Neptun Pack - WAR SHIP
by D Fasel · 02/07/2013 (5:57 pm) · 3 comments
This week i got a nice idea for a extra model for the neptun pack. I created a war ship fantasy model for the kit. This ship is controlled by UAISK, but you can use any AI code by just let the ship follow a path.
The Ship follow a path by using UAISK. To get some thing realistic, and maybe usable for a game, the ship drop out water mines. The mines does radius damage if they explode. The radar is also turning like the screw below the ship. Canons rotate while move forward.
this War Ship will be the bonus model in the Neptun Pack. The main theme of the kit is fish :), but i could not stop to play with the war ship. At least i was like the idea with the water bombs and the kit got some thing extra.
Here a little movie of the war ship, while testing day and night sight and the function of the model.
The Ship follow a path by using UAISK. To get some thing realistic, and maybe usable for a game, the ship drop out water mines. The mines does radius damage if they explode. The radar is also turning like the screw below the ship. Canons rotate while move forward.
this War Ship will be the bonus model in the Neptun Pack. The main theme of the kit is fish :), but i could not stop to play with the war ship. At least i was like the idea with the water bombs and the kit got some thing extra.
Here a little movie of the war ship, while testing day and night sight and the function of the model.
About the author
Working in the team of Winterleaf Entertainment as an Lead Level Designer and Environmental Artist. Selling content and art packs ready for T3D at my shop www.game3d.ch/shop
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#2
02/09/2013 (6:27 pm)
At Gibby: Yea, this is a good idea. I will make a second model of the ship like you suggest in your post. Also i will separate the water mines to a node and extra model. This way the ship should be ready for a lot things.
#3
02/09/2013 (10:50 pm)
Awesome model and nice looking particle effects for the screw. I could practically hear the water even though the sound was not on for my computer. Textures are beautiful. 
Torque Owner Gibby
faderboy digital media
Might I suggest making an additional version of the warship without the turrets and a 'mountN' (where N is a mount node starting at 0) where each of them is. Include the turrets as separate models, so AI nerds like me can turn them into AITurrets under the control of the AIShip...