Innovation Friday - Audio Gaming and a Lot of Learning
by David Montgomery-Blake · 08/24/2012 (7:00 pm) · 7 comments
I'm writing this from my Nexus-7, which I'm hoping to do Dev work with in a future Innovation Friday project.
Today I went through copious amounts of UDK documentation. It is most likely a me problem, but it seems that there are a ton of lapses in the audio docs for UDK. After cruising their forums for a while, I learned that a lot of people have had the same problem finding information on creating numerous audio triggers and triggering them in sequence.
Here is my initial test level.

With shadowing for those of us who have to use our eyes, here it is:

I ended up going through the 3D Buzz tutorials on audio, reading through UDK Audio Explorations, and a lot of interesting YouTube videos.
I created a simple level with trigger volumes, audio cues, but I haven't committed that version yet. Right now it is jus a simple room with the cues. I need to clean up a lot of stuff in my playpen before committing. I was being pretty messy while working through tutorials created with various versions of UDK. I'll commit the cleaner version later.
Anyone who is interested in the progress of this project can find it on github. It's not really that exciting to clone or fork yet, but it should be as the weeks progress.
Here was my convoluted workflow. Note the bad batch programming in the Command Window to get things where UDK expected them to be.

All About This Game
1: Innovation Friday - Audio Gaming
2: Innovation Friday - Audio Gaming and a Lot of Learning
Today I went through copious amounts of UDK documentation. It is most likely a me problem, but it seems that there are a ton of lapses in the audio docs for UDK. After cruising their forums for a while, I learned that a lot of people have had the same problem finding information on creating numerous audio triggers and triggering them in sequence.
Here is my initial test level.

With shadowing for those of us who have to use our eyes, here it is:

I ended up going through the 3D Buzz tutorials on audio, reading through UDK Audio Explorations, and a lot of interesting YouTube videos.
I created a simple level with trigger volumes, audio cues, but I haven't committed that version yet. Right now it is jus a simple room with the cues. I need to clean up a lot of stuff in my playpen before committing. I was being pretty messy while working through tutorials created with various versions of UDK. I'll commit the cleaner version later.
Anyone who is interested in the progress of this project can find it on github. It's not really that exciting to clone or fork yet, but it should be as the weeks progress.
Here was my convoluted workflow. Note the bad batch programming in the Command Window to get things where UDK expected them to be.

All About This Game
1: Innovation Friday - Audio Gaming
2: Innovation Friday - Audio Gaming and a Lot of Learning
About the author
Community management and development, Educational computing systems and lab management, Flex, ActionScript, JavaScript, PHP, C++, C#, Perl, Python, Ruby, LUA, etc.
#2
08/27/2012 (7:21 am)
why U a T3D own use UDK to make a Learn?
#3
08/27/2012 (8:29 am)
Because I know Torque 3D very well and am looking at doing a real-world project with our competition. I've been wanting to sit down and learn UDK for some time, but I needed a real-world project to effectively sit down and learn it.
#4
I think this is excellent that you guys are doing this. This allows you to understand where you are compared to the other engines out there. I am sure it gives you some good ideas of what to do and what not to do as well.
08/27/2012 (10:52 am)
@David,I think this is excellent that you guys are doing this. This allows you to understand where you are compared to the other engines out there. I am sure it gives you some good ideas of what to do and what not to do as well.
#5
08/27/2012 (10:56 am)
Yeah it does. I know Unity and Torque really well, so UDK seemed like a strong fit for the project. At least I hope so. :)
#6
Kismet is very cool but I have trouble with pretty much any visual scripting/node setup contraption for anything but the most basic tasks.
I like the concept too David!
08/27/2012 (6:49 pm)
I love pretty much everything about the UDK editor (texturing BSP's, how they implement shaders and Kismet are especially nice) but I struggled with getting NFringe setup so I could write some good old code.Kismet is very cool but I have trouble with pretty much any visual scripting/node setup contraption for anything but the most basic tasks.
I like the concept too David!
#7
08/30/2012 (6:27 am)
I was trained with UDK it's a great engine and you can work really fast in it. After college I used 3dBuzz.com to fill the gaps and increase my knowledge. In the end, I was able to do some amazing things, but the udk documentation did have quite a few gaps. I started a small studio, and 3d games were too expensive for us to make. Much larger dev pipeline. I really plan on mastering T3D and pushing it to the limit when I get the chance. 
Torque Owner Demolishun
DemolishunConsulting Rocks!