Terrains in Torque 3D - A Pocket Guide
by Dan Webb · 07/27/2012 (10:45 pm) · 33 comments

Welcome
Environment art is one of the most important visual aspects of any 3D game, and this importance increases as the overall detail of the game increases. The higher the detail level of your environments, the harder it will be to maintain consistency visually, as players will notice errors in texturing or modelling that in a lower detail setting would be overlooked. It is for this reason that many developers have such a hard time getting their environments to look exactly the way they envisioned. It's also one of the reasons some people have trouble with terrains. There is nothing more obvious to the player (most of the time) than the landscape they are acting in, and when it goes wrong, it goes horribly wrong. This guide will hopefully show some useful tricks to getting the most out of your terrains.
Introduction
Making terrains for any game requires that the designer actually understands some basic geological processes, such as erosion, vulcanism, sedimentation, stratification, etc,. There are plenty of resources online for learning this stuff, so I won't go into any detail regarding these. I'll continue on the assumption that anyone reading this guide will also have the ability to use Google.
Before we begin, I want to ask a very important question: Do you actually need a terrain? This may seem a no-brainer to some, but the fact is that we don't actually need a terrain for much of what we do. In many cases it will be simpler and more efficient to make sections of terrain. Maybe a canyon with a river flowing through it and a path that runs alongside the river. I don't need a terrain file to make that scene. I need cliffs, ground and that's it. I could use a mesh object as a terrain, and simply wall myself into a path by placing cliffs and rocks.
There are times when a terrain is good, and needed. Skyrim wouldn't work if it was all tiny sections with no vistas. That being the case, let us get to the good stuff.
I've created a heightmap and matching diffuse map to be used with this guide. Grab the height and diffuse maps here.
Tools
The tools available to us with which to create our terrains makes for a very short list. L3DT, World Machine 2 and GeoControl 2. These are all excellent programs, but they all have their own distinct strengths and weaknesses.
L3DT makes fantastic textures, and the Design Map is a veritable gift from the gods. But it's terrible at geological processes.
World Machine 2 is probably the most powerful tool around for geological effects, and in its ability to be crafted to the finest detail. But it is also the tool with the greatest learning curve.
As mentioned, I haven't used GeoControl 2, so my opinions here will mean absolutely nothing, but as I understand it GeoControl 2 is great for making renders, but isn't optimal for use in Torque.
Some kind of image editing software will most certainly be needed, as you'll be texturing and tone matching and you'll need to play with pixels at some stage. I use Photoshop 9 but GIMP is also quite popular as it's free
Methods
I have something of an unorthodox method of importing my heightmaps into Torque, and I'm not 100% sure it's the best method, but it works for me, and that's what matters. Here's what I do:
1. Create the terrain heightmap in World Machine 2 or L3DT (well, both)
2. Export to Torque (./game/art/terrains)
3. Create the diffuse map (the low detail colour map) in WM2 or L3DT (or both)
4. Export that to Torque (./game/art/terrains/example)
5. In the T3D editor, select File > Import Terrain Heightmap (set meters per pixel to 1)
6. Inside the Terrain Painter create a new material called newOverlay and navigate to the example folder that houses your new diffuse map, and select it. Now set its size to the resolution of the diffuse map, ie: 1024 if it's a 1024x1024px image, 2048 for a 2048x2048px image
7. Apply and select.
Now, you'll probably have to set the terrain square size to 4 so that a) the texture fits snugly over the terrain without tiling, and b) to get the right altitude scale. Alternatively you could have set the meters per pixel to 4 at the import stage, but I want you to see what happens with the setting at 1. If there are steps in the terrain caused by resizing the heightmap simply smooth the terrain a few times to get something that works for you. You should be seeing a very nice overall colour and distant detail, but the ground at your feet will be lifeless, low-res and ugly.
Texturing
And now for the fun part. We're in a desert here (assuming you're using the maps I provided), so we need to understand a little about desert terrains and geological processes. As you know deserts have very little water and vegetation, but for us this isn't what differentiates a desert from a temperate environment. What does is the rock and soil types. Because deserts aren't subjected to water erosion as greatly as a temperate environment is, the whole shape of the terrain is different. The processes at work here are almost entirely wind erosion. Other things like slope stability come into play, and you have large rocks breaking away from cliffs, before being broken down further into pebbles and sand.
