Unlimited Voxel Terrain Demo Update
by Bill Vee · 12/19/2012 (6:34 am) · 3 comments
I have spent the last few days optimizing and fixing memory leaks for the unlimited voxel terrain system I have been working on. I am still testing various configurations for processing and loading/saving data but I think the method in this release is pretty optimal for rendering. As a result of changing the saving/loading functions any worlds saved from previous versions of this demo won't load correctly or will more likely crash the demo.
To be safe you should manually delete any maps that have already been created. You can do this by going to the options page from the choose world GUI and click on "Open Save Folder" to open the folder in windows explorer and deleting all the files and folders there.
As with the other updates simply run the VT_Demo Updater to update the demo to the current version.
Or if you have not installed it before you can get it from my website.
Current Demo
Any feedback on performance would help me out.
To be safe you should manually delete any maps that have already been created. You can do this by going to the options page from the choose world GUI and click on "Open Save Folder" to open the folder in windows explorer and deleting all the files and folders there.
As with the other updates simply run the VT_Demo Updater to update the demo to the current version.
Or if you have not installed it before you can get it from my website.
Current Demo
Any feedback on performance would help me out.
About the author

Torque Owner David Robert Pemberton
www.deadlyassets.com