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T3D Proto 90: Serializing Missions

by Demolishun · 08/03/2013 (5:00 am) · 5 comments

The next chapter in the T3D Prototype in 90 days series. The topic covered is Serializing Mission data.

Link to article:
T3D Proto 90: Serializing Missions

Like the article mentions the next topic will be mission loading/saving/playing related. I am hoping to produce a Torque Script solution for this part of the code that is generic in use. So you could literally choose the source of the data by enabling a package. I want this part to be in Torque Script so more people can make use of that feature. It also makes sense to do so because it is using the package system to enable functions based upon mission options. This just seems to be a better fit for a generalized solution.

About the author

I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67


#2
08/03/2013 (8:10 am)
sounds interesting,
lookin forward to see how that turns out
#3
08/03/2013 (8:12 am)
Ooh, looking forward to seeing an in-mission save/load system. Not an easy task to solve.
#4
08/03/2013 (6:43 pm)
easier than a meta circle compiler, neh ? ;) (no cheating allowed)
#5
08/03/2013 (6:50 pm)
There are save triggers in the 3DAAK but I think it just updates the previous save.