DRIVE: Advanced Vehicles Kit version 1.2.05 now available
by deepscratch · 12/11/2012 (7:42 am) · 24 comments
Hello everybody,
this release of DRIVE:AVK features bug fixes, 3 new pathing solutions and a new vehicle class: gliderVehicle.
the pathing solutions utilize the decalPath, meshRoad and River as paths for wheeled vehicles and watercraft respectively.
Lay out a decalPath, meshRoad or River and they automagicaly become AI paths for the vehicles to follow!!
the store is located here, click to go there directly.
for those of you who don't know about DRIVE:AVK, here's a run down of whats in the kit:
/////////////////////////////////////////////////////////////////////////////////////
DRIVE:AVK replaces all the stock Torque vehicles with more realistic and advanced vehicles.
It also adds some new vehicle classes and types (helicopters, boats, motorcycles, legged vehicles).
for each type of vehicle there are default stock physics and bullet physics options (PhysX versions will be released in a later version release. there will NEVER be a charge for updates).
with the mixed version, both types can be used in the same level at the same time, and they interact with each other.
group photo, showing the vehicles in the kit

//////////////// OK, SO WHAT IS NEW WITH THE VEHICLES? ////////////////
wheeled Vehicles and motorcycles:
1; mouse freeLook and keyboard steering.
2; tire track decals.
3; levels of damage and destruction.
4; driver model and animations (steering, gear-shifting).
5; gearboxes, manual or automatic.
5; full working dashboards(speedometers, rev-counters, selected gear).
6; rear view mirrors.
flying Vehicles and helicopters:
1; full keyboard steering.
2; taxiing (landing and taking off).
3; pilot model and animations (canopy open/close, landing-gear up/down, ailerons, elevators, rudder, pilot joystick steering, propellors).
4; ejection seats.
5; full working heads up displays(hud's) on the models(pitch ladder, artificial horizon).
boats:
1; animated controls(steering, propellors).
legged Vehicles:
1; fully animated animals and characters (drivers).
//////////////// OK, SO WHAT IS THERE IN THE KIT? ////////////////
15 new vehicle models:
1; 6 wheeledVehicle models (monster truck, Chrysler 300, "Deuce" 6 wheeled military truck, Willy's Jeep, Opel Sportster, topFeul dragster).
2; 1 motorcycle model (Ducati 996).
3; 1 flying Vehicle model (F16).
4; 1 boat model (rubber duck inflatable).
5; 1 helicopter model (huey).
6; 3 legged vehicle models (ox cart, sedan chair, chariot).
7; 1 hoverCraft model
//////////////// OK, SO WHAT ELSE IS THERE? ////////////////
1; AI for the vehicles (ideal for a racing or flying or even boating game).
2; player AI that can mount and drive wheeled vehicles.
3; 3 player models (sports car driver, military driver, pilot)
4; 2 playable levels.
5; in the pure physics and mixed versions, a player ragdoll/puppet system, the player goes ragdoll and recovers, when injured, or thrown from an open vehicle. this is built into the player class.
6; AI DecalRoad system, uses the Decaload as a path for AI Vehicles.
7; a basic racing game start up, countDown timer, lap counter.
and the cost for this kit? $50.
the store is located here, click to go there directly.
Here are a few videos of these new vehicles in action:
MultiPlayer on bikes
flying vehicle, showing the Active HUD in action.
physics vehicles AI
motorcycle
dragster
leggedVehicle
functional dashboards
physics flyingVehicles
and there is also:
1; hoverCraft scripts and model for rigid and physics classes.
2; AI for boats, helicopters and flyingVehicles.
3; weaponry for flyingVehicles.
4; AI DecalRoad pathing.
This video shows how easy it is to set up a path for your AI Vehicles to follow
AI DecalRoad
and to finish, a few more images



and finaly: A Video of a wip level.
best viewed in hiRes, full screen
a note to existing DRIVE:AVK owners: please eMail me with a copy of your purchase order to receive your free updates.
remember, all updates are free forever.
this version is also the easiest to use, simply open the solution, build, and run any level.
if you missed the link earlier, the store is located here, click to go there directly.
this release of DRIVE:AVK features bug fixes, 3 new pathing solutions and a new vehicle class: gliderVehicle.
the pathing solutions utilize the decalPath, meshRoad and River as paths for wheeled vehicles and watercraft respectively.
Lay out a decalPath, meshRoad or River and they automagicaly become AI paths for the vehicles to follow!!
the store is located here, click to go there directly.
for those of you who don't know about DRIVE:AVK, here's a run down of whats in the kit:
/////////////////////////////////////////////////////////////////////////////////////
DRIVE:AVK replaces all the stock Torque vehicles with more realistic and advanced vehicles.
It also adds some new vehicle classes and types (helicopters, boats, motorcycles, legged vehicles).
for each type of vehicle there are default stock physics and bullet physics options (PhysX versions will be released in a later version release. there will NEVER be a charge for updates).
with the mixed version, both types can be used in the same level at the same time, and they interact with each other.
group photo, showing the vehicles in the kit

