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Player movement rewrite... Part 2

by Kevin Mitchell · 08/10/2011 (3:52 am) · -1 comments

Just an update. I finally got the pieces chopped up into a understandable simple to use and simple to modify slab of justice meat. Just trying to add some finishing touches and some generic expansions to the features, these will be included in my resource later. This week end hopefully.


Modification include a float modification to allow me to jump in water and float back to the surface without having to tilt the camera angle. Mind you I know i had this a long time ago with TGEA but now I've got it into the proper section where movement calculation should be.

I've also added diving. I'll add submerging for those that want to raise faster from the depths.(Maybe) should be easier to implement after seeing my changes anyway.

I've added a gravity mod that can be set dynamically from the system's scripting code.