So what we'll need here is 3 textures. Rock (for the cliffs), sand and pebbles. I paint the rock layer first, because in the real world sand sits on top of the rock. Not the other way around. That goes over the entire terrain, so you can actually set this when you create newOverlay. You'll need 2 versions of the rock texture. One for the standard texturing (projected onto the map from above) and one for a side projection. So, duplicate the newOverlay to newOverlayCliff and newOverlayCliffSide. Keep the settings for both identical, but check the 'use side projection' option for newOverlayCliffSide.
We're only going to make one sand and one pebble texture for this example, and each texture will use the same diffuse map. With the same diffuse size. The only difference will be in the detail and normal maps used for each. So, to business.
I like to paint the sand texture first, as pebbles are heavier and will settle lower on the terrain than the sand, and you want a transition zone between the cliff and pebbles textures. There will be times (even on this map we're working on) where several other sand and pebbles textures will be used as a manual brush, just to tidy things up later on. But that's way down the track. So with this in mind, let's go ahead and set up our rules for painting the textures onto the terrain. That means brushes.
Brushes
The brush tool within Torque is actually a very sophisticated device. I should point out that what you're doing with the brush is actually painting a 2d texture. The result being the _basetex.dds image that resides in your terrains folder. When sculpting in the terrain editor (as opposed to the terrain painter) you're altering the heightmap. At least, that's the way I understand it. It's possible that I'm mistaken in these processes, but if that's the case our beloved community will set me on the right path. :)
Okay, so let's start with the slope ranges for these textures. Here are my typical settings:
Rock is 0 to 90 degrees,
Sand is 20 to 40
Pebbles is 0 to 20
You'll probably end up preferring slightly different settings, and if it works that's just fine. In the end these settings need to adapt to whatever terrain is currently active. Now, go ahead and start painting a small section of terrain. Choose a section that incorporates all slopes used, ie., 0 to 90 degrees. That way you save a lot of time experimenting with different texture sizes and files. It's rare to find the perfect match on the first go. But there is a way to ensure the minimum time wastage.
Colours
Landscape texturing is no less an art form than painting with oils on canvas. What this means is that basically, if you can't paint a landscape on canvas or other physical medium, then your terrains in Torque will suffer. That being said however, if you can get the colours of your terrain working right, then the overall presentation will be much improved.
Rock and pebbles need to be the same colour, and may need to be the same tone. I mean, the pebbles are just parts of the rock after all. Sand is a little different because of the composition of the rock. Most rocks are made of several different types. That is to say, rock that erodes into sand will erode into different types of sand. All weighing differently and reflecting light differently. Generally speaking though, sand is generally the same hue as the rock, but with a lighter tone. Pebbles need to be the same colour and tone as the rock however. But because we're using the same diffuse texture with this map ( I don't always) we don't need to concern ourselves with texture colour and tone here. We will need to consider light though, so the sun needs to be set up to compliment the terrain. That falls outside the scope of this guide however, so I won't go over that.
In fact, I believe we're pretty much done here. There are many, many things I could talk about in detail, but those things would only make this process more complex and harder to follow. Hopefully this little guide will help you to better understand what's going on in Torque with terrains. At the very least I would hope that you now know something that you didn't before reading this guide.
Fin
Thanks for taking the time to read through this. Please post your results below. I love seeing other people's worlds. Now have at it!
Dan
About the author
I do terrains. Lots of other stuff too, but mostly terrains. I die in games more often than not because I'm admiring the view.
#2
That picture you have is great. I have been to places like that in Southern Utah. Great job!
07/27/2012 (11:16 pm)
Bookmarked! I have an up and coming artist I will have learn from this. Thanks!That picture you have is great. I have been to places like that in Southern Utah. Great job!
#3
By the way, this was submitted as a resource, but pending approval is sitting here. I wasn't sure where to put it to be honest. I'm also glad to have finally done this, after promising what seems like an age ago to do it. So to anyone who's been waiting for this, sorry it took so long. Sorry also that it's so short and basic.
