IndieGoGo - Port Torque 3D to Linux
by David Montgomery-Blake · 12/20/2012 (10:52 am) · 48 comments

GarageGames Starts IndieGoGo Campaign to Port Torque 3D to Linux
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Come one, come all to the Torque 3D for Linux IndieGoGo Campaign! We are launching this campaign to help fund accelerating the Linux port of Torque 3D. We need your help, support, and word of mouth to make this campaign a success! But first, the pitch video:
The amount of developer interest in Linux has risen exponentially since the announcement of Steam for Linux. Plus, games that are sponsored in the Humble Bundle traditionally require a Linux version (THQ’s HumbleBundle was an exception to this rule recently). With the Ubuntu store, Raspeberry Pi store, and others on the rise, Linux is turning out to be a commercially viable platform for games.
We have a number of developers in the community who are very, very interested in porting Torque 3D to Linux, and who have given us solid estimates on the port. In light of this, and the Linux gaming push happening recently, we wanted to do an experiment to see how many developers want to make Linux a first-class citizen for game development. We would love to see a professional native development experience on Linux. Not just an export option where developers still have to use Windows or a Mac to make their game. The export option is AWESOME for gamers on Linux, but it’s the status-quo slap-in-the-face that Linux game developers have been feeling for years.
Let us know what you are thinking here or in the comments on the IndieGoGo Campaign. We’d love to hear your comments and questions! And as always, we love to see the support from our wonderful community here at GarageGames!
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#2
12/20/2012 (11:13 am)
Backing, right now!
#3
12/20/2012 (11:13 am)
Oi answer quick! If I go for the 50$ shirt perk, what should I add for international shipping?
#4
12/20/2012 (11:18 am)
We calculated shipping into the cost (famous last words).
#6
12/20/2012 (11:30 am)
incredible news
#7
12/20/2012 (12:01 pm)
You have my $50, but I will be both shocked and amazed if you managed to get the whole $29k.
#8
12/20/2012 (12:07 pm)
Well, we can only hope that there are enough people who want a native Linux game development experience.
#9
12/20/2012 (12:12 pm)
@Paul, well thats completely up to the community. Share this all you can is the your best bet at reaching those 29k! :)
#10
- Dave
12/20/2012 (12:13 pm)
Woohoo! I look forward to working with the Linux developer once this campaign goes through. Fully functional Linux client, here we come!- Dave
#11
IndieGoGo is a great choice because you'll get at least something out of it. I would hope you get everything, and then some, though ;)
12/20/2012 (12:14 pm)
Shipping included, eh? *ejects today's mail from his orbital platform*IndieGoGo is a great choice because you'll get at least something out of it. I would hope you get everything, and then some, though ;)
#12
Linux support was the overwhelmingly popular on our feedback system.
It's a sustainable, community driven way to build technology.
12/20/2012 (12:17 pm)
@Paul - We'll see. We are really curious to see if this could be a whole new model for engine development. If you want a feature and can do it, then do it..you have the source code. We hope you share it. If you want a feature that doesn't exist, then you can support it through crowd funding.Linux support was the overwhelmingly popular on our feedback system.
It's a sustainable, community driven way to build technology.
#13
I totally can see Eric saying, "You want Linux? SHOW ME THE MONEY!"
If you take the number of votes for Linux and multiply by 50 it is nearly $20K right there.
12/20/2012 (12:29 pm)
This is awesome and interesting at the same time. I totally can see Eric saying, "You want Linux? SHOW ME THE MONEY!"
If you take the number of votes for Linux and multiply by 50 it is nearly $20K right there.
#14
12/20/2012 (12:38 pm)
@Frank - We are actually trying to take it one step further. We are hoping to pass the money to a community member to build the support. That way, we are also scaling the professional developers outside of GarageGames' walls (with our backing of course). Maybe someone will be able to use this money to quit their job.
#15
12/20/2012 (1:18 pm)
And to all the T2D users out there, this a great thing for you to support as well. Because T2D and T3D share many core systems, this effort will further the chances of running T2D on Linux as well.
#16
OOOh a T-Shirt, I never got mine when I bought T3D all those years ago so hopefully it will be viable to send them to the UK :-D
12/20/2012 (2:25 pm)
I don't use Linux nor expect to in the foreseeable future but I can see this as a worthy cause and only helping T3D in the long run so you have my $50...OOOh a T-Shirt, I never got mine when I bought T3D all those years ago so hopefully it will be viable to send them to the UK :-D
#17
- but you have wait until just before Crimbo when I've got my CCs maxed ... fuuuuu-
12/20/2012 (5:15 pm)
Great idea -- but you have wait until just before Crimbo when I've got my CCs maxed ... fuuuuu-
#18
12/20/2012 (5:27 pm)
@Steve - don't worry, it runs for 45 days...maybe Scrooge will look kindly on you this year and share some extra shillings with you for the holiday.
#19
12/20/2012 (7:05 pm)
I like the crowdfunding idea
#20
However, I do like the idea that one is able to use Torque 3D on Linux.
12/20/2012 (7:55 pm)
No offense here and I really, really appreciate what have been done so far, but the Mac(IOS) environment seems so much more interesting seen from a business model's view. Linux users spend less money on games compared to Mac(IOS) users as far as I have seen and read around the net. However, I do like the idea that one is able to use Torque 3D on Linux.

Torque Owner Nathan Martin
TRON 2001 Network