T2.5D! Part Deux
by Alexandre Ribeiro de Sa · 09/10/2010 (5:24 pm) · 3 comments
Hello again everyone!
Here is my second port about my journey to add a depth axis in T2D.
I've got many progress, this first part was easy... I've updated all t2dVector.cc and t2dVector.h files to 2D to 3D vector, added the Z field in the editor and updated the layer arrange too.

But there some problems yet, I didn't found yet why but, he save the new field (all Z axis field) in the file but, he didn't load :(
Another problem is the collision, I'm not sure yet how it will work, maybe I'll need to create a new field in the size, the depth too...

Here a pic of Z-Order working in my personal project, the "Shaun of the Dead: Game".
Now I'll put the Z axis on hold for a while, I'll start the implementation of Raknet to our new game, the "My Country, My Name"... :(
All the best! And again, please, post, comment, say "Hi!" or whatever :D
Here is my second port about my journey to add a depth axis in T2D.
I've got many progress, this first part was easy... I've updated all t2dVector.cc and t2dVector.h files to 2D to 3D vector, added the Z field in the editor and updated the layer arrange too.

But there some problems yet, I didn't found yet why but, he save the new field (all Z axis field) in the file but, he didn't load :(
Another problem is the collision, I'm not sure yet how it will work, maybe I'll need to create a new field in the size, the depth too...

Here a pic of Z-Order working in my personal project, the "Shaun of the Dead: Game".
Now I'll put the Z axis on hold for a while, I'll start the implementation of Raknet to our new game, the "My Country, My Name"... :(
All the best! And again, please, post, comment, say "Hi!" or whatever :D
About the author
now with an iPod :D
Recent Blogs
• My Country, My Name - Part I• T2D to T"3D"
• memo_ando
• Playable alpha in Sao Paulo
• TGB Anti-Aliased Font

Torque Owner D Fasel
Game 3D