07/27/2012 (11:53 pm)
Thanks Frank. I'd love to see Utah and Arizona one day. Actually there are many places in the U.S. that I want to see someday. Canyons are one of my favourite environments. By the way, this was submitted as a resource, but pending approval is sitting here. I wasn't sure where to put it to be honest. I'm also glad to have finally done this, after promising what seems like an age ago to do it. So to anyone who's been waiting for this, sorry it took so long. Sorry also that it's so short and basic.
#4
One thing tho, atleast in L3DT and GC2 you can export alphamaps which you can use for the texturing so you don't have to manually paint it on the terrain.
07/28/2012 (1:53 am)
Great tutorial and much needed!One thing tho, atleast in L3DT and GC2 you can export alphamaps which you can use for the texturing so you don't have to manually paint it on the terrain.
#5
To be honest there is so much more I would have liked to include in this, but really where does one draw the line?
07/28/2012 (3:06 am)
Glad you like it Lukas. As for the alpha maps, this has it covered already. I also feel that no matter how well these tools paint our textures for us, there's no substitute for the human touch. I'm a bit weird like that though.To be honest there is so much more I would have liked to include in this, but really where does one draw the line?
#6
Do some searches on Lake Bonneville in Utah. It was an inland sea that occupied much of Utah when it was filled. The geologists estimate it emptied out through Idaho, the Snake River, and Ultimately the Columbia River to the ocean. They also estimate based upon the extremely fast erosion and mountain water marks it did this in 2 weeks time. You heard me right 2 weeks! An entire sea emptied in 2 weeks.
Also, look at the expanding Earth theory that uses mechanical processes to predict expansion of heavenly bodies including the Earth. They also corroborate this data with NASA and the USGA data collected showing the ages of the planets crust around the globe.
You will find that there is strong evidence that many of the geologic features we see today were created by a combination of extreme forces and slow gradual forces. It is quite exciting and interesting. Also look into the work done by Shoemaker regarding meteoric impacts. For a long time the study of geology would not accept that things can happen very quickly to deform the crust of the Earth. Now it is becoming more and more accepted that some serious stuff happens from time to time.
As further interest do some research and determine why Venus has not fault lines and has an even impact crater distribution. No other planet we know of has these features.
07/28/2012 (4:27 pm)
@Dan,Do some searches on Lake Bonneville in Utah. It was an inland sea that occupied much of Utah when it was filled. The geologists estimate it emptied out through Idaho, the Snake River, and Ultimately the Columbia River to the ocean. They also estimate based upon the extremely fast erosion and mountain water marks it did this in 2 weeks time. You heard me right 2 weeks! An entire sea emptied in 2 weeks.
Also, look at the expanding Earth theory that uses mechanical processes to predict expansion of heavenly bodies including the Earth. They also corroborate this data with NASA and the USGA data collected showing the ages of the planets crust around the globe.
You will find that there is strong evidence that many of the geologic features we see today were created by a combination of extreme forces and slow gradual forces. It is quite exciting and interesting. Also look into the work done by Shoemaker regarding meteoric impacts. For a long time the study of geology would not accept that things can happen very quickly to deform the crust of the Earth. Now it is becoming more and more accepted that some serious stuff happens from time to time.
As further interest do some research and determine why Venus has not fault lines and has an even impact crater distribution. No other planet we know of has these features.
#7
07/28/2012 (4:31 pm)
Oh, also, after we had that big earthquake in the Indian Ocean a while back they had to remap the ocean floor. Some places went from like 100ft or deeper to like 10ft deep and vice versa. When the Earth decides to move she MOVES!
#8
You're right though, when she moves... Funny, that glacial slowness punctuated by abrupt and violent events are common to both geology and biology.
I'm gonna check that Utah event (someone pulled the plug?) right now....
Edit: Found this in my travels and thought I'd share. It's gorgeous, that's why.

I'm being taken on a bloody geological tour of the U.S. and I'm starting to get wanderlust.
