torqueForest
by Apparatus · 10/01/2010 (12:59 pm) · 6 comments
torqueForest is a complete package for creating outdoor levels in Torque3D. I've been planning on working on this for a while - it will also be available for Unity3d - and now I finally got around to complete the final small steps. The pack(s) will be explained in two separate handbooks on environment design for both torque and unity available on Lulu.com, I am hoping, by the time Torque Final is released.
I've been following the progress of t3d silently and though I still keep TGE close to my heart, Torque3d seems to come together really nice. I noticed that is the only 'premium' indie game engines that has support for BSP (still) but not many use Constructor so by the next spring I am hoping to put together some of my work in Constructor in a small package - think of it as documentation with pretty pictures.
There's one thing that's not quite final in my torqueForest - the foliage shader. The default tree seems to use duplicated polygons for the parts where double sided material is needed and I wonder why (since there is a double sided material in there). I was hoping to see less of the fancy shaders and more of those really needed (like a good transparency shader for nature/foliage models).
In any case, check back here now and then, I will post more screens as I progress.
I've been following the progress of t3d silently and though I still keep TGE close to my heart, Torque3d seems to come together really nice. I noticed that is the only 'premium' indie game engines that has support for BSP (still) but not many use Constructor so by the next spring I am hoping to put together some of my work in Constructor in a small package - think of it as documentation with pretty pictures.
There's one thing that's not quite final in my torqueForest - the foliage shader. The default tree seems to use duplicated polygons for the parts where double sided material is needed and I wonder why (since there is a double sided material in there). I was hoping to see less of the fancy shaders and more of those really needed (like a good transparency shader for nature/foliage models).
In any case, check back here now and then, I will post more screens as I progress.
About the author
Tarakibu Studio
#2
The pack looks great! Now, give us more details! And also about what you've been up to, of course.
10/01/2010 (3:20 pm)
What a pleasant surprise, App. Nice to see you back here. That writeup was quite in medias res. :)The pack looks great! Now, give us more details! And also about what you've been up to, of course.
#3
i am sure you have been really busy, looking forward to more info on the tree pack and like Konrad said what you have been up to :)
10/01/2010 (6:31 pm)
Apparatus - long time no see :)i am sure you have been really busy, looking forward to more info on the tree pack and like Konrad said what you have been up to :)
#4
10/01/2010 (9:26 pm)
It would be great to see one of the best Torque environment artists showing off again -- nice to see you App!
#5
10/02/2010 (5:31 pm)
Been quite a while. It's nice to see anything you make coming out for Torque. Will this also be compatible with TGEA? 
Torque 3D Owner Apparatus
Check my blog here for a wip screen.