Game Alchemy Pack - The Store is officially open
by Jean-louis Amadi · 07/05/2012 (9:23 am) · 12 comments
If you wish, you can now purchase the GameAlchemy Pack and or the GuiKit#1.
Web Site:
gamealchemy.fr-
The Store
gamealchemy.fr/?page_id=1813Reminder:
www.garagegames.com/community/blogs/view/21644/1#comment-185666
www.garagegames.com/community/blogs/view/21722/2#comment-185665
www.garagegames.com/community/blogs/view/21766/1#comment-185664
I continue to work on the version 1.2 of the GAP for T3D.
So, the buyers of the version 1.1 will have the free upgrades from the 1.1 to the version 2.0 included.
Feel free to contact me for any problems or questions.
Best Regards,
Amadi Jean-Louis
Game Alchemy Entertainment@2012

About the author
www.gamealchemy.fr
#2
What features?
The web site has 10 pages which describe the whole and the changes in each release. But i will try to do a summary clear with the main purposes(it is not exhaustive).
1-System of animations for Gui(there was not in the stock of torque)
2-System of color gradients for Gui(there was not in the stock of torque)
3-Several new control such as Highly Customizable Timer, Countdown, ScoreBar and several other. Very useful for the design of the gameplay.(there was not in the stock of torque)
4-System of -procedural- animations for the major part of the scene objects.(there was not in the stock of torque)
5-Various advanced structures of data such as the Hash or the Map exposed to the scripts.(there was not in the stock of torque)
6-Several fantastics resources taken from the community, again great thanks to all guys(Shaders, Video on texture, Web Kit with enhancements, Recast resource and several other, there was not in the stock of torque, )
7-A Kit of pre-designed interfaces(buttons, list, tab, etc)Over 1000 pieces.
Here globally what it is that, but lot of things will come in the next weeks and months:
-LevelUp /characteristics system.
-Enhnanced inventory system.
-Enhanced Dialog system.
-SVG format support.
-Integration of Qt Linguist.
-3D interfaces in game.
Mostly, the benefits are the features itself and what they bring, instead of waste your time to develop this kind of solution, you install it and you concentrate you on the game design, the level design, the game play and the critical part of your game.
I think than all these can greatly improve your game, reducing the time of development, enhance your productivity and your creativity.
I hope that i was more clear.
Regards.
07/05/2012 (1:57 pm)
I sell a pack of new features and functionality related to the Torque Game Engine.What features?
The web site has 10 pages which describe the whole and the changes in each release. But i will try to do a summary clear with the main purposes(it is not exhaustive).
1-System of animations for Gui(there was not in the stock of torque)
2-System of color gradients for Gui(there was not in the stock of torque)
3-Several new control such as Highly Customizable Timer, Countdown, ScoreBar and several other. Very useful for the design of the gameplay.(there was not in the stock of torque)
4-System of -procedural- animations for the major part of the scene objects.(there was not in the stock of torque)
5-Various advanced structures of data such as the Hash or the Map exposed to the scripts.(there was not in the stock of torque)
6-Several fantastics resources taken from the community, again great thanks to all guys(Shaders, Video on texture, Web Kit with enhancements, Recast resource and several other, there was not in the stock of torque, )
7-A Kit of pre-designed interfaces(buttons, list, tab, etc)Over 1000 pieces.
Here globally what it is that, but lot of things will come in the next weeks and months:
-LevelUp /characteristics system.
-Enhnanced inventory system.
-Enhanced Dialog system.
-SVG format support.
-Integration of Qt Linguist.
-3D interfaces in game.
Mostly, the benefits are the features itself and what they bring, instead of waste your time to develop this kind of solution, you install it and you concentrate you on the game design, the level design, the game play and the critical part of your game.
I think than all these can greatly improve your game, reducing the time of development, enhance your productivity and your creativity.
I hope that i was more clear.
Regards.
#3
I was very put off by a toolkit author I saw posted here at GG that called out and harassed a licensee because they did not understand completely the terms of the license. No matter how good that toolkit was I would not buy it based upon the lack of professionalism displayed by the author. This could have been resolved better without embarrassing the licensee. This just drove home the importance of knowing what the license is BEFORE I consider buying something.
One of the features I see that is very attractive is SVG support.
07/05/2012 (3:56 pm)
I don't see a license on your website. This is very important to know what the license is. I was very put off by a toolkit author I saw posted here at GG that called out and harassed a licensee because they did not understand completely the terms of the license. No matter how good that toolkit was I would not buy it based upon the lack of professionalism displayed by the author. This could have been resolved better without embarrassing the licensee. This just drove home the importance of knowing what the license is BEFORE I consider buying something.
One of the features I see that is very attractive is SVG support.
#4
I can understand your point of view,so here a link to the licence:
gamealchemy.fr/?page_id=1444

