Nautilus, our first iPhone game
by Phillip O'Shea · 12/23/2010 (3:37 am) · 8 comments
I've been working on a game for the iPhone with Torque 2D. It is called Nautilus and was inspired by the Helicopter flash game. Hopefully I'll be able to get it launched early next year after a bit more polish and background improvements.
I'd like to extend an invitation for a few people who would like to give it a whirl and give me some feedback on their experience with it. I've setup an online form for you to submit some information so that I can send you a build:
violent-tulip.com/nautilus/
If you would like to have a go and have the time to write up a short description of your experience after playing the game, please sign up!
Here is a short video of it in action:
I'd like to extend an invitation for a few people who would like to give it a whirl and give me some feedback on their experience with it. I've setup an online form for you to submit some information so that I can send you a build:
violent-tulip.com/nautilus/
If you would like to have a go and have the time to write up a short description of your experience after playing the game, please sign up!
Here is a short video of it in action:
About the author
Head of Violent Tulip, a small independent software development company working in Wollongong, Australia. Go to http://www.violent-tulip.com/ to see our latest offerings.
Recent Blogs
• Torque and I• Verve for TGEA
• Platformer Kit Update (1.2.0)
• Interpolation Controller
• Display Images from the Web
#2
Anyway, good luck with the game!
12/23/2010 (7:32 am)
:) Why not make something with the platformer kit, would love to see it in action by the person who created it.Anyway, good luck with the game!
#3
12/23/2010 (8:32 am)
Looks fun - I've submitted my UDID for you.
#4
@Aun: Time and money :P I'd love to do a platformer (my 2nd fav type of game).
@Conor: Thanks mate!
12/23/2010 (8:58 pm)
@Mack: During testing I found that too much on the screen (especially movement) was distracting enough for players to consistently crash earlier in the level. No bubble particle has been attached for performance reasons. Thanks for the thoughts though. Its been really interesting to see how subtle variations in aesthetic elements of the game affect gameplay. Crazy!@Aun: Time and money :P I'd love to do a platformer (my 2nd fav type of game).
@Conor: Thanks mate!
#5
12/23/2010 (9:47 pm)
Cool, I like the design and style of play but have no enthusiasm for iPoo ;) games otherwise I'd sign up to try it out.
#6
12/24/2010 (10:19 am)
I've submitted my UDID but it went back to the same page, I hope it worked :D.
#7
phillip.oshea [at] violent-tulip.com
12/27/2010 (10:42 pm)
@Sam: It doesn't look like your details have been recorded. Send me an email with your device ID if you like:phillip.oshea [at] violent-tulip.com
#8
12/28/2010 (1:52 pm)
Nice looking game Phil! 
Torque Owner 000
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+) Collecting sunken treasure; as simple as gems and gold coins would work
+) Jet stream and bubbles for the back of the sub
+) Seaweed strands waving on the ground, shellfish and coral reef
+) Various fishes, jellyfish and small octopuses swimming around
+) Explosion when hitting the mine