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DayOfWar: How big is big

by Bill Vee · 10/25/2010 (1:55 pm) · 12 comments

I wanted to make a video for a while to demonstrate how big some of the "planets" can be.
Ignore some rendering issues you may see in the video, the most obvious one is the gas giant in the background will stop rendering and then pop back in and the other is some seam issues with the terrain.

The terrain in this video is a completely new terrain system based off the work I have done so far.
In theory it should be compatible with Torque3D.




The next video shows the water sphere is now able to render the atmosphere effect.
It is not perfect but I should be able to figure it out sooner or later.






#1
10/25/2010 (6:37 pm)
Looks amazing as always.

Any idea how much memory a planetoid takes up? Could a game have several planetoids, all visible at once?
#2
10/25/2010 (6:48 pm)
Is this built in part of the Atlas terrain system if I remember right, but I could be wrong. I would love to see you have a bit higher level of detail on the terrains poly's but other than that it is a great piece of work Bill! Can't wait to see the next Video!
Bobby
#3
10/25/2010 (11:04 pm)
Amazing as always. Aren't you worried gameplay might seem to slow far from the planet like that? The ship takes so long to reach the surface, and other ships may be impossible to find due to distance. It's really...well, HUGE!
#4
10/26/2010 (12:07 am)
Amazing. Really...
And confirm if this is T3D compatible. You should really sell this technology.

@Geom
I guess planets are just so far away that you can do with some imposters until you approach a particular planet. I guess turning visibility on and off should be a simple enough hack.

@Morrock
That's the reason for warp engines and long range sensors! :)


Starflight comes to my mind...
#5
10/26/2010 (12:32 am)
Guimo,
but I want to have two planets in close orbit around each other, trying to launch ballistic missles at each other :)
#6
10/26/2010 (9:21 am)
i'm excited! looks great!
#7
10/26/2010 (11:30 am)
Space > Planet > Space cutscenes or loading screens are one of my pet hates.
Well done sir. Brilliant Work.
#8
10/27/2010 (10:55 am)
Quote:
The terrain in this video is a completely new terrain system based off the work I have done so far.
In theory it should be compatible with Torque3D.
Any way of confirming this?

#9
10/27/2010 (1:21 pm)
@ Geom - The only limit on the number of planets is the amount of memory you have available. Here is a video with 4 planetoids with 6 clipmaps each with no appaerent hit on framerate.




@ Morrock - I have been working on a warping system. Your HUD will help out a lot in this game.

@ Michael - As I don't have Torque3D all I can do is speculate.
If the difference between T3D and TGEA 1.8.2 is not that great as I understand it , it shouldn't be to difficult. Basically if the fxGenericObject for TGEA 1.8.1 can be converted to T3D then it should be pretty straight forward to convert my terrain system to T3D.
Although I have heard some pretty interesting things about the terrain system in T3D that leads me to believe that it could be added as an option to "spherify" the terrain just by checking a box in the editor similar to enable wrapping. I haven't seen any code for T3D but the info I have been told makes me think that the terrain system in T3D is based on a lot of the concepts the atlas terrain uses.
#10
10/28/2010 (5:42 am)
Bill, awesome. Can't seem to play the video though--says "This is a private video..."

I'd like to put bases on those planetoids and start lobbing ICBMs at each other. It'd be a real challenge, trying to compensate for two different gravitational fields and the rotation of the planets, to get your missiles to land where you want.

Ah well--most of today's gamers probably wouldn't have enough patience for that sort of gameplay.

(and I guess they'd be IPBMs (=Inter Planetary Ballistic Missiles), not ICBMs).
#11
10/28/2010 (10:50 am)
The video should be working now
#12
11/09/2010 (8:04 pm)
Will you be licensing this incredibly rockin' terrain system to the masses. ;)

Nice work, man!