MACK (T3D 11B3 Redux) and MPK Spoiler/Leaked Video
by BrokeAss Games · 11/13/2010 (2:18 am) · 21 comments
Tough timing I guess, but we'll make sure these are available one way or another.
Both of these tools are almost complete (last bug/feature testing, documentation and final art pass).
This is just a sneak peak since we've been so quiet over at BAG.
Oh, and of course you shouldn't load 1000 NPCs in such a small area, but hey, I wanted to see what would happen...
*Note: both videos are available in 1080p.
00:00-07:26 Multiplayer Persistence Kit
07:27-15:00 MACK (T3D 11B3 Redux)
MPK early (this was awhile back) MySQL, TRUE multithreaded LibCUrl with recovery and PHP over the internet test: Loading 1000 NPCs
Stay strong,
Ari
Both of these tools are almost complete (last bug/feature testing, documentation and final art pass).
This is just a sneak peak since we've been so quiet over at BAG.
Oh, and of course you shouldn't load 1000 NPCs in such a small area, but hey, I wanted to see what would happen...
*Note: both videos are available in 1080p.
00:00-07:26 Multiplayer Persistence Kit
07:27-15:00 MACK (T3D 11B3 Redux)
MPK early (this was awhile back) MySQL, TRUE multithreaded LibCUrl with recovery and PHP over the internet test: Loading 1000 NPCs
Stay strong,
Ari
About the author
http://www.youtube.com/user/BrokeAssGames
#2
Nice crawl animation but a little startling when the base model is naked. ;)
11/13/2010 (4:27 am)
That guy needs pants!Nice crawl animation but a little startling when the base model is naked. ;)
#3
It's a little hard to see, but are the meshes body/legs 2 different ones, and are their seaming working flawless (with specialized normals so no shadows occur)?
11/13/2010 (9:00 am)
Nice work, awesomeness as usual.It's a little hard to see, but are the meshes body/legs 2 different ones, and are their seaming working flawless (with specialized normals so no shadows occur)?
#4
If I can give you a tip, in your video, you should add comment to explain what the viewer should look at. For example, this is the functionality XXX, you can see how you can change YY and see the restult here etc...
Just to be sure we are seeing what you want us to advert/show.
11/13/2010 (9:47 am)
I thing it could be a nice tool, I will look forward for the final specifications.If I can give you a tip, in your video, you should add comment to explain what the viewer should look at. For example, this is the functionality XXX, you can see how you can change YY and see the restult here etc...
Just to be sure we are seeing what you want us to advert/show.
#5
11/13/2010 (1:26 pm)
this looks awesome. hope to see more of this:)
#6
11/13/2010 (10:01 pm)
Well, you have at least one customer who wants and NEEDS this stuff! The sooner the better! I hope Torque gets a buyer figured out so it all pays off for you guys!
#7
Excellent news.
11/13/2010 (10:26 pm)
Quote:Tough timing I guess, but we'll make sure these are available one way or another.
Excellent news.
#8
11/13/2010 (10:48 pm)
Looking sweeeet!
#10
11/14/2010 (5:12 pm)
Ari, you know I have been waiting on your new products for 3D, and they look great. Too bad the IA situation is happening, but I am still using T3D 1.1 beta 3, so I am still a customer!
#11
The new MACK looks terrific.
11/14/2010 (5:58 pm)
Yes, yes you should load 1000 NPCs in such a small area. Just because you should :)The new MACK looks terrific.
#12
Yes. We use ChrisR's DTSPlus exporter from MS3D, which handles multiple groups, smoothing and seamlessness.
More to come soon!
Jondo
11/14/2010 (6:05 pm)
Quote:It's a little hard to see, but are the meshes body/legs 2 different ones, and are their seaming working flawless (with specialized normals so no shadows occur)?
Yes. We use ChrisR's DTSPlus exporter from MS3D, which handles multiple groups, smoothing and seamlessness.
More to come soon!
Jondo
#13
Going to dive into this ASAP, as we simply gave up trying to get our character importing/working properly...
11/15/2010 (12:16 am)
Omg, so MS3D can do what 3Dmax and DTS/Collada cant?Going to dive into this ASAP, as we simply gave up trying to get our character importing/working properly...
#14
It didn't used to work like that, but ChrisR was kind enough to tweak his exporter to handle the edge-seams of multi-group meshes for us a couple years ago. Works great, the ACK figures have a single body mesh but its divided into many groups, which can be selectively hidden to optimize performance depending on what clothing/armor meshes are being shown.
Jondo
11/15/2010 (6:00 pm)
@ChristianIt didn't used to work like that, but ChrisR was kind enough to tweak his exporter to handle the edge-seams of multi-group meshes for us a couple years ago. Works great, the ACK figures have a single body mesh but its divided into many groups, which can be selectively hidden to optimize performance depending on what clothing/armor meshes are being shown.
Jondo
#15
11/15/2010 (9:56 pm)
Awesome Stuff! MPK, updated MACK, and TAIK all shown in one week, I might need to update to T3D asap!
#16
11/29/2010 (2:25 am)
This is well beyond awesome, keep up the good work you guys!
#17
12/17/2010 (3:44 am)
Any estimated release date on MACK for T3D?
#18
Is there going to be a MACK (T3D 11B3 Redux) for sale soon?
I bought the old version and have built a prototype game using TGEA with it. Now I need to rebuild it in T3D 1.1 b3, and MACK/FACK is the only missing component.
If it's not coming anytime soon please let us know so we can plan accordingly.
01/12/2011 (10:25 pm)
I sent several emails to brokeassgames.com but they all bounced back as undeliverable. Last posts on the Brokeass forums said that it was near release multiple times last year.Is there going to be a MACK (T3D 11B3 Redux) for sale soon?
I bought the old version and have built a prototype game using TGEA with it. Now I need to rebuild it in T3D 1.1 b3, and MACK/FACK is the only missing component.
If it's not coming anytime soon please let us know so we can plan accordingly.
#19
01/25/2011 (7:06 pm)
Yea . same issue. Been waiting and ansking for a long long time and always get the same or no response.
#20
06/07/2011 (2:43 am)
With ACK for T3D (1.1b3) being released, is there any plans to release this? 
Torque 3D Owner Ted Southard