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This is the best high-detail model package.

by Szzg007 · 01/30/2013 (11:24 pm) · 17 comments

i461.photobucket.com/albums/qq338/szzg007/screenshot_011-00004min800_zps93b0fdc8.jpgi461.photobucket.com/albums/qq338/szzg007/screenshot_010-00008_zps8db28ac6.jpgi461.photobucket.com/albums/qq338/szzg007/screenshot_010-00019_zps1aa44186.jpgi461.photobucket.com/albums/qq338/szzg007/screenshot_011-00007min800_zps2a5c6774.jpgi461.photobucket.com/albums/qq338/szzg007/screenshot_010-00009_zps80709dcf.jpg50.57.115.78/web/images/szzg007homepic.jpg
here
Welcome my indie game home!!!

All of my products are developed based on Torque 3d engine.I hope you like it.
my T3d game (TPS)
50.57.115.78/web/images/BuyLOTD.jpg
My Kit (FPS/TPS)
50.57.115.78/web/images/BuyFPSKIT.jpg
uac fast buyhere
orhere

and Next, I will start to begin the production of modern weapons_KIT package..
So come sooooooooooon....
:)

This is completely in modern warfare style made the best FPS game characters and scenes Resource Kit.
When combined with the zombie package, plus on my upcoming modern warfare weapons package the 1/3rd. Then you must have a super good game.


All you need to do is to visit here

If you use the GarageGames Zombie Art Pack Combo package, with better performance.

FPS_TPS_PLAYER_KIT Have the following files:

Available 3d model formats:

UnityPackage (Unity)
MAX (2009)
dts (Torque, with dsq files for each animation
Collada (For use in many engines, include T3d)

Support output to
UDK
CRYEngine3

3d model(MAX2009)

c_chn_bady1_Skin01.MAX
HD_Soldier1.cached.dts
HD_Soldier1.cs
HD_Soldier1.DAE

c_chn_bady1_Skin02.MAX
HD_Soldier2.cached.dts
HD_Soldier2.cs
HD_Soldier2.DAE

c_chn_bady1_Skin03.MAX
HD_Soldier3.cached.dts
HD_Soldier3.cs
HD_Soldier3.DAE
materials.cs

Animations 3d model

HD_Soldier_back.MAX
HD_Soldier_back.cached.dts
HD_Soldier_back.DAE

HD_Soldier_Crouch_back.MAX
HD_Soldier_Crouch_back.cached.dts
HD_Soldier_Crouch_back.DAE

HD_Soldier_Crouch_forward.MAX
HD_Soldier_Crouch_forward.cached.dts
HD_Soldier_Crouch_forward.DAE

HD_Soldier_Crouch_Root.MAX
HD_Soldier_Crouch_Root.cached.dts
HD_Soldier_Crouch_Root.DAE

HD_Soldier_Crouch_side.MAX
HD_Soldier_Crouch_side.cached.dts
HD_Soldier_Crouch_side.DAE

HD_Soldier_dtath1.MAX
HD_Soldier_dtath1.cached.dts
HD_Soldier_dtath1.DAE

HD_Soldier_dtath2.MAX
HD_Soldier_dtath2.cached.dts
HD_Soldier_dtath2.DAE

HD_Soldier_FireA.MAX
HD_Soldier_FireA.cached.dts
HD_Soldier_FireA.DAE'

HD_Soldier_head.MAX
HD_Soldier_head.cached.dts
HD_Soldier_head.DAE

HD_Soldier_Fall_Land.MAX
HD_Soldier_Fall_Land.cached.dts
HD_Soldier_Fall_Land.DAE

HD_Soldier_jump.MAX
HD_Soldier_jump.cached.dts
HD_Soldier_jump.DAE

HD_Soldier_look.MAX
HD_Soldier_look.cached.dts
HD_Soldier_look.DAE

HD_Soldier_recoil.MAX
HD_Soldier_recoil.cached.dts
HD_Soldier_recoil.DAE

HD_Soldier_Root.MAX
HD_Soldier_Root.cached.dts
HD_Soldier_Root.DAE

HD_Soldier_Run.MAX
HD_Soldier_Run.cached.dts
HD_Soldier_Run.DAE

HD_Soldier_side.MAX
HD_Soldier_side.cached.dts
HD_Soldier_side.DAE

HD_Soldier_sprint.MAX
HD_Soldier_sprint.cached.dts
HD_Soldier_sprint.DAE

Animations:
root
run
back
side
look
head
jump
fall
land
light_recoil
medium_recoil
heavy_recoil
reload

