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GarageGames at DevLearn

by Dexter Chow · 10/30/2012 (10:22 am) · 0 comments

GarageGames is Presenting at DevLearn

As many of you know, Torque technologies have been popular in schools and in simulation & training. Torque 3D 1.2 provides an extensive beginner tutorial for a 3D first person shooter. Here is the link.

bit.ly/tVvax6

And teacher materials to prepare for teaching a FPS level in class are here.

bit.ly/SlJXJq

DevLearn is a conference focusing on the tools to further using technology and games in teaching, training and selling products. You can learn more about it from their website.

bit.ly/HEN3AQ

On Friday, Nov. 2 at 8:30 am, Geoff Beckstrom and Dexter Chow will be speaking about the models for development of serious games from indie to AAA projects and provide some tips on how to impart this knowledge to the classroom. If you are attending the show, or thinking about it, come see our session at the Aria hotel.

Geoff and Dexter are familiar to most on the GarageGames forums. For those who aren't familiar, here is some background on them.

Geoff is the documentation and education lead for GarageGames. He has extensive experience in developing technical documentation and training materials for many companies such as Dell and M&M Mars.

Dexter is the chief creative officer for GarageGames. He has extensive experience in producing and designing large and small projects from companies such as Mattel and Ubisoft.

So, if you can, drop by and show your support for education and serious games market for Torque.

static.garagegames.com/static/upload/emp-217687/thumb_Devlearn.PNG