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New updated version of "Shader Pack vol.1"

by Ivan Mandzhukov · 05/05/2012 (5:19 am) · 10 comments

liman3d.com/sample_images/gg_show_update.jpg

A new release of the well known "Shader pack vol.1" is now available. In this new version all shaders have been reworked and updated for better performance. In addition this new release comes with two more bonus shaders - "Brick" and "Environment Spherical Reflection". For more information you can refer to the overview web page:

Product's page

All owners of "Shader pack vol.1" will get this new release for free! It will be sent to the e-mail used for purchasing.

For those who are not familiar Shader pack vol.1 is a shader collection of 30 basic shaders + 12 bonus shaders(post effects included). If you need stainless steel, brass or other metallic materials for your virtual presentation or specialized software or you need fantasy, emerald, diamond, plastic and shiny materials for your game you are ready to go. You could also use these shaders as a foundation to your new custom materials.

At a fixed price you get a powerful shader collection for commercial purposes. No matter if you are a beginner or advanced programmer. This collection comes with examples for every shader and a complete manual.
Start making amazing materials today!

www.liman3d.com

#1
05/05/2012 (9:18 am)
This can be used in the T3D engine?
#2
05/05/2012 (10:49 am)
Yes, the shaders are compatible with the latest T3D version (1.2) as well as its prior versions (1.0 for instance).
#3
05/05/2012 (11:07 am)
Hi...I has buy u Pack1 and 2...
but...I run T3d so show me this
---------------------------
..\..\..\..\..\Engine\source\gfx\D3D9\gfxD3D9Shader.cpp(805) : Fatal-ISV
---------------------------
GFXD3D9Shader::initShader - failed to open shader 'shaders/common/liman/PP_Grain_Filter/PFX/grainP.hlsl'.
---------------------------
确定
---------------------------

so add every one show that.....SO what?
#4
05/05/2012 (11:40 am)
@Szzg007

since the files cannot be found this means you have most likely mistaken the directories, i.e. you have put the "liman" folder to the wrong place. Please follow once again the installation instructions.
There are just two folders to be copied to your project to be able to run the shaders :
- the "Liman" folder should be copied/pasted to yourgame/shaders/common.
- the "testshape" folder should be copied/pasted to yourgame/art/shapes.

By Default the testshape is setup to run the first shader of the collection. To switch to another shader follow the instructions in the manual.

Anyway if you still have any problems I would suggest using the forum at liman3d.com/forum/index.php or simply send an e-mail to support@liman3d.com
#5
05/07/2012 (12:13 am)
@Ivan Mandzhukov
Use the experience:
1, I hope that these the SHADER effect to have an adjustment menu to adjust. And recorded in. Postfxpreset.cs.
2, I hope that the effects of GLOW have an immediate choice. In the game. Or can exist. Freedom to choose materials editer tools.
#6
05/08/2012 (1:32 am)
No,there is no adjustment menu.
There is no shader editor in T3D.
The initial idea of these packs is shaders to be portable for all versions without many code modifications.

Shader pack2 needs many c++ changes to enable multiple glow support.
Anyway there is a resource for that.
#7
05/08/2012 (12:43 pm)
This are nice shader packs. Also like the tutorials on your web.
#8
10/04/2012 (1:13 pm)
Any chance I could see some videos or Torque screenshots of this in action? Looks sweet!
#9
10/07/2012 (3:54 am)
I'd like to see them in action too, bit hard to tell what it's like from a static picture.
#10
10/09/2012 (4:11 am)
We know a video is always better than seeing pictures, but this requires creation of some art assets and this could take up to a week (currently we don't have that time). Anyway I personally like the idea for making a video and I think this could happen in the next weeks.

However the possible variations for each material are endless and now adjusting the parameters and the art assets for the "emerald" shader (my favourite) I find out that it can always become better and better.