Preview -1 : Game Alchemy Pack# 1.2 for T3D
by Jean-louis Amadi · 09/02/2012 (10:03 pm) · 6 comments
Game Alchemy Pack # 1.2 for T3D 1.1 and T3D 1.2
The preview will be in two parts because there is lot of things to show but i will try to stay readable to showing the main advancements and WIP. So, it is not exhaustive but it is for give you some news ;). The second part will be followed by the release.Bug fix
- Name of the easing selected, in the combobox don't appears - Easing Tab of the parameters editor-(FIXED)
- The type of ease OutInBounce is not in the list - Gui Animation -(FIXED)
- The Nav Mesh resource was not fully integrated after the install- bad config file - (FIXED)
Enhancements and Optimizations
- The guiEaseViewAdvancedCtrl calls an ease allocation only if necessary/requested and not to each render. Also, it calls the callback onSetEaseCurve only if necessary/requested.
- Signals, Slots and Properties from Qt can be used for all scene objects.
- The class Item is a bit reworked and now the fields rotate and static are operational in the editor for a preview purpose. (But i think than this class should be entirely refactored)
- We can now select, previsualize and set the ambient thread of a TSStatic object in the editor.
- We have a new icon in the tab Library--Level in order to create a StaticShape.
- We can specify and set the 4 threads available for a StaticShape in the editor. Below, i use a character because it has lot available anim for the test but usually the StaticShapes are not characters. I define a custom idle animation in mixing the threads in the editors. It is for the example ;)
- Here another example with an Axe and a Spiked Trap model provided by @D Fasel(thank you.)www.game3d.ch/
New Features
All available in editor- The attachment vector for the new objects platforms.
- Of course, the objects platforms.
- The major part of the scene objects may be embedded.
- An cool pathing system for the new objects platforms with several callbacks.
- multi jumps settable and scriptable.
Coming soon in the preview-part 2
- A new object available, the Dynamic Object(as a platform but linked to a procedural animation system instead of a path) and taking advantages of the attachment vectors.
- The capability to attach dynamically a part of the embedded objects that we have seen above, on the player, the vehicles.
- Behaviors Crushes the object underneath for the platforms.
- The procedural animation system finished.
Game Alchemy has need your support
How to support Game Alchemy?- Reacting, post comments, suggestions, idea.
- Talking about Game Alchemy in your social network.
- Following Game Alchemy on Twitter.twitter.com/GAE_jeanlouis
- With a purchase of the GAP ;)(You will get free updates from 1.0 to 2.0)
- Wishing working with me, why not?
www.gamealchemy.fr
There is again lot and lot of work to do for reach the full pack but i hope this blog enjoy you.Thank you all.
About the author
www.gamealchemy.fr
#2
The moment it is ... is the moment it gets bought.
09/03/2012 (3:41 am)
*bounce* *bounce* Waiting patiently for this one to be released. 8-}The moment it is ... is the moment it gets bought.
#3
This looks great. I haven't even had time to look at the code as I have been so busy.
09/03/2012 (11:19 pm)
@Jean,This looks great. I haven't even had time to look at the code as I have been so busy.
#4
what is wrong with your webaddress:"www.gamealchemy.fr ",I want to buy,but I cant find the "Purchase" button;
12/30/2012 (3:18 am)
hi:Jean-louis Amadi :what is wrong with your webaddress:"www.gamealchemy.fr ",I want to buy,but I cant find the "Purchase" button;
#5
For the year 2013, i will rebuild a complete website from scratch
(HTML5/CSS3/PHP/jQuery/MySQL)
So the links are no more available at this time, yet i will send you a mail with a link if you always wish acquire the pack.
Thank you very much for your support.
12/30/2012 (5:10 pm)
@JianWeiFor the year 2013, i will rebuild a complete website from scratch
(HTML5/CSS3/PHP/jQuery/MySQL)
So the links are no more available at this time, yet i will send you a mail with a link if you always wish acquire the pack.
Thank you very much for your support.
#6
thanks for your reply,When you new web address and the new version public,please tell me ,I will buy it from paypal!thanks a lot!
01/05/2013 (3:28 am)
hi,Jean-louis Amadi :thanks for your reply,When you new web address and the new version public,please tell me ,I will buy it from paypal!thanks a lot!

Torque Owner D Fasel
Game 3D
Oh, and happy to see my 2 trap models :) Nice what you can do in the editor.