Dark Horizons: Mechanized Assault Vehicle Dev Diary #4
by Adrian Wright · 10/07/2012 (4:24 pm) · 3 comments
So I have been doing video diaries since I am not great at writing :) This last week we did a lot of work to improve AI navigation based on our navmech system, improving the animation playing, and make the AI a little smarter about targeting and threat assessment. We still have a long way to go to get there where they should be, but compared to the initial implementation Tim made great strides in the last week.
So here is my latest on our progress on Mechanized Assault Vehicle.
While we are working on the game using the old "Juggs" version of TGEA, Tim is also slowly porting things over the T3D, which we hope to have a preview of very soon. So be on the look out for those updates and for our Kickstarter announcement coming soon, we look to hopefully contribute any improvements to T3D back to the community based on the work we are doing for ports.
JOIN THE FIGHT AT www.playmech.com
So here is my latest on our progress on Mechanized Assault Vehicle.
While we are working on the game using the old "Juggs" version of TGEA, Tim is also slowly porting things over the T3D, which we hope to have a preview of very soon. So be on the look out for those updates and for our Kickstarter announcement coming soon, we look to hopefully contribute any improvements to T3D back to the community based on the work we are doing for ports.
JOIN THE FIGHT AT www.playmech.com

Torque 3D Owner Adam
Adam deGrandis