What it means to me
by Ian Omroth Hardingham · 11/11/2010 (8:10 pm) · 31 comments
For anyone who works with TP or IA, for the people who have lost their jobs: this post is not for you. Please do not read it. This is about a community, a group of people, a dream. You guys are having a truly terrible day. But this is not about you.
Eight years ago someone sold a triple-A game engine for $100. It was such an incredible idea it lasted eight years. Today it died because the rest of the world caught up and evolved.
I don't want to critise too much here. But here's two things you should never have done: You should never have tried to reinvent yourself without an understanding of what made you great in the first place. And you should never have moved to Vegas.
Oh, maybe a third. You shouldn't have ever let the term "lucrative educational contracts" stop you from doing the right thing.
Torque has defined my, and many others', game development lives. We'll move on. But you'll always be my first.
Love,
Ian
Eight years ago someone sold a triple-A game engine for $100. It was such an incredible idea it lasted eight years. Today it died because the rest of the world caught up and evolved.
I don't want to critise too much here. But here's two things you should never have done: You should never have tried to reinvent yourself without an understanding of what made you great in the first place. And you should never have moved to Vegas.
Oh, maybe a third. You shouldn't have ever let the term "lucrative educational contracts" stop you from doing the right thing.
Torque has defined my, and many others', game development lives. We'll move on. But you'll always be my first.
Love,
Ian
About the author
Designer and lead programmer on Frozen Synapse, Frozen Endzone, and Determinance. Co-owner of Mode 7 Games.
#2
11/11/2010 (8:22 pm)
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#3
11/11/2010 (8:57 pm)
wtf this thing is not letting you post now!
#4
11/11/2010 (8:59 pm)
I disagree what killed them was spreading themselves to thin. Getting away from the hippy mentality and poor work ethic that plagued them in Eugene was essential. If they had focused like a laser on T3D and stopped creating new products every time you turned around they would prolly be just fine.
#5
double post to get around stupid new character limit
11/11/2010 (9:07 pm)
If they had left the original IA portal or at least the games up and running and found ad revenue from that it would have also been able to stay afloat and just replaced the games one at a time as a they were ported to the new system. They have made the wrong business decision every single time.double post to get around stupid new character limit
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11/11/2010 (9:39 pm)
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11/11/2010 (9:45 pm)
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11/11/2010 (9:47 pm)
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11/11/2010 (9:48 pm)
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11/11/2010 (10:24 pm)
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11/11/2010 (10:35 pm)
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11/11/2010 (11:01 pm)
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11/11/2010 (11:08 pm)
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11/11/2010 (11:13 pm)
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11/11/2010 (11:18 pm)
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11/11/2010 (11:57 pm)
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11/12/2010 (12:14 am)
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11/12/2010 (2:13 am)
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11/12/2010 (2:16 am)
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11/12/2010 (2:28 am)
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Associate James Urquhart