iTorque 2D 1.5 Preview 2 Released!
by Michael Perry · 07/26/2011 (2:33 pm) · 22 comments

Improved Input System and Bug Fixes!
- Robust touch support, including much improved multi-touch!
- Enhanced accelerometer handling
- Gyroscope support – brand new to iTorque!
Download Preview 2 today!
1. Buy iTorque if you haven't already!2. Log in to the GarageGames website.
3. Go to: My Account > My Products > iTorque2D Download
Then, download the Preview Release and have fun.
Where to learn more about Preview 2
Our official iTorque documentation will not be updated until the final, fully QA'd version of iTorque 1.5 is released. That doesn't mean we are going to leave you to figure it all out on your own. CLICK HERE for a sticky thread we've created on our forums that contains more detailed information on Preview 2. We will be monitoring that thread to answer your questions.You can also track GG news, announcements and development through our Twitter and GarageGames Facebook Page
What's Next?
Universal app support, high resolution rendering (retina) and more bug fixes. Onward!Obligatory Image
Unlike the last preview showing Game Center support, I don't have a flashy image for this release. Rather than a screenshot of text output, I'll just post a picture of how the development process works:

I want to thank everyone who provided feedback, helped with usability analysis and provided the foundation for this release. Edward Maurina's improved multi-touch resource was the basis for the code in this release, so you will see the // EFM comment in iTorque 2D. Thanks Edward =)
About the author
Programmer.
#2
07/26/2011 (2:41 pm)
Congrats on the release
#3
07/26/2011 (2:42 pm)
Yay for updates!
#4
07/26/2011 (3:06 pm)
Congrats! iTorque 2D is becoming a really powerful toolset! I can't wait to get started with a new project in iT2D once I'm done with my current one in T3D.
#6
P.S. Nice Obligatory Image :)
07/27/2011 (12:58 am)
Congrats on the update too, looks like something else to download :)P.S. Nice Obligatory Image :)
#7
Thank you ;)
07/27/2011 (2:49 am)
Congrats, but i don't understand "Universal app support" for the next. Can you explain what is this?Thank you ;)
#8
Whilst I can't speak on behalf of GG, I would suspect it is "Universal App support" in the Apple sense so an iPhone/iPod/iPad binary.
07/27/2011 (4:35 am)
@Jean-LouisWhilst I can't speak on behalf of GG, I would suspect it is "Universal App support" in the Apple sense so an iPhone/iPod/iPad binary.
#9
@Jean-louis - As Gavin mentioned, the feature will allow a single Torque binary/bundle to run on all iOS devices.
07/27/2011 (6:16 am)
@All - Thanks everyone!@Jean-louis - As Gavin mentioned, the feature will allow a single Torque binary/bundle to run on all iOS devices.
#10
07/27/2011 (8:18 am)
Great work guys, sounds excellent.
#11
07/27/2011 (9:07 am)
Great work Mich and the team.
#12
07/27/2011 (7:57 pm)
Still need to test for bugs, but this is the input system I've been waiting for! Great job!
#13
EDIT:
I found that on line 690 of tools/guiEditor/gui/guiEditor.ed.cs:
was changed to:
Which for me, caused the controls palette to not work. I suppose it's because of new input changes.
Good job on the release guys!
07/27/2011 (10:00 pm)
I cant seem to be able to create new controls in the 1.5.p2 TorqueGameBuilder for Windows gui editor. I tried it in 1.4.1 and it works. Can anybody else confirm?EDIT:
I found that on line 690 of tools/guiEditor/gui/guiEditor.ed.cs:
function GuiEditorPaletteDragList::onMouseDragged(%this)
was changed to:
function GuiEditorPaletteDragList::onTouchDragged(%this)
Which for me, caused the controls palette to not work. I suppose it's because of new input changes.
Good job on the release guys!
#14
07/28/2011 (6:26 am)
@Eric - Good find. I'll correct this in the next release.
#15
07/28/2011 (10:41 am)
Nice work Mich and team, I've just picked up a copy :)
#16
07/28/2011 (9:34 pm)
Attention All
I have spun up a separate thread that reveals a few more details about the subtle improves that will be in the 1.5 final. The contents do not make up great marketing bullet points, but I think you all will be pretty happy with what you read. Here is the link: Mentionable 1.5 Improvements
#17
By buying iTorque 2D now, does it get me v1.5 when its released?
07/29/2011 (12:28 pm)
A "better safe then sorry" question. :)By buying iTorque 2D now, does it get me v1.5 when its released?
#18
07/29/2011 (12:34 pm)
We have not made any final decisions on the timeline for a paid upgrade. We need to look at the numbers, support costs, etc, and make that determination. I hate to say it, but at this time is a maybe/maybe not situation with a lot of variables.
#19
07/29/2011 (12:36 pm)
@Tom - We will have an official announcement on pricing/upgrades/discounts soon.
#20
I'll keep working on T2D and wait till the official statement before picking up iT2D.
07/29/2011 (1:17 pm)
Thanks guys, I'm glad I asked. I'll keep working on T2D and wait till the official statement before picking up iT2D.

Torque 3D Owner Chris Jorgensen
Cascadia Games LLC