07/28/2012 (6:02 pm)
Thanks for the recommendations Frank. I'll start looking at that stuff soon, but wanted to stick my head in and say: You're not going all "hollow Earth" on me, are you? :PYou're right though, when she moves... Funny, that glacial slowness punctuated by abrupt and violent events are common to both geology and biology.
I'm gonna check that Utah event (someone pulled the plug?) right now....
Edit: Found this in my travels and thought I'd share. It's gorgeous, that's why.

I'm being taken on a bloody geological tour of the U.S. and I'm starting to get wanderlust.
#9
Here is one fact I cannot ignore. The oceans did not exist 220 Million years ago. This is based upon geological core samples that have sampled just about every location above and below water around the globe. They cannot find a location in the ocean older than approximately 220 Million years.
So, explain to me where the oceans came from. The conclusion I am left with is that 220 Million years ago the oceans were not there and all the land masses touched each other. This is the famed Pangaea. Now if all the land masses touched each other I have to ask the next question. Did the land masses shrink to create the gaps we now see as oceans? Or did the Earth expand to create the gaps? The second at this point seems more plausible.
Now, this goes on to explain why there was an inland sea called Lake Bonneville. That is why just about every square inch of the continents show that they were once home to inland seas. Because all the ocean water was on land 220 Million years ago. This is supported by the fossil record. So no, I do not conjecture in a vacuum.
07/28/2012 (10:51 pm)
One reason people look for different theories is because they have found where the existing theories don't completely model the observations. I have found the existing models of the universe lacking and many others have as well. Here is one fact I cannot ignore. The oceans did not exist 220 Million years ago. This is based upon geological core samples that have sampled just about every location above and below water around the globe. They cannot find a location in the ocean older than approximately 220 Million years.
So, explain to me where the oceans came from. The conclusion I am left with is that 220 Million years ago the oceans were not there and all the land masses touched each other. This is the famed Pangaea. Now if all the land masses touched each other I have to ask the next question. Did the land masses shrink to create the gaps we now see as oceans? Or did the Earth expand to create the gaps? The second at this point seems more plausible.
Now, this goes on to explain why there was an inland sea called Lake Bonneville. That is why just about every square inch of the continents show that they were once home to inland seas. Because all the ocean water was on land 220 Million years ago. This is supported by the fossil record. So no, I do not conjecture in a vacuum.
#10
My explanation is boring by comparison. And probably erroneous. The water wasn't here. Anywhere here. What was here were a bunch of pressure cooker gases that made up the then atmosphere.
It was the presence/evolution of cyanobacteria that converted these gases into a cocktail of oxygen, nitrogen, carbon dioxide and argon, to name a few. Then, with these strange new gases in the atmosphere hydrogen bonded with oxygen to create water molecules which are attracted to each other to form vapor and eventually droplets heavy enough to rain. Thus begins the cycle of what we call weather.
While this was going on, the core was still spewing magma all over the surface, but because the atmosphere was cooling it would leave ash in the atmosphere to which would cling yet more water molecules, while lava flaws cooled rapidly (where previously they would linger and leave lava rivers) they formed undulations in the terrain that would swell and swell with each successive eruption. Eventually the mass above the crust was greater than that below and the resulting instability caused cracks in the crust that water would flow into. Effectively plugging the hole with cooled lava.
What I find most interesting is the emergence of cyanobacteria in the first place. I also find interesting the fact that cyanobacteria is helical, and not unlike nanobes.
Also worth noting is the fossil evidence of cyanobacteria much older than 220 million years. But the fact remains, while neither of us are conjecturing in a vacuum, one or both of us are most certainly wrong. I'm voting for both.
I like this discussion btw. Especially in a blog about geological processes. :D
07/28/2012 (11:54 pm)
I have to disagree with the inland sea idea Frank, though that is indeed an interesting idea. I'll go check that out in a minute. My explanation is boring by comparison. And probably erroneous. The water wasn't here. Anywhere here. What was here were a bunch of pressure cooker gases that made up the then atmosphere.
It was the presence/evolution of cyanobacteria that converted these gases into a cocktail of oxygen, nitrogen, carbon dioxide and argon, to name a few. Then, with these strange new gases in the atmosphere hydrogen bonded with oxygen to create water molecules which are attracted to each other to form vapor and eventually droplets heavy enough to rain. Thus begins the cycle of what we call weather.