Crouch_Root
Crouch_forward
Crouch_backward
Crouch_side
sprint_forward

death1
death2

Materials:

imagesc_gen_eye_blue_c.dds
imagesc_gen_eye_n.dds
imagesc_gen_eye_s.dds
imagesc_gen_insidemouth_c.dds
imagesc_gen_insidemouth_n.dds
imagesc_usa_seal_gear2_c.dds
imagesc_usa_seal_gear2_n.dds
imagesc_usa_seal_gear2_s.dds
imagesc_usa_seal_gloves_c.dds
imagesc_usa_seal_gloves_n.dds
imagesc_usa_seal_gloves_s.dds
imagesc_usa_seal_head1_c.dds
imagesc_usa_seal_head1_n.dds
imagesc_usa_seal_head1_s.dds
imagesc_usa_seal_headgear1_c.dds
imagesc_usa_seal_headgear1_n.dds
imagesc_usa_seal_headgear1_s.dds
imagesc_usa_seal_helmetgear_c.dds
imagesc_usa_seal_helmetgear_n.dds
imagesc_usa_seal_helmetgear_s.dds
imagesc_usa_seal_helmet_c.dds
imagesc_usa_seal_helmet_n.dds
imagesc_usa_seal_helmet_s.dds
imagesc_usa_seal_legs_2_section_c.dds
imagesc_usa_seal_legs_2_section_l.dds
imagesc_usa_seal_legs_2_section_n.dds
imagesc_usa_seal_legs_2_section_s.dds
imagesc_usa_seal_mask_c.dds
imagesc_usa_seal_mask_n.dds
imagesc_usa_seal_mask_s.dds
imagesc_usa_seal_screen_c.dds
imagesc_usa_seal_screen_n.dds
imagesc_usa_seal_screen_s.dds
imagesc_usa_seal_shoe_c.dds
imagesc_usa_seal_shoe_n.dds
imagesc_usa_seal_shoe_s.dds
imagesc_usa_seal_sunglass_c.dds
imagesc_usa_seal_sunglass_n.dds
imagesc_usa_seal_sunglass_s.dds
imagesc_usa_seal_torso_c.dds
imagesc_usa_seal_torso_l.dds
imagesc_usa_seal_torso_n.dds
imagesc_usa_seal_torso_s.dds
Shader Maps

Normal/Spec Maps for each Material
Rigging

Rigged with Standard Biped Skeleton

53+ Bones(Finger animation)
//============================================
FPS_TPS_SCENES_KIT Have the following files:
Available 3d model formats:
UnityPackage (Unity)
MAX (2009)
dts (Torque, with dsq files for each animation
Collada (For use in many engines, include T3d)

Support output to
UDK
CRYEngine3

3d model(MAX2009)
house_A.max
house_B.max
house_C.max
house_D.max
house_E.max
house_F.max
house_G.max
house_H.max
house_I.max

hill1.max
hill2.max

map.max

Materials:

imagesAFD_rock4_col.dds
imagesAFD_rock4_Nrm.dds
imagesbike_col.dds
imagesbike_normal.dds
imagesbike_spec-rgbl-79.dds
imagesch46e_body_col.dds
imagesch46e_body_nml.dds
imagesch46e_glass_col.dds
imagescompactor_col1.dds
imagescompactor_col2.dds
imagesconcrete_teiv_col1.dds
imagesconcrete_wallc_col10.dds
imagesconcrete_wallc_col11.dds
imagesconcrete_wallc_col12.dds
imagesconcrete_wallc_col14.dds
imagesconcrete_wallc_col16.dds
imagesconcrete_walld_col3.dds
imagesconcrete_walld_nrm5.dds
imagesconcrete_wall_col11.dds
imagesconcrete_wall_col12.dds
imagesconcrete_wall_col17.dds
imagesconcrete_wall_nrm1.dds
imagesconcrete_well_nrm15.dds
imagesconcrete_well_spec3.dds
imagesdecal_01.dds
imagesdecal_cahs_01.dds
imagesdecal_laji_01.dds
imagesdecal_laji_03.dds
imagesdecal_rBlast2.dds
imagesdecal_wallA_col4.dds
imagesdecal_wallA_col6.dds
imagesdoor07.dds
imagesdoorw03.dds
imagesdumpster_col.dds
imagesdumpster_lid_col.dds
imagesdumpster_lid_nml.dds
imagesdumpster_nml.dds
imagesground_flood_col1.dds
imagesground_flood_col11.dds
imagesground_flood_col12.dds
imageshose_col1.dds
imageshose_col2.dds
imagesmetall_wallgan_col1.dds
imagesmetal_barbed_col1.dds
imagesmetal_barbed_nrm1.dds
imagesmetal_car_col2.dds
imagesmetal_car_col3.dds
imagesmetal_forest_col1.dds
imagesmetal_langan_spec1.dds
imagesmetal_powerbox_col1.dds
imagesmetal_powerbox_col2.dds
imagesmetal_powerbox_col3.dds
imagesmetal_powerbox_col4.dds
imagesmetal_wallc_col1.dds
imagesmetal_webA_col1.dds
imagesmetal_webA_nrm1.dds
imagesmetl_power_col3.dds
imagesmi24p_hind_desert_destroy_col.dds
imagesmi24p_hind_desert_destroy_nml.dds
imagesmi24p_hind_window_chernobyl_col.dds
imagesmi24p_hind_window_chernobyl_nml.dds
imagesni_01.dds
imagespage_col1.dds
imagestruck_col1.dds
imagestruck_col2.dds
imagestwn_col1.dds
imagestwn_col2.dds
imageswood_buban_col1.dds
imageswood_flood_col7.dds
imageswood_floor_col1.dds
imageswood_singleDoorColou_col1.dds
imagesWood_wall_col1.dds
imageswood_window4_col4.dds
imageswood_window5_col5.dds
imageswood_windowv_col3.dds
poahz.cached.dts
testmap1_house2.cached.dts
testmap1_house1.cached.dts
pmv1.cached.dts
pmv2.cached.dts
testmap1_house3.cached.dts
testmap1_house5.cached.dts
testmap1_house4.cached.dts
images
materials.cs

