New Torque User Experience
by Dave Young · 01/29/2011 (6:32 pm) · 33 comments
Let's try to make sure all the new users have a nice welcome and steering in the right direction, so *this* does not happen! Play nice! You, too, were a n00b once!
Sometimes it can be frustrating hearing the same kinds of questions coming from folks. I'm sure a lot of work is going on behind the scenes to improve and soon provide a fantastic 'new user experience'. In the meantime, it's up to us to make sure it happens, person to person. So please be patient when someone new jumps into the wrong forum or chatroom. You might be the first Torque user they ever meet!
Hoooah!
About the author
#2
01/29/2011 (7:18 pm)
Torque definitely needs more blogs like this!
#3
01/29/2011 (7:35 pm)
Does this mean I should cancel the fanboi-guillotine rental?[/really bad joke made in really really bad taste :P ]
#4
Let's face it, these are things we are all concerned about. Luckily for you, Ninja Boy and Old Skool are keepin' it real and going head to head, toe to toe, on these difficult subjects. He brings a fresh new perspective, old skool knows what he knows and it's never failed him before. Who will persevere? Who will become rich? Who will be invisible to their enemies? Stay tuned to find out!
01/29/2011 (7:43 pm)
Ninja Boy and Old Skool have another conversation about Torque and some other pressing game development topics.Let's face it, these are things we are all concerned about. Luckily for you, Ninja Boy and Old Skool are keepin' it real and going head to head, toe to toe, on these difficult subjects. He brings a fresh new perspective, old skool knows what he knows and it's never failed him before. Who will persevere? Who will become rich? Who will be invisible to their enemies? Stay tuned to find out!
#6
01/29/2011 (8:50 pm)
Hahah! No, though with a bunch of hoop jumping, it could be!
#7
01/29/2011 (8:56 pm)
Ha, good stuff.
#8
iThingWackos ... that's awesome.
01/29/2011 (9:44 pm)
For god sakes look through the forums, you little virtual twit! There a billion threads on changing the player ... oh wait I need CAPS IN BOLD!iThingWackos ... that's awesome.
#10
01/30/2011 (12:03 am)
LOL I loved that video.
#11
01/30/2011 (12:08 am)
OMG, that was sooooooooo funny. Luv it, Luv it, Luv it. A Big NOT Sarcastic LOL.
#12
Torque can be VERY overwhelming at first, heck it can be overwhelming for along while and the forums and resources do seem very scattered but I can understand both sides of the story.
Guess this is where excellent docs could come in, then if they didn't read them it'd be a different story.
Can't fault people as much at the moment where if you don't have enough of a clue of how things work it can be hard to figure out where to start. Though as I've already said in another thread, the docs have come along way and I hope they continue on the path they started over the past few years.
If more info was more accessible right off the bat and put in away so most would understand it easily, an idoits guide to kinda thing, I bet alot more games/dreams would come into furishion.
01/30/2011 (12:35 am)
Sad but true.Torque can be VERY overwhelming at first, heck it can be overwhelming for along while and the forums and resources do seem very scattered but I can understand both sides of the story.
Guess this is where excellent docs could come in, then if they didn't read them it'd be a different story.
Can't fault people as much at the moment where if you don't have enough of a clue of how things work it can be hard to figure out where to start. Though as I've already said in another thread, the docs have come along way and I hope they continue on the path they started over the past few years.
If more info was more accessible right off the bat and put in away so most would understand it easily, an idoits guide to kinda thing, I bet alot more games/dreams would come into furishion.
#13
Seeing the customer visions for the last ~7 years one can surely say, the product was not what they thought, yet they still bought. One wonders why?
01/30/2011 (1:47 am)
"Make the player run around the terrain, Torque is good at that" -lol!Seeing the customer visions for the last ~7 years one can surely say, the product was not what they thought, yet they still bought. One wonders why?
#14
There are some parts that I found funny, but.. as I told you - I need to grow up to your sense of humor. ;)
01/30/2011 (2:24 am)
I don't know, Dave. The company just got back up on its feet, and this doesn't really help them just now when they are trying to turn all this around by hiring more people and taking the right steps.There are some parts that I found funny, but.. as I told you - I need to grow up to your sense of humor. ;)
#15
01/30/2011 (4:20 am)
if anything it's a good insight into what the products and company was like in the past, now they can correct the wrongs of the past and move to a better and brighter future which is evident and serious in the recent blogs. A good company is one that learns by their mistakes, making sure that they do not happen again :)
#16
@Konrad: the company is doing fantastic, my faith in the future has been growing every day
01/30/2011 (4:46 am)
@Christian: very good question! I will be handling that very question next video :)@Konrad: the company is doing fantastic, my faith in the future has been growing every day
#17
01/30/2011 (4:52 am)
@Dave: Next video? :) Oh man, I wish I knew there was gonna be a sequel before expressing my fanboism. :) ETA?
#18
01/30/2011 (4:57 am)
ETA today!
#19
I to believe that GG is once again on the right track and I'm looking foward to what they do in the future and the continuation of good docs; where they were once non existant, now they are starting to fill in the gaps so even the lay man can understand slowy but surely.
01/30/2011 (5:48 am)
Just to clairify my above comment was on the intial new torque user experience and not on the second video which I have yet to watch.I to believe that GG is once again on the right track and I'm looking foward to what they do in the future and the continuation of good docs; where they were once non existant, now they are starting to fill in the gaps so even the lay man can understand slowy but surely.
#20
Now had I of paid 1K for it I may have been left with a worst taste in my mouth like some of the others.
However in the same regard GG is a company and needs to make money as such or they'll fail and thus = our fail via the end of their products.
It's a hard balance of ying and yang to keep us happy and do the best they can at updating products etc. yet making money for the company to keep rolling.
Perhaps IAC had a worse impact on the company by a. trying to trash the community GG had created before them, and by b. pushing the team beyond it's capabilities; pushing for quanity over quality which is the focus of the bottom line the all mighty dollar for alot of major companies unlike the GG we all knew and loved which was the one that tryed to make it so anyone who had a dream of making a game had it within their grasp.
01/30/2011 (6:08 am)
There's some hard reality in that second video (alteast in the first half of it, then it goes beyond my opinion) as well now that I've watched it, but I gotta say considering I got T3D for the current sale price of $99 dolloars then I'm pretty happy with having paid all the money I have for the previous engines up to this point resulting in me owning T3D.Now had I of paid 1K for it I may have been left with a worst taste in my mouth like some of the others.
However in the same regard GG is a company and needs to make money as such or they'll fail and thus = our fail via the end of their products.
It's a hard balance of ying and yang to keep us happy and do the best they can at updating products etc. yet making money for the company to keep rolling.
Perhaps IAC had a worse impact on the company by a. trying to trash the community GG had created before them, and by b. pushing the team beyond it's capabilities; pushing for quanity over quality which is the focus of the bottom line the all mighty dollar for alot of major companies unlike the GG we all knew and loved which was the one that tryed to make it so anyone who had a dream of making a game had it within their grasp.

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