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Grind-ER Update

by Edward F. Maurina III · 11/05/2010 (6:25 am) · 7 comments

***** SWITCHING TO WEEKLY UPDATE HERE ******
Although I'd be happy to write a daily update here, I realized (just now) that this would be unfair to other bloggers. (There is a limited amount of latest space in the blogs list.) So, I will continue to do regular (read as daily) updates on my own site, but switch to a Friday update here, following Drew's example with his GDNet: Weekend Reading posts.

Progress
Work continues and progress is good.



I am currently working on a dialog tree system which will be used to handle encounters and miscellaneous interactions. I will be (heavily) relying on this system to offset a lot of the content which would normally come in the form of animations.

Because I am one guy working to get a fairly large project done in a single month, I can't focus on making things that I don't have the skills for, or that I am not fast at doing.

This system has the added benefit of allowing me to give descriptions and details that would be hard to express artistically. As well, this takes the game back to its roots (i.e. a Mud).

Future Topic: The Tools Used for This Project
In a subsequent post either here, or at my site I will talk about the tools I am using (besides Torque) and what tasks I use them for. If you have any questions in advance of this writeup, please post them below and I'll try to answer as best I can.

Thanks for reading. Until next time, cheers!


#1
11/05/2010 (8:25 pm)
Haha, game where you steal from drunks, awesome. :D
#2
11/22/2010 (11:19 pm)
@Edward
I would like to know how you got Reiner's tiles to work with Torque2D? I have been a fan of his work for a while, and I would love to use some of his tiles but did not think they were compatible (lack of transparent background) with torque.
#3
11/23/2010 (6:58 pm)
@Alain,

You can fix the background as follows (instructions for Paint Shop Pro, but should work for Gimp and Photoshop too):

1. Load image.
2. Duplicate image layer.
3. Hide the bottom layer.
4. Select the top layer.
5. Using magic wand selector with the contiguous setting (fuzzy selector tool in Gimp), click on pink (or brown in some cases) buffer area.
6. Press delete key.
7. Save!


#4
11/23/2010 (7:00 pm)
(Arg! ... comments must be less than 1000 words (5000 characters) long...)

Note: You may have to select more than once because your using the contiguous setting, but don't use the non-contiguous setting.

If the above is unclear, please let me know I can post a video or photo tutorial on my site.
#5
11/23/2010 (7:24 pm)
@Edward
Thanks, I'll give it a try.
#6
11/25/2010 (12:05 am)
Alain,

Here is a very quick video showing (basically) the steps I mentioned above. Note: I used non-contiguous grab in the video because I knew that the pink coloration was not used in the image. Thus, I could easily and safely grab all pink pixels with one click: