BeamNG DRIVE alpha release
by Thomas Fischer · 08/05/2013 (8:19 am) · 33 comments
We recently released our first game, BeamNG DRIVE. It's a realistic driving game currently in alpha with 6 terrains and 6 vehicles with lots more still in development. We're using our own soft body physics engine to simulate the cars in real-time. Suspension, tires, damage, etc are all using the same physics and all constantly reacting to forces such as air drag (dynamic and based on shape/airspeed) g-forces and static scenery objects.
We are a small four man indie team (2 programmers and 2 artists) with a focus on realistic physics.
Some of you may have already seen our T3D announcement video a while back, the full gameplay trailer is below:
The alpha access release (shameless plug :D ) is released and available over at our site www.beamng.com/alpha.
Free tech demo is also available here: www.beamng.com/techdemo
Our planned features include a career mode with missions, multiplayer, demolition derbies, police chases, races and much more.
A big thanks to GarageGames and the T3D community which has helped us deliver our vision this quickly. We are also in the process of merging back patches to upstream: github.com/tdev?tab=activity. Expect more to come.
Here's a shot of our main and largest terrain so far

And a pickup destroying some cars:

We are a small four man indie team (2 programmers and 2 artists) with a focus on realistic physics.
Some of you may have already seen our T3D announcement video a while back, the full gameplay trailer is below:
Quote:Features
Realistic and immersive driving experience
Vehicle customisation
A wide variety of vehicle types
Ability to create and modify vehicles
Lua scripting allows an extensive range of possibilities
Frequent free updates with content and bug fixes
The alpha access release (shameless plug :D ) is released and available over at our site www.beamng.com/alpha.
Free tech demo is also available here: www.beamng.com/techdemo
Our planned features include a career mode with missions, multiplayer, demolition derbies, police chases, races and much more.
A big thanks to GarageGames and the T3D community which has helped us deliver our vision this quickly. We are also in the process of merging back patches to upstream: github.com/tdev?tab=activity. Expect more to come.
Here's a shot of our main and largest terrain so far

And a pickup destroying some cars:

#2
08/05/2013 (9:09 am)
Nice work!
#3
08/05/2013 (9:52 am)
Very well done guys!
#4
08/05/2013 (10:17 am)
I have to say that the lighting, and object placement is very realistic, great job on the look, can't wait to try it out!
#7
08/05/2013 (11:34 am)
Amazing and inspiring work ... a good advertisement for Torque3D.
#8
Very nice I wish you the greatest of luck with this project!
08/05/2013 (11:55 am)
Beautiful game!Very nice I wish you the greatest of luck with this project!
#10
Makes my vehicle game look cheesy, time for a rewrite Lol
08/05/2013 (12:27 pm)
I got to get me one of thouse :-)Makes my vehicle game look cheesy, time for a rewrite Lol
#11
Duion: lol.
08/05/2013 (2:59 pm)
That is looking fantastic, guys! Great work and good luck with the release process :).Duion: lol.
#12
Seriously!
You guys rock and congrats on making the front page of PC Gamer and Rock paper shotgun!
08/05/2013 (3:36 pm)
Shut up and take my money!Seriously!
You guys rock and congrats on making the front page of PC Gamer and Rock paper shotgun!
#13
08/05/2013 (4:13 pm)
Loving your work BeamNG DRIVE team! This looks superb! Gonna take 'er for a spin right now...
#14
08/05/2013 (6:17 pm)
I'm loving this. Great work guys!
#15
By the way, I broke it (the demo). Can someone teach me how to drive please?
08/05/2013 (7:57 pm)
Great... Awesome... Fan-bloody-tastic!By the way, I broke it (the demo). Can someone teach me how to drive please?
#16
Awesome way to showcase T3D!
@Thomas : Any chance you could tell us what you love and what you don't love so much about T3D now that you've worked with it extensively? I'm curious to know.
08/05/2013 (8:46 pm)
Had wayyyy too much fun driving the pickup truck down that quiet little jungle path in the back.Awesome way to showcase T3D!
@Thomas : Any chance you could tell us what you love and what you don't love so much about T3D now that you've worked with it extensively? I'm curious to know.
#17
One quick question do you have any plan on releasing the custom car physic you used as a content pack? It would be a nice way to make a little money and contribute back to the community at the same time.
08/06/2013 (4:39 am)
Yes some tutorials or something would be nice. I particularly would like to know how you achieve the look with the decal roads? Nonetheless an awesome game to showcase T3D! One quick question do you have any plan on releasing the custom car physic you used as a content pack? It would be a nice way to make a little money and contribute back to the community at the same time.
#18
08/06/2013 (4:54 am)
@Kory: the roads are just a decal spline with decals placed on top and a matching heightmap (so under a pothole decal there is a slight dip). Then "fade" decals are used to blend the roads at the ends.
#19
08/06/2013 (6:18 am)
Looks great!
#20
08/06/2013 (7:41 am)
very awesome 
Associate Steve Acaster
[YorkshireRifles.com]
I'll stop throwing money at the screen and go find my credit card. ;)