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genEpak V1.5.2 out for TGEA 1.8.1/1.8.2 and T3D

by Marton Szucs · 11/04/2010 (11:14 pm) · 16 comments

www.crispysoft.com/Image/genEpak2.jpg

The genEpak is updated.


Thanks for all people, who reports bugs and weakness of genEpak.

What is this and how it works?


You can generate a pak file easy with a command line tool.
Copy the generated file to your project directory, near the scriptsAndAssets folder.
When you run your product, the windows file handler try to read the files from encrypted pakfile first.
If it not success, the file read from the standard scriptsAndAssets folder.
You need a minimal programming knowledge to install this package, download the instruction manual from here:

PDF user guide without code modification help

You can download a simple TGEA 1.8.2 genEpak Stronghold example
genEpak demo

Owners can update it for free of course.
You can buy genEpak from: www.crispysoft.com/prod_genepak.html for the price of pizza.


More genEpak informations:
genEpak first release blog
genEpak 1.3 release blog
Kerry Enfinger's Gui blog
genEpak 1.4 release blog
genEpak 1.5 release blog

#1
11/05/2010 (12:46 am)
NICE CoooL!! :)
#2
11/05/2010 (5:48 am)
Marton ... your timing is impeccable. :)
#3
11/05/2010 (9:10 am)
Good job Marton ;)
#4
11/05/2010 (9:42 am)
nice work on the update. Any plans to support T3D 1.1 ? Doesn't work for that release.
#5
11/05/2010 (11:10 am)
Nice to see this one still around! Will buy it when I'll need it :D
#6
11/05/2010 (12:38 pm)
JulianR: This version works with T3D 1.1 beta3. Enel and my friend tested it with T3D 1.1

Note: I'm using this tool in my TGEA 1.8.2, so if you have any problem with the product with latest T3D, contact us in email (I have no time to read the blogs/forums every day).
#7
11/05/2010 (2:12 pm)
QuintonD: what is the problem with my timing? :O

#8
11/18/2010 (4:27 am)
@ Marton, Thanks for the update, I just downloaded it.
#9
12/04/2010 (8:11 pm)
Marton:

this looks like a very nice resource, before purchasing I have a couple of questions:

- does this new release work with with the latest T3D 1.1 B3?
I see that in your genEpak_info.pdf it only states it works with T3D 1.0
and JulianR mentioned in the above post that it does not work with T3D 1.1 yet.


-also, once packed can we use some sort of game autopatcher that will update the .epk inside files content?.

thanks in advanced


#10
12/06/2010 (5:22 pm)
@Pilot
Yep it works with beta 3! Cos I've just bought it and used it. :)

Huzzar!

Well done Marton - that's the best £8.63 pence (VAT not included) I've ever spent ... oh and pizzas cost a lot more than that in the UK!

8D
#11
12/06/2010 (9:10 pm)
@Steve,

thanks for the clarification.
does it work out of the box or does it need some special instructions fot T3D b3.
one more question , can one be able to use some auto patcher and when updating game from server, will it work with it.

ie:
if i have an existing auto patcher that updates the game when new files added to the game, if i use this packer, will my patcher still work and update the files inside the .epk?
#12
12/06/2010 (9:13 pm)
I am planing to buy this resource today, but am affraid that if i purchse, Marton wont acknoledge the purchase for several days, since he has not replyed to this thread for a month.
so i am affraid i will be hung up with no product.
#13
12/07/2010 (12:46 am)
Purchasing:
It's from a proper payment gateway, buy and download. Keep your receipt info for updates and contact Marton then. Also I never check my own blogs after they fall off the front page.

Patching appears disabled (the command line is there for it). So I've no idea about that. You do have to copy/paste code into a few files. Full instructions.
#14
04/01/2011 (4:25 am)
Okay ... know this thread is a little old ... but has anyone managed to actually extract 1.5.2???

Keeps asking me for the password and I enter it ... but it just doesn't work. :(

Weird how long it has been since Marton responded. :(
#15
04/27/2011 (10:35 am)
I'm giving this a try.. Anything I pack with Molebox is being reported as a false positive and it's getting on my nerves. Can't wait to see how genEpak works. Happy to see that it was made in Hungary. ;)
#16
07/26/2012 (1:15 pm)
Over a year later, I finally got to implementing this. Works great, here are a few suggestions:

- Option to set the random key to be static, so that incremental patches can be made from the packed files.
- Option to specify a directory deeper than the root directory (ie. art/gui) so that the size of each packed file is kept relatively small. Whenever an update is needed, the update would affect less data this way. Smaller downloads and faster patch generation.

Marton, I wrote you an email earlier today but have not yet received a response. Please let me know if there's a better way for me to contact you, I'd really appreciate some help with this.

Edit: Works with T3D 1.2 out of the box if anyone was wondering.