Neptun Pack 1 - Developing the models
by D Fasel · 11/15/2012 (6:53 pm) · 1 comments
Hi everyone, this week i made the hammer shark for the pack. I also will explain, how this models get developed.
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How i made the shark?
As first step i was google some hammer shark pictures. Just to get a idea, how such creature look.
Then i start in Skulptris with the ball, and after a lot hours it was looking like the picture from google.
I painted also the shark with Skulptris. After that process i export the shark to Milkshape for making the skeleton and asset the bones to meshes. So, now we have a shark model plus skeleton and meshes added to the bones. For making the animation i export the model to Character FX. If i be finish with every animation, i export the model back to Milkshape for the last polisch, adding the textures and for the export to T3D.
Here a little movie of all that:
Thanks for your time!
--------------------------------------------------------------------------------------
How i made the shark?
As first step i was google some hammer shark pictures. Just to get a idea, how such creature look.
Then i start in Skulptris with the ball, and after a lot hours it was looking like the picture from google.
I painted also the shark with Skulptris. After that process i export the shark to Milkshape for making the skeleton and asset the bones to meshes. So, now we have a shark model plus skeleton and meshes added to the bones. For making the animation i export the model to Character FX. If i be finish with every animation, i export the model back to Milkshape for the last polisch, adding the textures and for the export to T3D.
Here a little movie of all that:
Thanks for your time!
About the author
Working in the team of Winterleaf Entertainment as an Lead Level Designer and Environmental Artist. Selling content and art packs ready for T3D at my shop www.game3d.ch/shop
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Torque Owner D Fasel
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