Cat Games 1.4 Releases, new product starting, etc
by Michael Cozzolino · 04/22/2012 (10:10 am) · 1 comments
Cat Games 1.4 for iPad releases. Free until April 23rd. Need some reviews guys. Go get it if you have a Cat.
itunes.apple.com/us/app/cat-games/id455038853?mt=8

Already started reworking things for the next release. My customer base for "Cat Games" is older women that are not tech savvy. I learned that it's not obvious that you must tap both cat images simultaneously to get back to the main menu. I had to do something so the cat wouldn't accidentally exit the game level by doing a tap or swipe across the screen. So the simultaneous tap was what I went with. Will be explaining that better in 1.5 which I'm hoping for mid-May. I have gotten with muy local animal shelter to do a fund raising drive with the 1.5 release where we will contribute $0.25 for every purchase for a month or so. Also will be doing a coordinated marketing campaign and will be attempting to get media coverage.
Next project will be a iPad only possibly or Universal. Will have to see how it plays with limited real estate. I'm pretty excited to get to work on it. I have been fumbling around with the idea for about 4 years. I even have some of the base code written. It will be a game/education app. Will probably be spun off to two separate apps. A more adult version and a kids version. Will most likely try to do a simultaneous release.
Community Resource. I plan to try to integrate some annoying things that most of us have to do to get a game on the app store that we want. I will probably be using the resources of the aquarium app and making a game out of it that will incorporate things like doing a high score page where you read and write to a file, swipe control like "fruit ninja" although it will be rudimentary. Also want to throw a web view in there so you can add it to your Source. I think it's cheesy to have the app exit to go to a web page. This won't be a fun game or innovative. It will basically be an example of how to do some things that slowed me down in past development.
itunes.apple.com/us/app/cat-games/id455038853?mt=8

Already started reworking things for the next release. My customer base for "Cat Games" is older women that are not tech savvy. I learned that it's not obvious that you must tap both cat images simultaneously to get back to the main menu. I had to do something so the cat wouldn't accidentally exit the game level by doing a tap or swipe across the screen. So the simultaneous tap was what I went with. Will be explaining that better in 1.5 which I'm hoping for mid-May. I have gotten with muy local animal shelter to do a fund raising drive with the 1.5 release where we will contribute $0.25 for every purchase for a month or so. Also will be doing a coordinated marketing campaign and will be attempting to get media coverage.
Next project will be a iPad only possibly or Universal. Will have to see how it plays with limited real estate. I'm pretty excited to get to work on it. I have been fumbling around with the idea for about 4 years. I even have some of the base code written. It will be a game/education app. Will probably be spun off to two separate apps. A more adult version and a kids version. Will most likely try to do a simultaneous release.
Community Resource. I plan to try to integrate some annoying things that most of us have to do to get a game on the app store that we want. I will probably be using the resources of the aquarium app and making a game out of it that will incorporate things like doing a high score page where you read and write to a file, swipe control like "fruit ninja" although it will be rudimentary. Also want to throw a web view in there so you can add it to your Source. I think it's cheesy to have the app exit to go to a web page. This won't be a fun game or innovative. It will basically be an example of how to do some things that slowed me down in past development.
About the author
Indie Developer in the Albany NY area. iOS, PC, Mac OSX development. http://itunes.apple.com/us/artist/michael-cozzolino/id367780489

Torque Owner Kyle Hagin
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