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Oncolos, my Kickstarter game to fight cancer and GG kudos

by David Dougher · 05/03/2012 (9:19 am) · 6 comments

It's been quite a while since I last posted a blog in these forums. Life has been pretty hectic with caring for my wife, teaching, and working on getting a new Kickstarter project assembled. But I came back to drop off a couple of kudos to the classic GarageGame Engines, and the Tim Aste Art Packs in particular.

I ended up using both to do some of the prototyping on my new Kickstarter called Oncolos. The prototypes were actually a spin off of a game contest entry I did many years ago. I went back, revived the old code and used it to playtest some early ideas before I even started to put together the idea of the Kickstarter itself. Over the years I have always been impressed with the quality of the Art Packs that GarageGames provides its developers. And the engine and the artwork still holds up years later. And the new engine and artwork continues the tradition.

While this blog is a rather shameless plug for the Kickstarter,

http://www.kickstarter.com/projects/421466407/oncolos-a-multiplayer-game-for-cancer-patients

I also thought I would point you to my personal blog site

www.daviddougher.com

where you can see a couple of screenshots of the artwork I generated as part of one of the earliest prototypes for the game world. To anyone who has used any of Tim's artwork, the scenes should bring back a flash from the past.

In fact, I'm planning on using a piece of the first screenshot as the logo for the game. It just brings back such fond memories. Hope you all enjoy developing your games as much as I enjoyed making that prototype.

About the author

Owner - Pariah Games, Adjunct Professor - Bristol Community College, Mentor - Game Design - Met School Newport, Mentor - Game Design - Met School Providence


#1
05/04/2012 (1:41 pm)
Good luck with the Kickstarter Dave, and of course life in general.
#2
05/04/2012 (2:09 pm)
I wish you all the best.
#3
05/04/2012 (11:29 pm)
Gl with Oncolos. I like the no pvp idea!
#4
05/05/2012 (7:02 am)
Thanks very much for the good wishes. Off to a somewhat slow start, but it is gratifying to see that the average contribution amount is almost double the usual Kickstarter average. I'm waiting for the rush of $1.00 contributors to bring my average back to normal. LOL.

Another really interesting thing for me is the number of people who volunteered to help build the game, or offered to contribute artwork, models, or audio they already had. The Catch 22 in that is you cannot hire anyone who contributes to your Kickstarter. (It is a violation of the law governing these kind of contributions and the Kickstarter rules.) So, some of the people who are most interested in participating can't put in money, and have to wait and see if others do it so they can participate. An odd situation to be in.
#5
05/05/2012 (5:02 pm)
^^ And anyone would know how? Seems pretty pathetic not to let people help..
#6
05/13/2012 (11:11 am)
To contribute to a Kickstarter you are sent to Amazon.com which processes a credit card which will be the amount of money you contribute if the project gets fully funded. That list is sent to IRS by Kickstarter which then runs a check to see if the company which got the funding paid any money to the person who contributed. They also back check your tax return and look at income to see if you reported any income from that source.