While this was going on, the core was still spewing magma all over the surface, but because the atmosphere was cooling it would leave ash in the atmosphere to which would cling yet more water molecules, while lava flaws cooled rapidly (where previously they would linger and leave lava rivers) they formed undulations in the terrain that would swell and swell with each successive eruption. Eventually the mass above the crust was greater than that below and the resulting instability caused cracks in the crust that water would flow into. Effectively plugging the hole with cooled lava.
What I find most interesting is the emergence of cyanobacteria in the first place. I also find interesting the fact that cyanobacteria is helical, and not unlike nanobes.
Also worth noting is the fossil evidence of cyanobacteria much older than 220 million years. But the fact remains, while neither of us are conjecturing in a vacuum, one or both of us are most certainly wrong. I'm voting for both.
I like this discussion btw. Especially in a blog about geological processes. :D
#11
How do you explain that the ocean has no places where the rock is older than ~220 Million years old on the sea floor? That tells me the sea floor was not there at that time. In addition the species began differentiating at this time. Sauropods in China became distinct from Sauropods in South America for instance. That means a natural barrier began to form.
NASA is also starting confirm that certain heavenly bodies (some of the moons around Jupiter) have "stretch marks".
BTW, when first introduced to this theory I was like "pigs fly too". But to me there is way more logic and evidence for this theory than subduction to explain plate expansion and contraction.
On another cool note about geology I talked to a friend of mine about Mount St. Helens. Apparently a he knew a guy who had been to the lake that got destroyed and had done some diving in the lake before the eruption that buried several states in ash. He had seen large amounts of trees under the water. There were also some places where you had to watch out with a boat to avoid the dead trunks. He always wondered where they came from. Then when the mountain blew up he had his answer. This means Mount St. Helens blew up in a similar pattern and devastating ferocity more than once!
07/29/2012 (2:43 am)
I don't understand what you disagree about. Geologist and fossil experts already know that the majority of Utah was underwater at some point. I believe most of Nevada and many other states were as well. The fossil record also shows that some 220 Million or more was an age of shallow seas and aquatic life on the land. The record also points to large creatures swimming in these seas that means there would have been a large ecosystem. How do you explain that the ocean has no places where the rock is older than ~220 Million years old on the sea floor? That tells me the sea floor was not there at that time. In addition the species began differentiating at this time. Sauropods in China became distinct from Sauropods in South America for instance. That means a natural barrier began to form.
NASA is also starting confirm that certain heavenly bodies (some of the moons around Jupiter) have "stretch marks".
BTW, when first introduced to this theory I was like "pigs fly too". But to me there is way more logic and evidence for this theory than subduction to explain plate expansion and contraction.
On another cool note about geology I talked to a friend of mine about Mount St. Helens. Apparently a he knew a guy who had been to the lake that got destroyed and had done some diving in the lake before the eruption that buried several states in ash. He had seen large amounts of trees under the water. There were also some places where you had to watch out with a boat to avoid the dead trunks. He always wondered where they came from. Then when the mountain blew up he had his answer. This means Mount St. Helens blew up in a similar pattern and devastating ferocity more than once!
#12
And how does it account for the fact that some land masses move closer and collide, creating mountains and earthquakes, as opposed to everything spreading evenly and flattening out?
07/29/2012 (5:10 am)
I've seen this expanding earth theory before but not much explanation of why. What is the explanation for how the earth has expanded? And how does it account for the fact that some land masses move closer and collide, creating mountains and earthquakes, as opposed to everything spreading evenly and flattening out?
#13
Where are all the impact craters on Earth? Every other planetoid in the system is littered with craters, we have a few. How old do you think our own moon's craters are? Why is the moon covered with them leaving us with barely any at all?
If you answer "Most celestial objects entering our atmosphere burn up, so there will be very few actual meteorites" let me say this: Earth is like a big ball of mercury wrapped in Blu-Tack. The ocean floor shows no record older than ~220 million years because (the way I see it) it's been ~220 million years since the last cataclysmic event. ~540 million years ago was the Cambrian Explosion. You know, all those critters crawling out of the sea and adapting to land. I suppose it could easily have been inland seas. But now that I think of it, I wonder if Pangea was in fact covered in craters? Craters filled with water. Hmmm....
