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activity update

by Maxim Lyulyukin aka "Robomaniac" · 11/22/2010 (11:13 pm) · 17 comments

So comes my update news :)

For those who love my futuristic soldier, next month coming new update:

update#4:
- additional backpacks (specops,assault,support,medic,anti-armor,sniper)
- anti-armor weapon
- light armored vehicle

and for newly done base characters pack
there coming close a lot of stuff:
- haircuts textures for both male and female models (3 for each)
img140.imageshack.us/img140/292/53432017.th.jpg
- weapons: swords, axes, bows, shields. 3 models of each type + 3 different texture for each type (new, used, worn)
img228.imageshack.us/img228/9012/82953128.th.jpg
- animations sets for bow and 2 handed weapons

BONUS:
- modular house system, and ready to use houses (source and example files included)
img593.imageshack.us/img593/5208/47731662.th.jpg

check blog area end of this month,i will also try to make video of each animation set

Regards, Maxim.

#2
11/22/2010 (11:37 pm)
just been to you web site/store looking around
not beeing very good at modeling/rigging/animating that character pack peeked my interest as i see you keep updating and adding to it.
But the problem with character packs is then at a closer look they can look too much alike - unless something is done to fix that somehow.
Have you anything like that implemented/planned? i mean, something that can change their faces greatly.
#3
11/22/2010 (11:59 pm)
Looks cool. I was on your web, but need a lense to read the little letters:) and red is a bad color on letters, i take some eye problems.
#4
11/23/2010 (12:18 am)
@Daniel: Luckly these dayas browsers can zoom in so no big deal on the size part - think the site was created aiming at really low screen resolutions

@Maxim. One more question - are the clothes simply textures or are you using meshes for them and hiding/showing as needed?

Meshes would be a could way to fix what i mentioned before -the clone problem - everybody beeing everybody's twin
#5
11/23/2010 (12:29 am)
@ Luis, don't find out to zoom hehe, but is a small problem.

@Maxime: I really like the cyborg, nice work.
#6
11/23/2010 (1:57 am)
@Maxim: Great to see another blog from you my friend. The new update for the futuristic soldier sounds really nice! Now you only have to create a female version. :)
#7
11/23/2010 (5:58 am)
Thanks for the update! I just bought the characters pack about 5 hours ago, and was wonering about this.

A quick question, though: Would you be able to release the files in .obj (or preferably dae) format with this update?
#8
11/23/2010 (7:59 am)
@Daniel
sorry for small letters, site was done for 800x600 in mind, but I really need to update it and will do that soon.
#9
11/23/2010 (8:02 am)
@Luis
Art pack comes "ready to use", there already exported meshes and animations in DTS and DSQ, also comes "source" files, mostly in 3ds max8 + textures.
All clothes was done as textures, also face texture was done same way too, cause there 4 more races to come and I use same "armor" for each race. Meshes will use later to be unique armor sets for each race.

p/s/ sorry for numbers of comments, but i cant place here ONE post, new site system sucks :P
#10
11/23/2010 (8:12 am)
@Konrad
Thanks friend, already thinking about creating female version, but only after finishing "futuristic soldier 2" ;)

@Jack
Yes, i have planned to include all of the meshes in OBJ format and also may include DAE too.
#11
11/23/2010 (12:13 pm)
@Daniel - To zoom in/out in browser just use the mouse wheel while pressing ctrl (assuming you use windows).
To go back to normal on FF press Ctrl+0 - on IE you should see a zoom factor below on the status bar - just click it
#12
11/23/2010 (1:44 pm)
Nice work Maxim.
#13
11/23/2010 (8:14 pm)
Looks very cool! Love your work!
#14
11/24/2010 (5:48 pm)
Great to see you posting again, and very nice work Maxim.
I bought your futuristic soldier a long time ago, works well!
#15
11/27/2010 (12:31 pm)
some pics ;)
img139.imageshack.us/img139/3730/fswat.th.jpg
img69.imageshack.us/img69/4049/fsat.th.jpg
#16
12/10/2010 (1:57 am)
Maxim:

Does this new pack work with the Kork rigging? Reason I ask is that my game is closely tied into AFX and I need to use the TGE rigging for the spell animations to work...
#17
12/15/2010 (3:54 pm)
Nope, it uses standalone animations done specifically for this model