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T2.5D! Part Deux

by Alexandre Ribeiro de Sa · 09/10/2010 (5:24 pm) · 3 comments

Hello again everyone!

Here is my second port about my journey to add a depth axis in T2D.
I've got many progress, this first part was easy... I've updated all t2dVector.cc and t2dVector.h files to 2D to 3D vector, added the Z field in the editor and updated the layer arrange too.

lh3.ggpht.com/_ttu86TjO4_4/TIppkbQTkoI/AAAAAAAAA-I/_vm2-5OPS40/newfeatures.png
But there some problems yet, I didn't found yet why but, he save the new field (all Z axis field) in the file but, he didn't load :(
Another problem is the collision, I'm not sure yet how it will work, maybe I'll need to create a new field in the size, the depth too...

lh3.ggpht.com/_ttu86TjO4_4/TIpn9i7Wt0I/AAAAAAAAA-E/Ciz3pwEvdks/shaunzorder.png
Here a pic of Z-Order working in my personal project, the "Shaun of the Dead: Game".

Now I'll put the Z axis on hold for a while, I'll start the implementation of Raknet to our new game, the "My Country, My Name"... :(

All the best! And again, please, post, comment, say "Hi!" or whatever :D

#1
09/10/2010 (5:28 pm)
hi :)
#2
09/10/2010 (7:51 pm)
Hi! Nice stuff there. I liked Shawn Of The Dead.
#3
09/13/2010 (2:38 am)
@Daniel: Hi dude :D
@Tuomas: Thanks :D