Good luck Steve.