@BigDaz - What are you doing in here? Can't you see we're having a private conversation? :P
Seriously though, I'm going to have to look into "expanding Earth" now. You guys are killing me here! This is a terrain tips blog and you're sending me on fetch quests. Gah!
07/29/2012 (5:22 am)
Obviously the Earth's surface is dynamic. We both agree to acknowledge that bio- and geological evolution/metamorphosis occurs as a steady crawl, punctuated by major cataclysmic events. But let me ask you a question.Where are all the impact craters on Earth? Every other planetoid in the system is littered with craters, we have a few. How old do you think our own moon's craters are? Why is the moon covered with them leaving us with barely any at all?
If you answer "Most celestial objects entering our atmosphere burn up, so there will be very few actual meteorites" let me say this: Earth is like a big ball of mercury wrapped in Blu-Tack. The ocean floor shows no record older than ~220 million years because (the way I see it) it's been ~220 million years since the last cataclysmic event. ~540 million years ago was the Cambrian Explosion. You know, all those critters crawling out of the sea and adapting to land. I suppose it could easily have been inland seas. But now that I think of it, I wonder if Pangea was in fact covered in craters? Craters filled with water. Hmmm....
@BigDaz - What are you doing in here? Can't you see we're having a private conversation? :P
Seriously though, I'm going to have to look into "expanding Earth" now. You guys are killing me here! This is a terrain tips blog and you're sending me on fetch quests. Gah!
#14
Man, Sunday morning blather attack.... sorry.
07/29/2012 (7:45 am)
Perhaps the oceans have prevented most of the cratering on Earth. Then there's the idea that the Gulf of Mexico is an impact crater. There's a pretty large one in Arizona or New Mexico (Think it was featured in the movie Starman with Jeff Bridges). I haven't done any real research, but water seems to provide a lot of additional erosion effect when compared with planets like Mars where only wind plays a factor (ok, really strong winds, but hey). Moving water along with ice in small places or in glaciers moves tons of dirt daily. The glaciers during the ice ages might have scoured many of Earth's blemishes away.Man, Sunday morning blather attack.... sorry.
#15
Wait what? o.O
07/29/2012 (8:51 am)
That's true Richard. The glaciers moving dirt I mean. Also thanks for mentioning wind erosion on Mars. You know how mountainous Mars is, right? And yet I don't recall seeing a single volcano in any images I've perused over the years. That's because Mars is solid. The core, mantle and crust are all solid. On Earth there are two cores: an inner (solid) core and an outer (liquid) core. Venus has the same thing but its cores are larger. Now Venus is roughly the same size as Earth and closer to the sun. So using Occam's Razor I'll say that as a planet is closer to the sun its core will begin to melt. Metals that melt expand. An metal ball expanding inside a solid rock is going to cause stress fractures. Those stress fractures are our fault lines. Addendum: Earth is moving closer to the sun. Wait what? o.O
#16
The reason I mention Venus is because I watched a Nova or Discovery channel special on the planet. The reason there are no fault lines is because every 500K (I think) years it completely resurfaces itself as it goes molten. I hope we see that in our lifetime. That would be awesome!
Yes, water and wind are important. That is why people tried to say the footprint on the moon was a fake. They tried to reproduce with sand on Earth and couldn't get it to look the same. However, since there is no erosion of wind or water on the Moon the sand is rough and grabs each other rather than being relatively smooth like sand on Earth.
Also, there are craters on Earth, but they get covered up by trees, ice, water, vegetation, etc. Yes, the moon has acted as a shield as well. Having 1/6th gravity helps steer things to it.
07/29/2012 (11:45 am)
Pretty wild isn't it? I remember is science class that billions of years from now the Sun will envelop the Earth because it will expand into a red giant. It appears that all heavenly bodies expand. Do I understand the reason? Not at this time. I can't even tell you how gravity actually works and from what I can tell neither can our scientists. Gravity just is. The reason I mention Venus is because I watched a Nova or Discovery channel special on the planet. The reason there are no fault lines is because every 500K (I think) years it completely resurfaces itself as it goes molten. I hope we see that in our lifetime. That would be awesome!
