T3D Proto 90: Serializing Missions
by Demolishun · 08/03/2013 (5:00 am) · 5 comments
The next chapter in the T3D Prototype in 90 days series. The topic covered is Serializing Mission data.
Link to article:
T3D Proto 90: Serializing Missions
Like the article mentions the next topic will be mission loading/saving/playing related. I am hoping to produce a Torque Script solution for this part of the code that is generic in use. So you could literally choose the source of the data by enabling a package. I want this part to be in Torque Script so more people can make use of that feature. It also makes sense to do so because it is using the package system to enable functions based upon mission options. This just seems to be a better fit for a generalized solution.
Link to article:
T3D Proto 90: Serializing Missions
Like the article mentions the next topic will be mission loading/saving/playing related. I am hoping to produce a Torque Script solution for this part of the code that is generic in use. So you could literally choose the source of the data by enabling a package. I want this part to be in Torque Script so more people can make use of that feature. It also makes sense to do so because it is using the package system to enable functions based upon mission options. This just seems to be a better fit for a generalized solution.
About the author
I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67

Torque Owner Dan Webb
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