Dynamic Weather Pack Released
by Robert Fritzen · 06/06/2013 (1:36 pm) · 6 comments
Well folks, I've completed my second pack, the Dynamic Weather Pack, and now it's ready to be placed in your hands!
It's been a great run to assemble the features of this pack and to fine tune them to my pleasing and to the way I hope you'll enjoy to see. I have constructed a small page regarding the pack here:
http://www.phantomdev.net/Torque3D/DWP/index.php
EDIT:
I have uploaded a Demo for you to give the features of DWP a test run.
END EDIT
Which is also where you can pick up your copy for $10. I've also created a little bundle pack for people who have yet to get MAP and are interested in both packs. You can grab both of my packs for a $5 discount of $25 between now and July 5th.
I hope you guys enjoy what I've had fun making, and as always feel free to leave comments regarding things I could have done differently, and should have done differently (lol).
From here I'm going to turn my attention back to my own projects, now that I'm starting to learn a little bit of Blender, I'm going to give some side projects a little spin and possibly turn my attention back to one of my larger projects, but I will be around to offer my input on T3D stuff and to post on the forums when I can.
Until next time!
It's been a great run to assemble the features of this pack and to fine tune them to my pleasing and to the way I hope you'll enjoy to see. I have constructed a small page regarding the pack here:
http://www.phantomdev.net/Torque3D/DWP/index.php
EDIT:
I have uploaded a Demo for you to give the features of DWP a test run.
END EDIT
Which is also where you can pick up your copy for $10. I've also created a little bundle pack for people who have yet to get MAP and are interested in both packs. You can grab both of my packs for a $5 discount of $25 between now and July 5th.
I hope you guys enjoy what I've had fun making, and as always feel free to leave comments regarding things I could have done differently, and should have done differently (lol).
From here I'm going to turn my attention back to my own projects, now that I'm starting to learn a little bit of Blender, I'm going to give some side projects a little spin and possibly turn my attention back to one of my larger projects, but I will be around to offer my input on T3D stuff and to post on the forums when I can.
Until next time!
About the author
Illinois Grad. Retired T3D Developer / Pack Dev.
#2
Edited the blog, demo is up. Feature list going up as well.
06/06/2013 (4:51 pm)
I'm working on a demo right now that I will send out. A full feature list will be posted on my site shortly.Edited the blog, demo is up. Feature list going up as well.
#3
Thanks
06/06/2013 (7:55 pm)
I went to your website and downloaded your demo; however, it failed to open main.cs. I redownloaded the zip and tried again with the same results. Can you please check the files on your end, I would really like to see your finished work.Thanks
#4
EDIT: My bad, when I was running my batch script to remove the source files it caught the main.cs file, I have fixed this and it should work now.
06/06/2013 (8:16 pm)
Sure thing, I'll check the check over the build.EDIT: My bad, when I was running my batch script to remove the source files it caught the main.cs file, I have fixed this and it should work now.
#5
06/06/2013 (10:40 pm)
Got it up and running. Pretty cool - love the vortex that you've created. Is there currently a way to manipulate to size or shape of the tornado? And would it be possible to have it follow a path?
#6
I'll try to snap some screenshots here in a little while to put on this blog.
06/07/2013 (9:38 am)
Both can easily be done. The Tornado class bases from the ParticleEmitterNode and so you can easily adjust the emitter at any time. Also following that, the ParticleEmitterNode bases from GameBase and so methods such as setPosition() are avaliable for use, you can simply just code up a script that follows a set path, or even a random one if you feel like doing that.I'll try to snap some screenshots here in a little while to put on this blog.

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