Orcs vs. Martians - updated video
by Geom · 11/19/2010 (12:05 am) · 13 comments
The video in the last blog I posted was slightly out-of-date, so I thought I'd post another one. This video demos the swanky new chase camera, health bars, and (some) new sound effects. This time from the perspective of the Martian race.
Enjoy.
- - -
I've worked more on the sound fx for upgraded human towers (firing artillery shells / cannonballs), but unfortunately those new fx didn't get into this video. At about 8:35 I (playing as the Martians) encountered a human cannon tower, and he got off maybe one shot, but then fraps cut out.
Enjoy.
- - -
I've worked more on the sound fx for upgraded human towers (firing artillery shells / cannonballs), but unfortunately those new fx didn't get into this video. At about 8:35 I (playing as the Martians) encountered a human cannon tower, and he got off maybe one shot, but then fraps cut out.
About the author
My email address is my GG handle, at redbrickgames.com.
Recent Blogs
• Orcs vs. Martians November update• Milestone!
• The Burninating
• Victory flags
• Unit-to-unit collisions
#2
11/19/2010 (8:52 am)
This gets better every day. And I can only agree with Leathel. If one looks close theres a ton of really neat tech embedded in your baby there.
#3
It's great work!
11/19/2010 (10:27 am)
Awesome, i wonder how you manage the progressive black part on the map and in the mission area?It's great work!
#4
11/19/2010 (7:22 pm)
It's a good thing Torque provides full access to source code, unlike some other engines out there; there's no way I could have written OvM without source.
#5
11/19/2010 (7:23 pm)
Yeah doing the RTS fog-of-war was an interesting challenge. For the 3-D view, I implemented it by dynamically altering both the heights and textures of the landscape. There're resources here on the TP website for how to do those. For the 2-D minimap, I'm just drawing a partly-transparent/partly-black bitmap on top of a 2nd, regular bitmap of the game map. I update the transparent/black bitmap as the game runs.
#6
11/20/2010 (5:36 am)
Looking awesome.
#7
11/20/2010 (3:49 pm)
An even more cooler game every time you blog about your progress! I want to play already :D
#8
Would you like to join an great RTS game that is currently underdevelopment?
12/08/2010 (8:21 am)
Geom.Would you like to join an great RTS game that is currently underdevelopment?
#9
12/09/2010 (11:30 pm)
Would you give out all your source so we can learn from it ?
#10
Thanks, no. I'm thinking of taking a break from game dev after this project is done.
@Kici
You don't ask for much, do you? :)
12/10/2010 (7:28 pm)
@DewaldtThanks, no. I'm thinking of taking a break from game dev after this project is done.
@Kici
You don't ask for much, do you? :)
#11
12/10/2010 (8:17 pm)
well wouldn't you feel better knowing you helped other people advance??? or you are just going to keep it to yourself and let everyone else struggle :)
#12
12/10/2010 (10:47 pm)
<rolleyes>
#13
02/27/2014 (9:04 am)
Hi!, some news?, this can be ported to T3D? you can share the code?... :D 
Torque Owner Leathel Grody
Lethal Games