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GarageGames Update

by Dexter Chow · 07/19/2011 (5:07 pm) · 77 comments

We get a lot of questions about what we are doing and when things are happening. As you may know, we weigh giving early information out that may not be final (or may change) with guidance on what we are planning. Here is an update that will give helpful information for some of the community questions.

GarageGames is always looking for ways to stay connected to our community. Therefore, the idea of bringing back a GarageGames newsletter makes a lot of sense. Our summer newsletter is here and registered GarageGames customers will see it delivered to their email address by the end of the month. It is called the GarageGames Gazette. We highlight our sale specials, community happenings, our staff and what we have been doing this year. We also catch up with a successful Torque developer for an interview to learn about their development process. If you registered with us and we missed you, our apologies. To be added to our newsletter email list, just send an email to newsletter@garagegames.com with your email address and a note that you would like to be added to the list. Also, you can tell us what you think about our newsletter and even suggest new stories for our upcoming newsletters.



With our new art team, we want to provide professional quality art Torque 3D users can use to enhance their game or show off their code (it always helps to have great art to go with programming). Our first art pack, GarageGames Soldier Pack features 8 skins to put your soldier in jungle, tropical or even arctic environments. It is available now for $19.99. Our second art pack, GarageGames Vehicle Pack, gives the Cheetah from Torque 3D 1.1 radically different looks. It will be available this week for $19.99.

On the hiring front, I’m glad to announce we have three more programmers joining us in sunny Las Vegas. Kyle Miller has been with us a week. He comes from the simulation industry with extensive knowledge of several areas of programming. We did note that he has used Torque 3D extensively in his past job. Dennis Booth is a veteran developer with 10 years at Rainbow Studios/THQ and several software startups. Finally, Masaki Oyata joins us from teaching programming in the classroom to programming in our QA analyst position. Welcome.

On sales promotions, our $99 promotion on Torque products will be ending soon. We haven't locked down a date yet, but it is a limited time promotion. I'd also like to note Torsion and pureLIGHT are also limited time sales. Grab them while they are on sale. Keep your eyes open for Torque 2D. There's going to be a sale on two products later on in the week.

What about Torque products? Here are some in progress updates:

Torque 3D 1.2 - Bug fixes and more upgraded docs with extensive tutorials are in the works.

iTorque 1.5 - We're still trying to hire an iOS programmer; so we are looking at our options as far as features and release date. Progress is definitely being made on development. Improved multi-touch, Gyro and Accelerometer support are featured next in iTorque 2D Preview #2. We expect this to be available next week.

I hope you're staying cool this summer. Questions?

About the author

Designer, Producer and Business Development Manager

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#1
07/19/2011 (6:01 pm)
Very cool to hear about all the things that are going on right now at GarageGames. Keep up the great work everyone!
#2
07/19/2011 (7:25 pm)
I love updates and really wish you guys would post way more often. I check this site every few days, but you don't update that often so I come back less and less until I see an update then I start the cycle all over again. The more you update the more you will get return visitors :)

On a different note, I haven't heard anything about T2D in forever... where is the product headed?
#3
07/19/2011 (7:49 pm)
I would also like an update on T2D. Thanks!
#4
07/19/2011 (8:29 pm)
I think we all love updates.

Even just updates on confirmed features would be interesting. A little preview of them working etc.

I check this site every couple of hours! I check the blogs, resources and forums with very high regularity even though I usually only post in blogs.

The art packs, are not very interesting ideas for ME but its good to see GG packs coming out. And I hope they make more nice content that is usable in-game prototyping. (Personally the soldier/gun at the moment is useless due to the lack of being able to hit your target - which is a pretty bad demo feature - ironsights please).
#5
07/19/2011 (11:33 pm)
What about a usable Mac version, folks?
#6
07/20/2011 (2:31 am)
Is that Torsion is only on sale for a limited time or Torsion is on a 'Sale' price?
#7
07/20/2011 (5:36 am)
I'd just like to request contemporary or WW2 art packs, as opposed to sci-fi themed ones. A flyable helicopter would be nice. Thanks.
#8
07/20/2011 (5:57 am)
Yeah more modern is nice for me too. Sci-fi is too specific.
#9
07/20/2011 (6:10 am)
Thanks for the update, Dexter! Awesome news about the new programmers. Can't wait to hear more about T3D 1.2! It sounds like a bug fix update, which is great! Do you already know whether it will cost anything to upgrade?
#10
07/20/2011 (6:23 am)
A big GarageGames welcome to our new guys!

@Gavin - Torsion is currently sold at a reduced price. This lowered price is for a limited time.
#11
07/20/2011 (6:40 am)
You maybe could say something about iT3D refund, and the infinite silence in the private forum?

...!
#12
07/20/2011 (6:55 am)
Thanks for the update.

Also interested in the Mac side of T3D.
#13
07/20/2011 (7:07 am)
Good news guys.
#14
07/20/2011 (7:22 am)
@BigDaz
Check out some of Adam deGrandis's stuff. He's working on WWII props and models.
#15
07/20/2011 (8:11 am)
Quote:
GarageGames Gazette
GG's GGG
#16
07/20/2011 (10:32 am)
Thanks for the info Dexter.

Any plans for fantasy/medieval artwork? Or a horse and carriage vehicle?

Quote:GG's GGG

As long is it ain't GG's Zzz i'll read anything.

And a big welcome to the new guys.
#17
07/20/2011 (10:45 am)
@Johny Vo - I saw your post on the "resetting our sights" blog the other day but didn't post yet. I'd prefer to be more definitive then I'm about to be, but unfortunately I can't. We are still too far out from delivering the T2D you want. Here's what I can tell you. 1) 2D is big and there is a big market out there. It's a market that we like. 2) We are still committed to the idea of converging our products. This isn't a new statement, but something I haven't said in a while. 3) We've been spending a lot of time doing our best to serve the greater community by making good on T3D. Trust with our community is really important to us; using our resources to make good on old promises does slow down rapid development towards the future, but we felt we needed to live up to expectations set many years ago. How would you trust us to support our future promises if we can't make good on old ones?

@Gustavo - We've gone through several candidates trying to find a qualified Mac developer. I hate to throw our problems on you, but if you have (or are) a qualified resource, please contact me directly ericp garagegames.com

@Konrad - Our opinion on an upgrade price is that it needs to be a no-brainer for our community members. Under that premise, it's being considered.

@Edinson - Our records show that we paid your a refund. Please contact me directly at ericp garagegames.com. ( for those who don't know the back-story we offered refunds for iT3D because it was never delivered. )
#18
07/20/2011 (10:51 am)
Good to hear that the newsletter is coming back soon. You could have a section of the website for viewing newsletters like some other gaming communities do for those who don't want to receive yet even more email. :)

Any idea as to how much the Torque licenses will be once promotion price has ended? Glad to see a planned T3D 1.2 release.
#19
07/20/2011 (1:15 pm)
If you plan to charge for updates, you should do it only for changes/improvements to the engine. Bugfixing should be free of charge. It can be seen as the difference between DLC (content) and patches (bugfixing).
#20
07/20/2011 (2:57 pm)
@Eric - Ok. Thanks for the update.
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