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GarageGames - The Big Picture

by Eric Preisz · 03/19/2013 (4:08 pm) · 15 comments









Proof shots of the DA and the Cop from a live action game developed by GarageGames and our contractors


Yesterday, I shipped a deliverable to a new client and I outlined the work we've done for them over the past forty-five days. We've packaged and shipped dozens of similar deliverables over the past year and because of the efforts of our services division and the Torque 3D and Torque 2D developers and community, I believe GarageGames is stronger today then at any time in the past five years.

For the first time in our history, GarageGames has a truly transparent development process. And if the world wants fully-featured, free game engines, I have no doubt that we have set a foundation for it to happen. We are seeing great work grow out of the open source releases and committees and there's no doubt that others are working on great things that we haven't even seen yet. If you really want to democratize game development then you should do what we have done and create a democracy.

Today, GarageGames is providing contract services for some of the biggest companies in the world. The work we've done this year will be seen and used by millions of people around the world. Out of respect for our customers and our agreements, I can only share some of what we've done.

For one client, we built a world class entertainment experience SDK for an amusement park. First, we built a base framework and API and then we rolled it out to their 3rd party vendors who are using it to build over twenty end-point experiences. The system is a set of RESTful APIs, back-end servers, and a Torque-based display application. We've been doing this work since May of last year and we are excited to see it rolling out to our client's customers today.

On two fronts we are bringing game development to education and curriculum. The first is in the form of a live action game that tests the student by putting them at the scene of a crime. We hired a film crew in L.A., used SAG actors, and shot scenes in famous Hollywood sound stages. The second brings game concepts to millions around the world through curriculum that will help bring basic computer skills to those who may have never used a computer. For both projects, we used CSS3 animations and other HTML5 features. These clients have over 100,000 employees combined; GarageGames is supporting the biggest companies in the world.

Finally, on Friday, we will travel to an organization that helps children with disorders meet their full potential. The iPad game prototype we are bringing will help them teach five times as many children as they are able to help today. This is a passion project for everyone here and using game technology for this purpose is one of the best use cases for serious games I have ever seen.

We've had a lot of change, challenge, and some missteps along the way – we are only human. However, when I look back at the past twelve months, all I remember is the optimism of many folks here that have made the business pivots possible. I'm proud to say that I'm joined by some of the most dedicated people I have ever worked with. We look forward to seeing Torque 3D MIT and Torque 2D MIT continue to grow as the community adapts to some really big changes and we can't wait to see who our next clients will be. But we need your help. Please spread the message about the work we are doing through social media. Growing our service business will ultimately lead to more investment and support for Torque 3D MIT, Torque 2D MIT, and GarageGames.com.


If you are interested in learning how GarageGames can support your business, contact us at services@garagegames.com




About the author

Manager, Programmer, Author, Professor, Small Business Owner, and Marketer.


#1
03/19/2013 (4:45 pm)
Great to hear things are going well! Congratulations on the park work - that is awesome. Keep up the good work!
#2
03/19/2013 (5:09 pm)
Ye Congratz GG,
good to know that the elders are still running around.

A silly sidequestion that just bumped in my head
Did Garagegames ever considered moving to the publisher side(darkside)?
i mean with things shaping up...

ye silly question i know and the darkside part had to be, was even more silly :)
#3
03/19/2013 (5:15 pm)
@J0linar - Our competencies don't really align well with publishing. That's mostly marketing and we are mostly production oriented. Thanks for the comment!
#4
03/19/2013 (5:34 pm)
Proud of you guys.

Feel like just being a torque owner I've been along for the ride over the years in some small way.

Wish you and your families well and hope the trip that it took you guys to get where you are today has all been worth it.
#5
03/19/2013 (5:41 pm)
I am glad to hear GG is doing well.

Since the MITing of T3D I think there has been some great developments and I can see the community really coming together to work on making it a better engine.

I have since stopped using Unity3D for mobile games and moved back to PC games with T3D.
#6
03/19/2013 (7:56 pm)
Cool stuff. Just to note, live-action detective games are pretty big in Japan (apparently) - guess it's kinda like a live-action Visual Novel.