//////////////// OK, SO WHAT IS NEW WITH THE VEHICLES? ////////////////
wheeled Vehicles and motorcycles:
1; mouse freeLook and keyboard steering.
2; tire track decals.
3; levels of damage and destruction.
4; driver model and animations (steering, gear-shifting).
5; gearboxes, manual or automatic.
5; full working dashboards(speedometers, rev-counters, selected gear).
6; rear view mirrors.
flying Vehicles and helicopters:
1; full keyboard steering.
2; taxiing (landing and taking off).
3; pilot model and animations (canopy open/close, landing-gear up/down, ailerons, elevators, rudder, pilot joystick steering, propellors).
4; ejection seats.
5; full working heads up displays(hud's) on the models(pitch ladder, artificial horizon).
boats:
1; animated controls(steering, propellors).
legged Vehicles:
1; fully animated animals and characters (drivers).
//////////////// OK, SO WHAT IS THERE IN THE KIT? ////////////////
15 new vehicle models:
1; 6 wheeledVehicle models (monster truck, Chrysler 300, "Deuce" 6 wheeled military truck, Willy's Jeep, Opel Sportster, topFeul dragster).
2; 1 motorcycle model (Ducati 996).
3; 1 flying Vehicle model (F16).
4; 1 boat model (rubber duck inflatable).
5; 1 helicopter model (huey).
6; 3 legged vehicle models (ox cart, sedan chair, chariot).
7; 1 hoverCraft model
//////////////// OK, SO WHAT ELSE IS THERE? ////////////////
1; AI for the vehicles (ideal for a racing or flying or even boating game).
2; player AI that can mount and drive wheeled vehicles.
3; 3 player models (sports car driver, military driver, pilot)
4; 2 playable levels.
5; in the pure physics and mixed versions, a player ragdoll/puppet system, the player goes ragdoll and recovers, when injured, or thrown from an open vehicle. this is built into the player class.
6; AI DecalRoad system, uses the Decaload as a path for AI Vehicles.
7; a basic racing game start up, countDown timer, lap counter.
and the cost for this kit? $50.
the store is located here, click to go there directly.
Here are a few videos of these new vehicles in action:
MultiPlayer on bikes
flying vehicle, showing the Active HUD in action.
physics vehicles AI
motorcycle
dragster
leggedVehicle
functional dashboards
physics flyingVehicles
and there is also:
1; hoverCraft scripts and model for rigid and physics classes.
2; AI for boats, helicopters and flyingVehicles.
3; weaponry for flyingVehicles.
4; AI DecalRoad pathing.
This video shows how easy it is to set up a path for your AI Vehicles to follow
AI DecalRoad
and to finish, a few more images