Normal/Spec Maps for each Material
Rigging

**************************************
In addition.I also welcome other forms of cooperation.Offline work for you.One day of USD $100

#1
01/31/2013 (2:52 am)
I would like to see a list or some thing of all the models and content in your kit.

It looking great so far, but more information would help you to get more interested people.
Good luck with your projects.
#2
01/31/2013 (3:34 am)
The first and fourth picture are interesting.

I would also like more information.

A list of the animations or even better a movie of them in action

You could do with the sort of information level that's on this site:-

arteria3d.com/collections/animated-characters/products/female-plate

or

www.deadlyassets.com/Assets/CompleteDesertEagle.html
#3
01/31/2013 (4:23 am)
szzg007,
I agree, the art is fantastic but I'm sure people would like to have a list of all that is included. The model package with a list of all animations and the source art, and are the characters interchangeable? Likewise with the scene. Your art does look great just post a little more information and I'm sure you could have some people pick them up!
GOOD LUCK
#4
01/31/2013 (6:33 am)
i461.photobucket.com/albums/qq338/szzg007/screenshot_013-00003_zpsc3d5149a.jpgYou deserve to buy, there will not be wrong!!!
#5
01/31/2013 (9:01 am)
i461.photobucket.com/albums/qq338/szzg007/screenshot_013-00006_zpsfc6e8088.jpgi461.photobucket.com/albums/qq338/szzg007/screenshot_013-00004_zps1a80caf6.jpgThis is the best KIT
you worth having!!!
#6
01/31/2013 (9:08 am)
This looks cool but how are you delivering the models?

Is it a direct download after purchase or will you email a download link?

#7
01/31/2013 (9:10 am)
You after purchase.I will send the download address to you directly through your account Email.It will be in your MAIL attachment.
#8
01/31/2013 (9:16 am)
In addition.I also welcome other forms of cooperation.Offline work for you.One day of U.S. $ 100
#9
01/31/2013 (11:11 am)
szzg007,
One quick question do you do freelance work?
#10
01/31/2013 (8:36 pm)
YES.I do freelance work
#11
01/31/2013 (11:59 pm)
+1 szzg007 ;)
#12
02/01/2013 (4:10 am)
i461.photobucket.com/albums/qq338/szzg007/TPS_pistol_come_soon_zps82d0e929.jpgQuickly.New pistol action is necessary to launch.Before the purchase of a friend can be a free upgrade.Adding a new pistol animations.Of course, also includes the subsequent animations.After the launch of the new action, the package will increase the price of USD $20 dollar.Act now.
#13
02/01/2013 (4:13 am)
Welcom GAE...:D
I am u own
#14
02/01/2013 (4:14 am)
Welcom GAE...:D
I am u own
#15
02/01/2013 (5:39 am)
Szzg007 I'll be sending you a email soon. What is the best way of contacting (email address) you?
#16
02/01/2013 (6:50 am)
OK, My mail:
396554498@qq.com or zzhuzhenguo@hotmail.com
I like used 396554498@qq.com, the letters an instant, I will see.
#17
02/01/2013 (10:42 am)
ok email has been sent.