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TGE and Mac App Store

by Mathieu · 01/11/2011 (9:20 pm) · 10 comments

static.torquepowered.com/static/upload/blogs/20749.jpg?We have made two games with the TGE 1.5, Penguins Arena and MiniOne Racing.
We're so proud of them that we desperately want to publish them on the Mac App Store. Unfortunately I can build them with XCode 4 as MacOS 10.3.9 SDK isn't available with this version of XCode. I can't find this SDK anywhere and honestly I don't know if it would be enough to produce a build for the Mac App Store...

I saw that Penny Arcade Adventures is available on the Mac App Store, I'll try to get in touch with my contact at Hothead but I'm not sure it's still working there.

Anyone else is working on porting TGE games to the Mac App Store?


#1
01/12/2011 (1:29 am)
You need Mac OSX 10.6.6 with XCode 3.2.5.

I got my TGB game rejected on their grand opening day. Y_Y

I'm creating a how to do document on how to get your TGB game submitted to the Mac AppStore. Hopefully it can be release when my game gets approve.
#2
01/12/2011 (3:51 am)
I thought about it but would rather focus on my new game instead of porting older ones over. I've been considering the option of asking someone else to port with a profit split in mind, but I haven't put much serious thought into it. :)
#3
01/12/2011 (6:35 am)
Porting it takes only a fraction of time if you are porting from an iPad project or your existing PC game. So in some cases it might be worth it.
#4
01/12/2011 (6:40 am)
@Aun - When you finish that, I'll make sure it gets stickied in the forums and blog area.
#5
01/12/2011 (8:30 am)
I'd like to read that Aun. Just for the knowledge.
#6
01/12/2011 (5:17 pm)
I'm about to undertake this as well, Aun, why did it get rejected if you don't mind me asking?
#7
01/13/2011 (1:08 am)
It's an issue with how TGB handles full screen. It doesn't run any primary checks on the monitor if it supports the needed resolution. I'll supply all the fixes that I found in the document too.
#8
01/13/2011 (4:25 pm)
Cool, thanks Aun.
#9
01/13/2011 (10:03 pm)
@Aun: I am looking forward to reading this too!
#10
02/04/2011 (7:23 am)
The How-To is available here:
http://www.garagegames.com/community/forums/viewthread/124171