@J0linar
"The Darkside" = "games publishing" ... I rofled. :D
#7
03/20/2013 (2:18 am)
Good to know what you have achieved over the past year, releasing the engines via MIT was the best move you could have made. Look forward to seeing more from GG over the next year - would love to see more content and genre packs from GG (not just 3rd party community ones) in between your services work though - would really support the engine further.
#8
03/20/2013 (6:16 am)
That's good to know. Hopefully, at some point you guys will get back developing your own IPs again. :)
#9
03/20/2013 (6:25 am)
@Aun - Thanks. Keep in mind that T2D and T3D are still our IP, just under source control. We still develop it and like to have our names attached to the engines. Who knows what the future holds for original technology made by us. Looking forward to it.
#10
03/20/2013 (10:46 am)
I think this new service model + open source is a great path for GG. One suggestion for additional service revenue would be a continuous offering to convert existing TGB projects to T2D projects. I can see a lot of people taking you up on this and depending on how much you charge it could be a win win for everyone. You guys have a constant flow of work into your services group and everyone that partakes of your services gets up to speed fast with the new engine and this even further promotes the new product to a newer and bigger audience. The more people that are using it the more people will use it in the future. You may even get so good at the conversion process that you automate it and eventually just change for the converter tool. Just some food for thought.
#11
03/20/2013 (11:36 am)
When democracy operates as a democracy then and citizens fully enjoy the benefits. I truly believe to your effort, I hope to you continue with the same zeal. I live in a country where the programming, especially in the game development is infantile. Very often i try to inform people about the GG and her capabilities. Keep walking.:)
#12
03/20/2013 (12:41 pm)
It's a real shame things can't be shared in terms of screenshots, videos and the like. I know there's client confidentiality but seeing is believing. A showreel video would do wonders for both GG and Torque.
#13
03/20/2013 (3:21 pm)
Much of what we are working on will be publicly visible once it's launched.
#14
03/20/2013 (10:14 pm)
Great to see a blog post like this, Eric. I think when you pick an engine you sort of pin your hopes on the success of the folks who are making your development efforts possible. While I've been enthusiastic about T2D MIT and what GG is making possible in the game dev space, I have to admit I've worried about whether or not the company's service work was enough to sustain continued engine development or whether or not the core GG devs would be pulled away and not be able to guide the community. Hearing the scale of what you guys are doing not only makes this sound unlikely (as you're doing quite well, thank you :>) but it also highlights to me that further engine development is kind of a symbiotic process that will further the kinds of service work GG can take on in the future.
#15
03/29/2013 (3:33 pm)
@Eric,

Great Guy and being supported by brilliant workmates.

I think you should contact and send torques demos to examination bodies in UK like Edexcel www.edexcel.com/Pages/Home.aspx, OCR www.ocr.org.uk/ and City & Guilds www.cityandguilds.com/. Also the WorldSkills UK worldskillsuk.apprenticeships.org.uk/competitions/national-competitions/cultural... as game in apprenticeship skills is a big thing that will be a compulsory units from September 2013.

An extract from my college email: Edexcel is planning to conduct series of hands-on sessions on Developing Modern Apps and Computer Games for teachers. GameMaker and Construct are ones of the tools listed but I cant see how those will rival Torque 2D to start with. I believe examination bodies will be looking for more Game and Mobile Apps tool kits/frameworks as learning resources. Pearson www.pearsonschoolsandfecolleges.co.uk/ is a big organization and I think they now own Edexcel examination body.

You need to bring awareness of Torque Engines to them and more also that it is free now. But then you need to attract writers for Pearson as Pearson is a very large publisher. If you get Pearson on Torque Engines platform then I think it pay for itself through paid support and training being delivery by your organisation.

I still log-in into my account now and then following the new directions.

Sorry for this long writing but I think Torque Engines will revolutionize the the schools, Colleges and more Universities in UK.

God blesses!!!

Best regards,
Sanyaade