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GarageGames Store Update!

by Raymond Mitchell · 07/12/2013 (4:02 pm) · 18 comments

New Sci-Fi Warehouse Art Pack and the 3D Action Adventure Kit updated for Torque 3D MIT

SciFi Warehouse Art Pack


Hello everyone, I want to take a moment to announce a new art pack that has been added to the store. The Sci-Fi Warehouse Art Pack is similar to the Modern Warehouse Art Pack but with a, surprisingly enough, “Sci-Fi” feel to it.

This pack includes all the basics to construct your very own sci-fi warehouse. From basic walls to windows, shelving, and rolling carts, it has everything you need. Like the modern warehouse pack, everything is modular so all the parts fit together nicely when snapping to the grid. Priced at $9.99, it also snaps nicely into your budget!

Here is a screenshot from a test level that I put together in a couple hours using nothing but the assets from the SciFi Warehouse Art Pack.



3D Action Adventure Kit Update


I also want to mention an update to the 3D Action Adventure Kit by Ubiq Visuals. The downloadable package now includes support for the MIT version of Torque 3D. They have made this package easy to drop into a fresh clone of Torque 3D off GitHub. Literally the steps to get up and running are as follows:

1. Clone the Torque 3D repository: https://github.com/GarageGames/Torque3D
2. Download and extract the 3D Action Adventure Kit. (Purchase required)
3. Copy the contents of "3DAAK T3D 3.0/3DAAK" into your Torque 3D directory and overwrite existing files.
4. Make new project using the “Empty” template. (This becomes the 3D Action Adventure Kit demo template).
5. Build in Visual Studio or XCode.
6. Play!

To be honest, it’s always been this easy. The news here is that now it works with Torque 3D MIT! Purchase the 3D Action Adventure Kit today!

About the author

Game Quality Assurance since 2000. From Midway to Big Huge Games to Turbine and finally Garage Games. I have been a gamer all my life. I'm not the best, but I can hold my own.

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#1
07/12/2013 (4:45 pm)
Raymond,

Very nice... however, as a somewhat 'regular' contributor to the GG store, I would really like to see MORE heavy duty changes. For example, if you look at my Africa Environment Pack, you will note that it contains 'other products' by me and the fact that they are compatible. This is in direct contrast to my other packs which do not feature the same 'feature'. I get it, I know you guys are really busy with contracts and things. However, as a retailer with Garage Games (IE. someone that makes Garage Games some dollars, I know 'not enough') why can't this be a feature across the board? I know Adam deGrandis and myself (there are others as well) would like to see something like that added across the board.

Additionally, let's be honest... the store needs A LOT of work. It's not easy to navigate or find things. Basically, the whole thing could benefit from a massive 'makeover'.

Ron
#2
07/12/2013 (4:59 pm)
No doubt the store needs work - but to be fair it is a full custom job and there are no "easy fixes" for the limitations it has. It would be nice to see some progress toward making it more friendly across the board.

There is a job posting for a hotshot web dev on the board....
#3
07/12/2013 (5:12 pm)
Richard,

I know about the posting and the fact that it is a 'custom... I'll be it limited' job but, come on. GG has had that same Web Dev posting for MONTHS and Months. It can't be that hard to find a dude, or dudette :-) that can work the web stuff (See my next line, I know how difficult web dev can be). (Heck, my primary AS degree is in web development and nearly EVERYTHING I brought up has ALREADY been done at least once....) I am 'this close' to volunteering my skill set to make it happen. (I enjoy getting checks....so, the end result might benefit me and other 3rd party vendors and therefore improve sales.) It's great that the GG art team is putting out stuff that helps the community. Don't get me wrong on that. I would just like to see some effort put toward the actual store front since we all use it. Just my two bits.

Ron
#4
07/12/2013 (5:50 pm)
can't see the warehouse in the store, the modern one is there but can't find the sci-fi one?

[edit]
never mind, found it by choosing art packs from the pulldown.
Its not on :- www.garagegames.com/products
[/edit]
#5
07/12/2013 (10:56 pm)
Looks good! Would be happy to get more updates like these when something happens in the store!
#6
07/13/2013 (4:13 am)
Would be cool to have a short video of the level made with it.

And yeah I agree with Ron, it would be great to see the store being pushed a bit more as THE place for T3D/T2D assets.

Some great ones like TAIK/walkabout aren't available here...

EDIT:
And I really want to go and buy it in the store but I haven't been able to track it down, what is the ordering of items in the store?

Also it should be at the top or somewhere in the "new products" list.

I am doing web dev too now days(Java is too much work I need an easier lifestyle), what does GG's website looking to need done? If it's small things to make it more usable let me know. The success of GG is still important to the success of T3D :-).
#7
07/13/2013 (4:53 am)
Cool stuff :)
#8
07/13/2013 (6:11 am)
"Would be cool to have a short video of the level made with it."

here you go

then click on the video tab.
#9
07/13/2013 (9:04 am)
Where is it?
#10
07/13/2013 (10:13 am)
@Gibby, you have to hover over store & goto artpacks then its on page 3, behind that locked filing cabinet in the cellar..

or you could click this:-
www.garagegames.com/products/scifiwarehouse
#11
07/13/2013 (6:52 pm)
The 3DAAK actually has an in-browser playable demo. I've been playing with this kit lately, and although it first appears that .dts shapes with collision set to bounds is needed for the character to grab ledges, it isn't the case. I've been climbing, wall hugging and jumping on objects I set collision to visible mesh and collision mesh respectively. Indeed, any collision geometry will work. The best feature of the kit however, is the camera controls and extra engine functions that UbiqVisuals have created. It's a bloody great kit, and easily worth more than the advertised cost.

The thing I hate about it is that it's built using the empty template, and porting other resources over is a pain in the donkey. It'd be nice if Ubiq were to make it for both templates. Also, there are a lot of changes to aiPlayer.cpp/.h that are totally incompatible with other resources changes to those files. I managed to get it working somewhat with Walkabout, but I totally screwed it by trying to implement the UAISK. Back to ye olde drawing boarde...
#12
07/13/2013 (7:16 pm)
@Dan Webb afaik, the Full Template is built on the Empty Template? I guess you could just do a Folder Compare And Merge using WinMerge or something like that.
#13
07/14/2013 (2:37 pm)
Lukas, the problem isn't with the structure of the different templates, but in my difficulty merging the different aiPlayer.cpp and aiPlayer.h files. To add to the frustration, the Empty Template makes no use of GameCore.cs at all, and the 3DAAK's author didn't even know about GameCore. It seems the left hand doesn't know what the right hand is doing a lot of the time.
#14
07/14/2013 (7:01 pm)
I personally would like to see more player models and or buildings... maybe a ship or two. This is pretty and it is cheap though.
#15
07/15/2013 (9:19 am)
Glad to see this come out!
#16
07/15/2013 (2:55 pm)
Thanks for the feedback, I will do my best to identify inconsistencies with the way items are displayed in the store. Don't hesitate to let me know if it's not working right and I will see what I can do to make it better.

-Ray
#17
07/15/2013 (5:29 pm)
Thanks Raymond.

Packs like this are nice to see and well I got it :-).

I would like to see more props like the existing one but more modern props or other common props you would see like radios etc.

Maybe something like the Military Cover pack but with more common military props and fences etc.
#18
07/24/2013 (9:11 am)
Hi @Raymond,

I think you might want to have a look here:
www.garagegames.com/products/torque-3d/add-ons

I don't know if all the products are updated there as well.
I can see Verve for example still in the list with a working add to cart button.

Cheers, Nils