Yes, water and wind are important. That is why people tried to say the footprint on the moon was a fake. They tried to reproduce with sand on Earth and couldn't get it to look the same. However, since there is no erosion of wind or water on the Moon the sand is rough and grabs each other rather than being relatively smooth like sand on Earth.
Also, there are craters on Earth, but they get covered up by trees, ice, water, vegetation, etc. Yes, the moon has acted as a shield as well. Having 1/6th gravity helps steer things to it.
#17
I also noticed another interesting point re Venus. If its surface melts every X millenia, then how is it covered with craters? Obviously it only takes that amount of time to cover a planet with impact craters. Thus 220 million years is plenty of time to erode most of the evidence.
I also like Richard's idea that the Gulf of Mexico (and maybe other circular gulfs like the Gulf of Thailand?) is a giant impact crater.
What an enlightening discussion. Makes me want to get the microscope and centrifuge out. Not that I'd be able to fit Venus into a test tube, but there's no harm in trying, right?
07/29/2012 (12:15 pm)
Maybe stars generally pull everything into themselves and the extra mass and energy causes them to go nova? I think I might apply for that position to go to Mars in 23. I also noticed another interesting point re Venus. If its surface melts every X millenia, then how is it covered with craters? Obviously it only takes that amount of time to cover a planet with impact craters. Thus 220 million years is plenty of time to erode most of the evidence.
I also like Richard's idea that the Gulf of Mexico (and maybe other circular gulfs like the Gulf of Thailand?) is a giant impact crater.
What an enlightening discussion. Makes me want to get the microscope and centrifuge out. Not that I'd be able to fit Venus into a test tube, but there's no harm in trying, right?
#18
Yes, the Gulf is supposed to be an impact crater from what I have read/seen. Also, if you can find the Discovery channel special on craters and the research done by Shoemaker you will see a lot more craters all around the world. There are whole towns in Europe that sit inside impact locations. There is even one town where Shoemaker could not find the tell-tale evidence of the impact (rock with molten glass in it). He searched the entire perimeter of the impact site and was stumped. Then he was going through the center of the town and realized the church in the center of town was made entirely of the rock that forms during an impact. The town literally had created a monument to the impact in the form of the church. Really amazing.
07/29/2012 (1:07 pm)
Well, in my lifetime I have seen plenty of small meteorites as well as one big one. So in 30+ years I have seen plenty of small impacts. So I bet in 500K years there should be a significantly greater occurrence of larger objects such as those that hit Jupiter not too long ago. We really have only been able to even track impacts reliably in the last 50 years. Yes, the Gulf is supposed to be an impact crater from what I have read/seen. Also, if you can find the Discovery channel special on craters and the research done by Shoemaker you will see a lot more craters all around the world. There are whole towns in Europe that sit inside impact locations. There is even one town where Shoemaker could not find the tell-tale evidence of the impact (rock with molten glass in it). He searched the entire perimeter of the impact site and was stumped. Then he was going through the center of the town and realized the church in the center of town was made entirely of the rock that forms during an impact. The town literally had created a monument to the impact in the form of the church. Really amazing.
#19
I don't suppose you have any meteoric iron in your possession do you? Or even some ore would work for me. :D
Edit: Just found this article and laughed. I'm from Western Australia.
07/29/2012 (1:20 pm)
Right. Shoemaker... Forgot to check him out. And in 39 years I've seen a total of zero impact events, however micro, and one meteor shower. Are you like that guy that was struck by lightning 7 times, only your thing is micrometeorites?I don't suppose you have any meteoric iron in your possession do you? Or even some ore would work for me. :D
Edit: Just found this article and laughed. I'm from Western Australia.
#20
07/29/2012 (1:21 pm)
Nice write up Dan, good and thorough. Also, send me an email if you have time, I think mine are bouncing back from your new address. 
Torque Owner Dan Webb
PsyCandy Games