I wish highlighted that i know how it may be hard that the persons believe in you, your skills, your work and in your projects, when we start so i am not discouraged and i try always to provide better work and a better professionalism.
Regards.
07/06/2012 (3:17 am)
@FrankI can understand your point of view,so here a link to the licence:
gamealchemy.fr/?page_id=1444
Where find the license on the Web Site:
At the bottom of the home page you can click on : End User License Agreement.
I wish highlighted that i know how it may be hard that the persons believe in you, your skills, your work and in your projects, when we start so i am not discouraged and i try always to provide better work and a better professionalism.
Regards.
#5
Thanks! I appreciate you getting that info.
Quick question on this section:
However, if I am making middleware, custom tools, etc and showing that off I need to put text over the artwork or not show the artwork? This also makes sense.
Please correct me if I am wrong.
07/06/2012 (10:44 pm)
@Jean,Thanks! I appreciate you getting that info.
Quick question on this section:
2.5 Screenshots & Videos You may show screenshots and videos of the SOFTWARE, but only if they are shown within your game or games or prototype of games. Creating screenshots or videos of the SOFTWARE, or custom tools, or other software, or middleware, made with this SOFTWARE, and showing them publicly is not permitted except if you apply the following sentence(Section 2.5.1) over the screenshots, or videos, of the SOFTWARE, or custom tools, or other software, or middleware, made with this SOFTWARE, as this may result in 3rd party copyright theft.If I make a game or demo then I can make a video on youtube to show it off? That would make sense.
However, if I am making middleware, custom tools, etc and showing that off I need to put text over the artwork or not show the artwork? This also makes sense.
Please correct me if I am wrong.
#6
Yes you are right. I wish add that because i use some resources from the community such as describe in my doc and in my old blogs and on my web site, you can credits the authors of the resources if you want.
07/07/2012 (2:31 am)
@FrankYes you are right. I wish add that because i use some resources from the community such as describe in my doc and in my old blogs and on my web site, you can credits the authors of the resources if you want.
#7
Awesome, I just purchased the combo kit.
That is a good idea to give credits on a video demo.
Thanks
07/07/2012 (4:50 pm)
@Jean,Awesome, I just purchased the combo kit.
That is a good idea to give credits on a video demo.
Thanks
#8
07/07/2012 (5:06 pm)
Thank you for your support, the links have been sent. Enjoy!
#9
would you give me some samples to run?
when I bought it,how to download it?
07/10/2012 (7:31 am)
hello,Jean-louis Amadi:would you give me some samples to run?
when I bought it,how to download it?
#10
Nihao ;)
I provides a demo(in the Chinatown level) with the T3D 1.2 version of the GameAlchemy Pack, for the Gui Kit, there is some examples on my web site for How create profiles of gui with the gui kit.
There is a demo for T3D 1.1 but not upgraded with the bug fix and enhancements from the version 1.2 of the GameAlchemy Pack, i can provide this demo on demand.
When you buy, you receive 2 mails, the first with the confirmation of paypal agreement and a bit later a second mail with the links to your purchases, after just download.
If you buy directly with a credit card, send me your email with the transaction ID and i will send you the links to the given address.
Also, if you need help, i can provide support by email with pleasure.
07/10/2012 (8:06 am)
@JianWeiNihao ;)
I provides a demo(in the Chinatown level) with the T3D 1.2 version of the GameAlchemy Pack, for the Gui Kit, there is some examples on my web site for How create profiles of gui with the gui kit.
There is a demo for T3D 1.1 but not upgraded with the bug fix and enhancements from the version 1.2 of the GameAlchemy Pack, i can provide this demo on demand.
When you buy, you receive 2 mails, the first with the confirmation of paypal agreement and a bit later a second mail with the links to your purchases, after just download.
If you buy directly with a credit card, send me your email with the transaction ID and i will send you the links to the given address.
Also, if you need help, i can provide support by email with pleasure.
#11
the torque 3D GUI kit is a good kit,because 3D MMO game is much more in many countries,so minimap control,chat control(GuiMLTextEditCtrl is Difficult to use),package control,Animation control,Task reminders control etc;are necessary in MMO game ;please add them in Subsequent versions;I thank many people will buy it!
07/10/2012 (9:00 am)
thanks for you answer Jean-louis AmadiïI want to wait a few more days until I can buy it from gg store ; the torque 3D GUI kit is a good kit,because 3D MMO game is much more in many countries,so minimap control,chat control(GuiMLTextEditCtrl is Difficult to use),package control,Animation control,Task reminders control etc;are necessary in MMO game ;please add them in Subsequent versions;I thank many people will buy it!

Torque 3D Owner pilotcap232
Aztec Gate Studio
I think my head is still spinning from last night party, :-)
that i can not understand what you sell.
I looked at your site and still trying to understand what is this about.
alchemy in game language sounds like a game kit where a profession is given to a player avatar. or maybe is just a fancy game to name your product. :-)
sorry too much sleep that I am still in auto mode.
maybe i am still in yesterdays mode, or probably have too much in my head that i cant understand properly or maybe i am just plain stupid. lol
hopefully i am not the last one. :-)
with that being said, wold you be so kind and post a brief description of your product here,
what is the overall description, function, the purpose, features and benefits for T3D and for a game developer.
thank you in advanced
cheers