and finaly: A Video of a wip level.
best viewed in hiRes, full screen
a note to existing DRIVE:AVK owners: please eMail me with a copy of your purchase order to receive your free updates.
remember, all updates are free forever.
this version is also the easiest to use, simply open the solution, build, and run any level.
if you missed the link earlier, the store is located here, click to go there directly.
About the author
email me at medan121@gmail.com
#2
didn't you add PhysX a while back?
12/11/2012 (4:05 pm)
Quote:(PhysX versions will be released in a later version release. there will NEVER be a charge for updates).
didn't you add PhysX a while back?
#4
@David, physX has been a real pain, as Ron himself has found out.
12/12/2012 (10:09 pm)
@Kory, links will be sent soon.@David, physX has been a real pain, as Ron himself has found out.
#5
12/13/2012 (4:10 pm)
Am I missing something. I got everything to compile and I can mount a vehicle but they won't move. I can shift, turn on the headlights, and when I turn, I can see the wheels turn, but if I press w or s, the vehicle doesn't go anywhere.
#6
12/13/2012 (11:29 pm)
@Robert, and all owners, I failed to add a line in the wheeledVehicle datablocks:isWheeledVehicle = true;this should be added to all wheeledVehicle datablocks
#7
sequence shows blowing the canopy, ejecting in the seat, and floating down under a parachute.
when on the ground dismounting is as normal.
12/14/2012 (1:14 am)
a short video showing what happens when dismounting an aircraft in flight.sequence shows blowing the canopy, ejecting in the seat, and floating down under a parachute.
when on the ground dismounting is as normal.
#8
(sry if am posting this in te wrong thread but this looks as te most recent one about the drive kit)
12/31/2012 (7:41 am)
Hi there, are there plans on updating this kit for the T3d 1.2 MIT Version? if so then what would be the possible release date and are there any new features to be expected?(sry if am posting this in te wrong thread but this looks as te most recent one about the drive kit)
#9
01/05/2013 (10:32 pm)
Wow this is cool!
#10
"Welcome to Deepstores new website!"
Also I never recive any activation email when I try to register...
To bad I really wanted to buy the kit.
01/29/2013 (2:47 pm)
When I try to buy the drive kit.... and chose checkout I end up with this message..."Welcome to Deepstores new website!"
Also I never recive any activation email when I try to register...
To bad I really wanted to buy the kit.
#11
01/30/2013 (7:12 pm)
Hi, I don't know if you recieved my last emails about help with this kit, but I am still having trouble adding that line of code to the datablocks and exactly where I should be adding that line to every car datablock, this is what I was dreading when buying a kit, but I guess it's helping me learn the engine right? I pretty much haven't been able to do anything with the kit since downloading the new version except loading cars and walking around them :(
#12
I don't think it matters where you put it as long as you add the line to the WheeledVehicleData or PhysicsWheeledVehicleData datablock. Just to keep things neat, I looked for isControlled or useEyePoint and added the line just after these boolean flags.
Deepscratch:
I am having issues with the terrain collision. Basically the game is hanging if I crash the vehicle, and it looks like it is stuck in TerrainBlock::buildConvex. I have it paused in the debugger at the moment, and my xStart is 299 and xEnd is 1018 and my yStart is 160 and yEnd is 880. Sometimes my x or y are negative (maybe -200) so its running through an even longer loop for x and y. I can't figure out whats causing this.
02/03/2013 (1:11 pm)
Agent Deluxe:I don't think it matters where you put it as long as you add the line to the WheeledVehicleData or PhysicsWheeledVehicleData datablock. Just to keep things neat, I looked for isControlled or useEyePoint and added the line just after these boolean flags.
Deepscratch:
I am having issues with the terrain collision. Basically the game is hanging if I crash the vehicle, and it looks like it is stuck in TerrainBlock::buildConvex. I have it paused in the debugger at the moment, and my xStart is 299 and xEnd is 1018 and my yStart is 160 and yEnd is 880. Sometimes my x or y are negative (maybe -200) so its running through an even longer loop for x and y. I can't figure out whats causing this.
#13
Did you add any extra functionality to the Helicopter or is it just a port to T3D?
It's cool if it is just a port, just curious. :D
02/21/2013 (5:35 pm)
@DeepscratchDid you add any extra functionality to the Helicopter or is it just a port to T3D?
It's cool if it is just a port, just curious. :D
#14
@Agent Deluxe: what Gordon Walton said.
@Gordon Walton: is this physics or non physics?
@Inflight: there is extra functionality, yes.
02/21/2013 (11:52 pm)
@Alienforce: the store works fine, I have had sales since your post.@Agent Deluxe: what Gordon Walton said.
@Gordon Walton: is this physics or non physics?
@Inflight: there is extra functionality, yes.
#15
02/24/2013 (2:34 pm)
bro, i have problem with mount point in the jeep..
#16
04/02/2013 (10:04 pm)
Ok, thanks Gordon, I will check out these changes. I can't wait to use this once I get my rift in the mail!
#17
i just tried to purchase your Kit
and i have to say am really dissapointed - your store seems to have some real issues
now why would i say this----
i tried registering with the following browsers
Firefox and IExplorer - that was on Windows using my 1 e-mail
then again tried the same with Firefox on Linux
along with using my 1 and 2nd e-mail that is associated with my paypal account
conclussion - the store is buggy
With that being said i do understand that there seems to be some issue with hngamers.com
However in the past i was able to purchase from another store that is/ was hosted on hngamers.com - it was the TAIK Kit - and all went good there
Just to let you know i really like the work u put in to this Drive Kit
and nm what i still plan to purchase it but that will have to wait untill i can be sure that your store is working for me.
04/03/2013 (1:45 pm)
@deepscratchi just tried to purchase your Kit
and i have to say am really dissapointed - your store seems to have some real issues
now why would i say this----
i tried registering with the following browsers
Firefox and IExplorer - that was on Windows using my 1 e-mail
then again tried the same with Firefox on Linux
along with using my 1 and 2nd e-mail that is associated with my paypal account
conclussion - the store is buggy
With that being said i do understand that there seems to be some issue with hngamers.com
However in the past i was able to purchase from another store that is/ was hosted on hngamers.com - it was the TAIK Kit - and all went good there
Just to let you know i really like the work u put in to this Drive Kit
and nm what i still plan to purchase it but that will have to wait untill i can be sure that your store is working for me.
#19
after i e-mailed him about the store issue
we exchanged payment/ driveKit
and all i can say is thanks Deepscratch.
and for all other ppl who have issues with his store, just try what i did and e-mail him - this way you get to the kit for sure.
04/05/2013 (11:53 am)
just to note Deepscrath support is truly 1st classafter i e-mailed him about the store issue
we exchanged payment/ driveKit
and all i can say is thanks Deepscratch.
and for all other ppl who have issues with his store, just try what i did and e-mail him - this way you get to the kit for sure.

Torque Owner Kory Imaginism
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