activity update
by Maxim Lyulyukin aka "Robomaniac" · 11/22/2010 (11:13 pm) · 17 comments
So comes my update news :)
For those who love my futuristic soldier, next month coming new update:
update#4:
- additional backpacks (specops,assault,support,medic,anti-armor,sniper)
- anti-armor weapon
- light armored vehicle
and for newly done base characters pack
there coming close a lot of stuff:
- haircuts textures for both male and female models (3 for each)

- weapons: swords, axes, bows, shields. 3 models of each type + 3 different texture for each type (new, used, worn)

- animations sets for bow and 2 handed weapons
BONUS:
- modular house system, and ready to use houses (source and example files included)

check blog area end of this month,i will also try to make video of each animation set
Regards, Maxim.
For those who love my futuristic soldier, next month coming new update:
update#4:
- additional backpacks (specops,assault,support,medic,anti-armor,sniper)
- anti-armor weapon
- light armored vehicle
and for newly done base characters pack
there coming close a lot of stuff:
- haircuts textures for both male and female models (3 for each)

- weapons: swords, axes, bows, shields. 3 models of each type + 3 different texture for each type (new, used, worn)

- animations sets for bow and 2 handed weapons
BONUS:
- modular house system, and ready to use houses (source and example files included)

check blog area end of this month,i will also try to make video of each animation set
Regards, Maxim.
About the author
#2
not beeing very good at modeling/rigging/animating that character pack peeked my interest as i see you keep updating and adding to it.
But the problem with character packs is then at a closer look they can look too much alike - unless something is done to fix that somehow.
Have you anything like that implemented/planned? i mean, something that can change their faces greatly.
11/22/2010 (11:37 pm)
just been to you web site/store looking aroundnot beeing very good at modeling/rigging/animating that character pack peeked my interest as i see you keep updating and adding to it.
But the problem with character packs is then at a closer look they can look too much alike - unless something is done to fix that somehow.
Have you anything like that implemented/planned? i mean, something that can change their faces greatly.
#3
11/22/2010 (11:59 pm)
Looks cool. I was on your web, but need a lense to read the little letters:) and red is a bad color on letters, i take some eye problems.
#4
@Maxim. One more question - are the clothes simply textures or are you using meshes for them and hiding/showing as needed?
Meshes would be a could way to fix what i mentioned before -the clone problem - everybody beeing everybody's twin
11/23/2010 (12:18 am)
@Daniel: Luckly these dayas browsers can zoom in so no big deal on the size part - think the site was created aiming at really low screen resolutions@Maxim. One more question - are the clothes simply textures or are you using meshes for them and hiding/showing as needed?
Meshes would be a could way to fix what i mentioned before -the clone problem - everybody beeing everybody's twin
#5
@Maxime: I really like the cyborg, nice work.
11/23/2010 (12:29 am)
@ Luis, don't find out to zoom hehe, but is a small problem.@Maxime: I really like the cyborg, nice work.
#6
11/23/2010 (1:57 am)
@Maxim: Great to see another blog from you my friend. The new update for the futuristic soldier sounds really nice! Now you only have to create a female version. :)
#7
A quick question, though: Would you be able to release the files in .obj (or preferably dae) format with this update?
11/23/2010 (5:58 am)
Thanks for the update! I just bought the characters pack about 5 hours ago, and was wonering about this.A quick question, though: Would you be able to release the files in .obj (or preferably dae) format with this update?
#8
sorry for small letters, site was done for 800x600 in mind, but I really need to update it and will do that soon.
11/23/2010 (7:59 am)
@Danielsorry for small letters, site was done for 800x600 in mind, but I really need to update it and will do that soon.
#9
Art pack comes "ready to use", there already exported meshes and animations in DTS and DSQ, also comes "source" files, mostly in 3ds max8 + textures.
All clothes was done as textures, also face texture was done same way too, cause there 4 more races to come and I use same "armor" for each race. Meshes will use later to be unique armor sets for each race.
p/s/ sorry for numbers of comments, but i cant place here ONE post, new site system sucks :P
11/23/2010 (8:02 am)
@LuisArt pack comes "ready to use", there already exported meshes and animations in DTS and DSQ, also comes "source" files, mostly in 3ds max8 + textures.
All clothes was done as textures, also face texture was done same way too, cause there 4 more races to come and I use same "armor" for each race. Meshes will use later to be unique armor sets for each race.
p/s/ sorry for numbers of comments, but i cant place here ONE post, new site system sucks :P
#10
Thanks friend, already thinking about creating female version, but only after finishing "futuristic soldier 2" ;)
@Jack
Yes, i have planned to include all of the meshes in OBJ format and also may include DAE too.
11/23/2010 (8:12 am)
@KonradThanks friend, already thinking about creating female version, but only after finishing "futuristic soldier 2" ;)
@Jack
Yes, i have planned to include all of the meshes in OBJ format and also may include DAE too.
#11
To go back to normal on FF press Ctrl+0 - on IE you should see a zoom factor below on the status bar - just click it
11/23/2010 (12:13 pm)
@Daniel - To zoom in/out in browser just use the mouse wheel while pressing ctrl (assuming you use windows).To go back to normal on FF press Ctrl+0 - on IE you should see a zoom factor below on the status bar - just click it
#12
11/23/2010 (1:44 pm)
Nice work Maxim.
#13
11/23/2010 (8:14 pm)
Looks very cool! Love your work!
#14
I bought your futuristic soldier a long time ago, works well!
11/24/2010 (5:48 pm)
Great to see you posting again, and very nice work Maxim.I bought your futuristic soldier a long time ago, works well!
#16
Does this new pack work with the Kork rigging? Reason I ask is that my game is closely tied into AFX and I need to use the TGE rigging for the spell animations to work...
12/10/2010 (1:57 am)
Maxim:Does this new pack work with the Kork rigging? Reason I ask is that my game is closely tied into AFX and I need to use the TGE rigging for the spell animations to work...
#17
12/15/2010 (3:54 pm)
Nope, it uses standalone animations done specifically for this model 


Torque Owner Luis Rodrigues
WinterLeaf Entertainment